Search found 49 matches
- Mon Jul 03, 2017 1:36 pm
- Forum: We are a Free Project looking for Partners
- Topic: RWBY RPG searching for Partners
- Replies: 2
- Views: 695
Re: RWBY RPG searching for Partners
Asset... Sharing... I unfortunately don't know what you mean. If you mean post what we have, we have basically nothing but ideas right now. I need sprite artists so I can change up the sprites of this into something more Pokemon-esque. (32-bit) OK so edit (After a long time): Yes I will share asset...
- Mon Jul 03, 2017 12:22 am
- Forum: We are a Free Project looking for Partners
- Topic: RWBY RPG searching for Partners
- Replies: 2
- Views: 695
RWBY RPG searching for Partners
Hello my name is Knighte and me and a few others are putting together a RWBY RPG (Role Playing Game) using Ren'py. Currently, we're three members strong (yay!) but we're always looking for people who can help. Currently we need: Sprite artists ("Overworld" (Small) and "Combat" (Medium) sprites.) Wri...
- Thu Jun 29, 2017 9:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Updating a really old game to the newest version of Ren'py?
- Replies: 2
- Views: 433
Updating a really old game to the newest version of Ren'py?
Yeah so I'm part of a group that wants to turn their game, made in Ren'py version 6.12.2 to the newest version of Ren'py which to my knowledge is 6.99.12. I've never ventured back that far, and their entire GUI is still the old stuff, which is fine, but how would I possibly transfer all the flubbert...
- Tue Mar 07, 2017 6:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [NOT SOLVED BUT EH...?] How to to use a PSD file
- Replies: 7
- Views: 1440
[NOT SOLVED BUT EH...?] How to to use a PSD file
So I don't know much at all about .PSD files, besides the fact they are spawned by Photoshop and can be manipulated/exported as PNGs by GIMP. Now, I would like to know if I can save the trouble of exporting the files and lining them up in MS paint with extreme precision (which I have a hand tremor s...
- Fri Mar 03, 2017 9:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Another Expected Statement error
- Replies: 11
- Views: 1140
Re: Another Expected Statement error
@xavimat WELL guess you'd like to know you were right. I was an indentation error *Facepalm* 6000 lines makes it feel a little long so I must've either not been completely paid attention to the problem zone or something. Thanks for helping me though. You've been a great help. Even if I was a complet...
- Thu Mar 02, 2017 12:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Allowing music in splash to continue into menu
- Replies: 2
- Views: 629
Re: Allowing music in splash to continue into menu
@Imperf3kt
nah thanks, what I've got I like. And I originally thought ren'py would just start the track over if I set it to menu theme, and it would interrupt the flow. thanks though!
nah thanks, what I've got I like. And I originally thought ren'py would just start the track over if I set it to menu theme, and it would interrupt the flow. thanks though!
- Wed Mar 01, 2017 10:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Allowing music in splash to continue into menu
- Replies: 2
- Views: 629
[SOLVED] Allowing music in splash to continue into menu
So I am making a game for NanoRenO and I've run into an issue. I want to play a music track on a splash screen that happens before the "Main Menu" but it cuts off at the main menu. I understand why, but is there a way to prevent that? Also "Music" normally repeats so would that be affected or no? Th...
- Wed Mar 01, 2017 10:06 pm
- Forum: WiP: NaNoRenO
- Topic: Unity (NaNoRenO Project)
- Replies: 0
- Views: 686
Unity (NaNoRenO Project)
Hey guys. I have an idea for a VN/KN (Not really sure yet). It's about a guy who brings his country back from civil war. My issues? I need an artist who's totally ok with no pay (I'm a highschooler living in his mom's basement [literally]. I've been working on a Patreon, but it's not like it's gonna...
- Mon Feb 27, 2017 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Another Expected Statement error
- Replies: 11
- Views: 1140
Re: Another Expected Statement error
@xavimat Okay, okay... I'm probably not putting this in words we all understand. (Not doubting intelligence, I just suck at englishing, so my bad, not trying to insult.) This is exactly what the error is. I'm sorry, but errors were detected in your script. Please correct the errors listed below, and...
- Mon Feb 27, 2017 12:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Have and Idea, Need Help
- Replies: 1
- Views: 375
Have and Idea, Need Help
I have an idea, but I need help to bring it to life. (through Ren'py) I want to make a moving sequence Like in the Pokemon Franchise, you have a little overworld sprite and you move around on a grid template of the world. Is that possible? I'm sure it is somehow, like displaying an image that automa...
- Sun Feb 26, 2017 10:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Another Expected Statement error
- Replies: 11
- Views: 1140
Re: Another Expected Statement error
@xavimat Aight thanks for that, I did go back and change that. and the indentation thing I also did go back and fix. @pytom I knew that already, and I'm pretty sure that wasn't the problem. @both of you The problem has to do with this line: "[sib] {i}[sibauraleft] Aura left{/i}" if sibauraleft > 0 a...
- Thu Feb 23, 2017 6:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Another Expected Statement error
- Replies: 11
- Views: 1140
Re: Another Expected Statement error
@gas, I tried what you suggested, putting like this I assume: "[ene] {i}[eneauraleft] Aura left{/i}" if eneauraleft > 0 and if enepair == True: and I even took out one of the equal signs for hypothesis, and both of them came back with the same error? Did you want me to instead put "if x: without con...
- Thu Feb 23, 2017 9:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Another Expected Statement error
- Replies: 11
- Views: 1140
Re: Another Expected Statement error
So to set a standard, here's the original fight: label beowulf_1_S: show screen beo_1_S scene emerald_forest $ songrand = renpy.random.randint(1, 2) if songrand is 1: play music "Intro2.wav" queue music "fight.wav" if songrand is 2: play music "fight 2.wav" if rge: jump rfb if kgt: jump kfb if mge: ...
- Wed Feb 22, 2017 11:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Another Expected Statement error
- Replies: 11
- Views: 1140
[SOLVED] Another Expected Statement error
So I'm back with another funny issue. So I want a menu option to only appear if the player has met certain criteria. I know how to do this, but the problem is when I try to have more than one piece of criteria. Let me show you: "[sib] {i}[sibauraleft] Aura left{/i}" if sibauraleft > 0 and sibpair is...
- Mon Jan 09, 2017 5:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cutscene not playing?
- Replies: 7
- Views: 1445
Re: Cutscene not playing?
Ok, so let me rephrase this. I have a small tiny 5 second video clip that I made myself that origianly was a .gif, that I converted to .mp4. What do royalties have to do with something that I created, and also how do I get it to work? Do I just convert the file to vp9? Is that what I need to do to g...