Search found 32 matches
- Sat Nov 19, 2016 9:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question on making defined party members to act as (group)
- Replies: 4
- Views: 507
Re: Question on making defined party members to act as (grou
Wouldn't it be easier to just use the Player class itself? They're already 'grouped' by that. I'd create new methods under the Player class, like if I wanted to make a damage-taking method in a battle (for example) def damage(self, dmg): self.current_hp = self.hp - dmg if self.current_hp == 0: renpy...
- Sat Nov 19, 2016 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [RESOLVED] how to display the sum of 2 variables
- Replies: 8
- Views: 3260
Re: Trying to figure out how to display the sum of 2 variabl
1. Thanks. I was using the code that I did due to it being from the quickstart renpy framework but it's probably quite out of date. 2. Yes, it's inside the Item class. Inventory is its own class, and hptotal would be a variable related to the Player class I believe? I'm not entirely sure how I would...
- Sat Nov 19, 2016 10:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [RESOLVED] how to display the sum of 2 variables
- Replies: 8
- Views: 3260
Re: Trying to figure out how to display the sum of 2 variabl
I believe I've managed to narrow down the issue. What I want to do, essentially, is to display the sum of 2 variables as a single variable. so something like: hptotal = player.hp + player.extra_hp hptotal would be the sum of two stored variables in the player class. What is the correct way to go abo...
- Thu Nov 17, 2016 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I add into my code selectable items from inventory?
- Replies: 5
- Views: 1023
Re: How can I add into my code selectable items from invento
I'd use python functions to do what you're trying to accomplish, personally. Using Leon's Inventory Screens as a base: init -1 python: class Player(renpy.store.object): def __init__(self, name, equip=None): self.name=name self.equip=equip class Item(store.object): def __init__(self, name, cost=0, wt...
- Tue Nov 15, 2016 9:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [RESOLVED] how to display the sum of 2 variables
- Replies: 8
- Views: 3260
Re: Issues with variable not updating in equip with stat cha
Tried this, but no changes. hptotal is still showing 50hp whether equipped with the summer dress or winter dress.
- Mon Nov 14, 2016 11:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [RESOLVED] how to display the sum of 2 variables
- Replies: 8
- Views: 3260
[RESOLVED] how to display the sum of 2 variables
EDIT: Please see the latest post for more information I'm trying to make equipable items with stat changes, but I want the stats to be affected by whatever clothes the player is wearing, so for instance HP+20 while wearing winter clothes, or MP+50 while wearing a magician's robe, but those stats are...
- Fri Oct 28, 2016 2:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text goes over the frame/Right padding won't change
- Replies: 4
- Views: 731
Re: Text goes over the frame/Right padding won't change
Try adding something like:
style.talkwindow2.xmaximum = 300
That would control the maximum length of the text box.
style.talkwindow2.xmaximum = 300
That would control the maximum length of the text box.
- Thu Oct 20, 2016 10:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Confirmation for Inventory Purchases [SOLVED]
- Replies: 7
- Views: 1951
Re: Confirmation for Inventory Purchases and Textbutton Synt
It works!! Thank you so much for your all your help! This topic is solved now.
- Thu Oct 20, 2016 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Confirmation for Inventory Purchases [SOLVED]
- Replies: 7
- Views: 1951
Re: Confirmation for Inventory Purchases and Textbutton Synt
I tried this and got the following error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 184, in script $renpy.pause() File "game/script.rpy", line 184, in <module> $renpy.pause() File "renpy/common/00action_other.rpy", line 463, in __call__ rv =...
- Wed Oct 19, 2016 8:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Confirmation for Inventory Purchases [SOLVED]
- Replies: 7
- Views: 1951
Re: Confirmation for Inventory Purchases and Textbutton Synt
I tried it with the following and a few other varitions, but I'm probably going about this all wrong. textbutton "Book" action [Jump("buy_book"), Confirm("Do you wish to buy this item?", yes, no=None, confirm_selected=False)] Edit: Also tried the following code which skips the text and automatically...
- Wed Oct 19, 2016 7:04 pm
- Forum: Ren'Py Cookbook
- Topic: Inventory Screen
- Replies: 100
- Views: 87611
Re: Inventory Screen
EDIT: I asked a question here but I figured it out
Great code, btw.
- Wed Oct 19, 2016 5:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Confirmation for Inventory Purchases [SOLVED]
- Replies: 7
- Views: 1951
Re: Confirmation for Inventory Purchases and Textbutton Synt
In attempting to make a confirmation on clicking the item to buy it, I got this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/home.rpy", line 464, in script "Are you sure you wish to buy this item?" File "game/screens.rpy", line 470, in execute screen yesn...
- Tue Oct 18, 2016 10:22 am
- Forum: General Discussion
- Topic: Do people even like Yuri/Yaoi when Otome and BxG are around?
- Replies: 21
- Views: 3747
Re: Do people even like Yuri/Yaoi when Otome and BxG are aro
wrt yaoi being split into two categories, there have been some efforts to bridge the gap and attract a wider audience. Off the top of my head, Ore no Shita de Agake and No, Thank You!! come to mind due to the wide range of body types available, and in the latter, the ability to choose level of body ...
- Mon Oct 17, 2016 4:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Confirmation for Inventory Purchases [SOLVED]
- Replies: 7
- Views: 1951
Confirmation for Inventory Purchases [SOLVED]
I recently decided to implement a shop system in my game, expanding on the item + inventory system examples from both saguaro and leon. class Inventory(store.object): def __init__(self, money=500): self.money = money self.items = [] def add(self, item): self.items.append(item) def drop(self, item): ...
- Mon Oct 17, 2016 9:47 am
- Forum: Works in Progress
- Topic: Coterie ™ [VN-RPG, Fantasy, Adventure][GxB, GxG, BxG, BxB]
- Replies: 25
- Views: 8389
Re: Coterie ™ [VN-RPG, Fantasy, Adventure][GxB, GxG, BxG, Bx
I agree with Milana that having an equal number of romances makes sense - And as a gay dude, Kota is more of my type compared to Baylee, so making him bisexual would be nice. (Kota and Ren are the most attractive guys imho.) ► ► Does the story seem interesting? Yes! Playing as what is essentially a ...