Search found 328 matches

by Mole-chan
Fri Mar 13, 2015 1:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Applying AlphaMask to Filmstrip [SOLVED]
Replies: 14
Views: 1377

Re: Applying AlphaMask to Filmstrip

Also, yikes? Really? I thought it would be the better alternative, as less images have to be loaded. Shows what I know, I suppose. It looks Filmstrip loads an image then crop them, cache those cropped images, finally show them - it consumes double memory and the lag to start animation is noticeable...
by Mole-chan
Thu Mar 12, 2015 8:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Applying AlphaMask to Filmstrip [SOLVED]
Replies: 14
Views: 1377

Re: Applying AlphaMask to Filmstrip

xela wrote:How about applying alphamask to an image you're creating animation from and them creating filmstrip from it on the fly?
Well now I feel silly.
That worked flawlessly! Thank you!
by Mole-chan
Thu Mar 12, 2015 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Applying AlphaMask to Filmstrip [SOLVED]
Replies: 14
Views: 1377

Re: Applying AlphaMask to Filmstrip

The thing is that it doesn't though? AlphaMask expects a raw image, not a displayable. Believe me, if it just worked I wouldn't be asking. Unless this was a change made to a version newer than 6.15.5. Also, yikes? Really? I thought it would be the better alternative, as less images have to be loaded...
by Mole-chan
Thu Mar 12, 2015 2:43 am
Forum: Ren'Py Questions and Announcements
Topic: Applying AlphaMask to Filmstrip [SOLVED]
Replies: 14
Views: 1377

Applying AlphaMask to Filmstrip [SOLVED]

Hello! Just a quick question. I was wondering if, and how, it would be possible to apply an AlphaMask to, ideally, a FilmStrip animation. I'm sure it's easily possible with a regular animation, but I'm trying to save space and resources, and FilmStrip is far more efficient. I'm also aware of crop in...
by Mole-chan
Sun Mar 01, 2015 2:07 am
Forum: Other Visual Novel Engines
Topic: ADYA Overworld Engine > RPG Realtime movement for Renpy
Replies: 4
Views: 3915

Re: ADYA Overworld Engine > RPG Realtime movement for Renpy

Yep, original programmer here. I had cross posted the code to pretty much everywhere I could. haha. Also, if you need any help with the mapping, feel free to ask! It basically uses an array of single characters for layouts, and then assigns those characters to a tile defined by the user in another a...
by Mole-chan
Sun Feb 08, 2015 3:41 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to group several animations in a single call?
Replies: 6
Views: 979

Re: How to group several animations in a single call?

You can use "contains" to embed many ATL animations in one animation. In your case, it would go something like this. image SpaceshipAnimation: contains: "starfield" xpos 0 ypos 0 linear 10.0 xpos 100 xpos 0 contains: "spaceship1" xpos -100 ypos 100 linear 5.0 xpos 1000 ypos 100 contains: "spaceship...
by Mole-chan
Thu Feb 05, 2015 5:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to group several animations in a single call?
Replies: 6
Views: 979

Re: How to group several animations in a single call?

Thanks a lot! That was exactly what I was looking for :D When I had these animations in the middle of the script I used hard pauses (i.e. $renpy.pause(2.0, hard="True") ) in order to avoid the user clicking through part of the animation. Now, however, I cant use this statement in the image definiti...
by Mole-chan
Wed Feb 04, 2015 3:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to group several animations in a single call?
Replies: 6
Views: 979

Re: How to group several animations in a single call?

You can use "contains" to embed many ATL animations in one animation. In your case, it would go something like this. image SpaceshipAnimation: contains: "starfield" xpos 0 ypos 0 linear 10.0 xpos 100 xpos 0 contains: "spaceship1" xpos -100 ypos 100 linear 5.0 xpos 1000 ypos 100 contains: "spaceship ...
by Mole-chan
Wed Jan 28, 2015 6:56 pm
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 37
Views: 29492

Re: RPG Overworld Engine

o.k nvm i cant open asset.rpyc on anything.... You want to look at the .rpy , not the .rpyc . Because, yes, editors cannot open .rpyc. It's pre compiled code to help Ren'py run faster. It's not human readable. If you're missing the .rpy for any reason, re-extract the zip and it should be there. I d...
by Mole-chan
Tue Jan 27, 2015 2:14 pm
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 37
Views: 29492

Re: RPG Overworld Engine

o.k nvm i cant open asset.rpyc on anything.... You want to look at the .rpy , not the .rpyc . Because, yes, editors cannot open .rpyc. It's pre compiled code to help Ren'py run faster. It's not human readable. If you're missing the .rpy for any reason, re-extract the zip and it should be there. I d...
by Mole-chan
Thu Jan 22, 2015 3:07 pm
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 37
Views: 29492

Re: RPG Overworld Engine

It definitely is! As Renpy is pygame based, you have an option of either Renpygame (easy, but doesn't implement as smoothly), or a user displayable running Pygame code. I probably won't be the one writing it, haha. But it'd be very similar, and some logic from this engine could probably be reused. ...
by Mole-chan
Tue Jan 20, 2015 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Are these possible using the RPG Engine by mole-chan?
Replies: 1
Views: 463

Re: Are these possible using the RPG Engine by mole-chan?

Hello! Let me see if I can help with these. Also, you can always PM me directly if you have questions about the engine. C: I can tell off hand most of these projects will require some modification of the engine to achieve your results. But as the core gameplay is walking around and interacting with ...
by Mole-chan
Tue Jan 20, 2015 3:57 pm
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 37
Views: 29492

Re: RPG Overworld Engine

That is really good... which means a Renp'y platformer is most likely possible. :D It definitely is! As Renpy is pygame based, you have an option of either Renpygame (easy, but doesn't implement as smoothly), or a user displayable running Pygame code. I probably won't be the one writing it, haha. B...
by Mole-chan
Sun Jan 18, 2015 11:11 pm
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 37
Views: 29492

Re: RPG Overworld Engine

i have a question, how we use it? i been trying to figure out how the code works but theres nothing telling me which one to start or which one is the battle versions. a tutorial would be very nice and thank you for your hard work :D Hello! The code comes in a demo game directory, so simply taking a...
by Mole-chan
Wed Jan 14, 2015 2:05 am
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 37
Views: 29492

RPG Overworld Engine

http://41.media.tumblr.com/0c02ff9b63c0da3665ebc97262ca6569/tumblr_ni419pLJ0j1rqltiyo1_500.png http://41.media.tumblr.com/92621f0b27dd28abecafc2b81fef1eff/tumblr_ni419pLJ0j1rqltiyo3_500.png Well, after a ton of work, and just as much asking silly questions (for which I can't thank you lovely forum-...