Search found 328 matches
- Fri Mar 13, 2015 1:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Applying AlphaMask to Filmstrip [SOLVED]
- Replies: 14
- Views: 1377
Re: Applying AlphaMask to Filmstrip
Also, yikes? Really? I thought it would be the better alternative, as less images have to be loaded. Shows what I know, I suppose. It looks Filmstrip loads an image then crop them, cache those cropped images, finally show them - it consumes double memory and the lag to start animation is noticeable...
- Thu Mar 12, 2015 8:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Applying AlphaMask to Filmstrip [SOLVED]
- Replies: 14
- Views: 1377
Re: Applying AlphaMask to Filmstrip
Well now I feel silly.xela wrote:How about applying alphamask to an image you're creating animation from and them creating filmstrip from it on the fly?
That worked flawlessly! Thank you!
- Thu Mar 12, 2015 7:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Applying AlphaMask to Filmstrip [SOLVED]
- Replies: 14
- Views: 1377
Re: Applying AlphaMask to Filmstrip
The thing is that it doesn't though? AlphaMask expects a raw image, not a displayable. Believe me, if it just worked I wouldn't be asking. Unless this was a change made to a version newer than 6.15.5. Also, yikes? Really? I thought it would be the better alternative, as less images have to be loaded...
- Thu Mar 12, 2015 2:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Applying AlphaMask to Filmstrip [SOLVED]
- Replies: 14
- Views: 1377
Applying AlphaMask to Filmstrip [SOLVED]
Hello! Just a quick question. I was wondering if, and how, it would be possible to apply an AlphaMask to, ideally, a FilmStrip animation. I'm sure it's easily possible with a regular animation, but I'm trying to save space and resources, and FilmStrip is far more efficient. I'm also aware of crop in...
- Sun Mar 01, 2015 2:07 am
- Forum: Other Visual Novel Engines
- Topic: ADYA Overworld Engine > RPG Realtime movement for Renpy
- Replies: 4
- Views: 3915
Re: ADYA Overworld Engine > RPG Realtime movement for Renpy
Yep, original programmer here. I had cross posted the code to pretty much everywhere I could. haha. Also, if you need any help with the mapping, feel free to ask! It basically uses an array of single characters for layouts, and then assigns those characters to a tile defined by the user in another a...
- Sun Feb 08, 2015 3:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to group several animations in a single call?
- Replies: 6
- Views: 979
Re: How to group several animations in a single call?
You can use "contains" to embed many ATL animations in one animation. In your case, it would go something like this. image SpaceshipAnimation: contains: "starfield" xpos 0 ypos 0 linear 10.0 xpos 100 xpos 0 contains: "spaceship1" xpos -100 ypos 100 linear 5.0 xpos 1000 ypos 100 contains: "spaceship...
- Thu Feb 05, 2015 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to group several animations in a single call?
- Replies: 6
- Views: 979
Re: How to group several animations in a single call?
Thanks a lot! That was exactly what I was looking for :D When I had these animations in the middle of the script I used hard pauses (i.e. $renpy.pause(2.0, hard="True") ) in order to avoid the user clicking through part of the animation. Now, however, I cant use this statement in the image definiti...
- Wed Feb 04, 2015 3:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to group several animations in a single call?
- Replies: 6
- Views: 979
Re: How to group several animations in a single call?
You can use "contains" to embed many ATL animations in one animation. In your case, it would go something like this. image SpaceshipAnimation: contains: "starfield" xpos 0 ypos 0 linear 10.0 xpos 100 xpos 0 contains: "spaceship1" xpos -100 ypos 100 linear 5.0 xpos 1000 ypos 100 contains: "spaceship ...
- Wed Jan 28, 2015 6:56 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 37
- Views: 29492
Re: RPG Overworld Engine
o.k nvm i cant open asset.rpyc on anything.... You want to look at the .rpy , not the .rpyc . Because, yes, editors cannot open .rpyc. It's pre compiled code to help Ren'py run faster. It's not human readable. If you're missing the .rpy for any reason, re-extract the zip and it should be there. I d...
- Tue Jan 27, 2015 2:14 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 37
- Views: 29492
Re: RPG Overworld Engine
o.k nvm i cant open asset.rpyc on anything.... You want to look at the .rpy , not the .rpyc . Because, yes, editors cannot open .rpyc. It's pre compiled code to help Ren'py run faster. It's not human readable. If you're missing the .rpy for any reason, re-extract the zip and it should be there. I d...
- Thu Jan 22, 2015 3:07 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 37
- Views: 29492
Re: RPG Overworld Engine
It definitely is! As Renpy is pygame based, you have an option of either Renpygame (easy, but doesn't implement as smoothly), or a user displayable running Pygame code. I probably won't be the one writing it, haha. But it'd be very similar, and some logic from this engine could probably be reused. ...
- Tue Jan 20, 2015 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Are these possible using the RPG Engine by mole-chan?
- Replies: 1
- Views: 463
Re: Are these possible using the RPG Engine by mole-chan?
Hello! Let me see if I can help with these. Also, you can always PM me directly if you have questions about the engine. C: I can tell off hand most of these projects will require some modification of the engine to achieve your results. But as the core gameplay is walking around and interacting with ...
- Tue Jan 20, 2015 3:57 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 37
- Views: 29492
Re: RPG Overworld Engine
That is really good... which means a Renp'y platformer is most likely possible. :D It definitely is! As Renpy is pygame based, you have an option of either Renpygame (easy, but doesn't implement as smoothly), or a user displayable running Pygame code. I probably won't be the one writing it, haha. B...
- Sun Jan 18, 2015 11:11 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 37
- Views: 29492
Re: RPG Overworld Engine
i have a question, how we use it? i been trying to figure out how the code works but theres nothing telling me which one to start or which one is the battle versions. a tutorial would be very nice and thank you for your hard work :D Hello! The code comes in a demo game directory, so simply taking a...
- Wed Jan 14, 2015 2:05 am
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 37
- Views: 29492
RPG Overworld Engine
http://41.media.tumblr.com/0c02ff9b63c0da3665ebc97262ca6569/tumblr_ni419pLJ0j1rqltiyo1_500.png http://41.media.tumblr.com/92621f0b27dd28abecafc2b81fef1eff/tumblr_ni419pLJ0j1rqltiyo3_500.png Well, after a ton of work, and just as much asking silly questions (for which I can't thank you lovely forum-...