Search found 49 matches
- Mon Jan 09, 2017 11:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cutscene not playing?
- Replies: 7
- Views: 1445
Re: Cutscene not playing?
So you're saying I need to pay, or my player needs to pay in other to use mp4? All I want to do is play a video on my splash screen.
- Sun Jan 08, 2017 3:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cutscene not playing?
- Replies: 7
- Views: 1445
Cutscene not playing?
So I want to use an mp4 file on my splash screen right before everything happens, but the renpy.movie_cutscene string is not working. The screen will go black for the correct amount of time, but no sound or video will be played. I know mp4 was on the list of compatible files, so I'm not entirely sur...
- Sun Jan 01, 2017 2:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting a Position to player's cursor?
- Replies: 3
- Views: 614
Re: Setting a Position to player's cursor?
So I have no idea how to use this statement. I've tried it a million times and none seem to make sense to me. I barely understand what it does and the documentation is no help.
How do you use the statement?
How do you use the statement?
- Sun Jan 01, 2017 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Setting a Position to player's cursor?
- Replies: 3
- Views: 614
Setting a Position to player's cursor?
Hey I need help with something complicated. Probably. Is there a way to track the position of the player's cursor, and then set that as the position for a tooltip? I would like the tooltip to follow the cursor when the player's cursor hovers over the button. Sidente: How do you make lien breaks in s...
- Sun Jan 01, 2017 9:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Showing a character in a screen?
- Replies: 2
- Views: 352
Re: Showing a character in a screen?
I don't think I follow...?
I want the character sprite to appear as I hover over the button. Would you per say know how to do that?
UPDATE:
I see where you're going now. Thank you!
I want the character sprite to appear as I hover over the button. Would you per say know how to do that?
UPDATE:
I see where you're going now. Thank you!
- Sun Jan 01, 2017 3:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Showing a character in a screen?
- Replies: 2
- Views: 352
[SOLVED] Showing a character in a screen?
So I was wondering, Is it possible to show a defined character sprite within a screen, and hide it? I assume it would be something like:
If someone could explain this you're awesome.
Thanks!
Code: Select all
screen example:
button hovered Show(examplecharacter) unhovered Hide(examplecharacter)Thanks!
- Sun Jan 01, 2017 2:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Creating a tooltip/Increasing textbutton text size
- Replies: 4
- Views: 2039
Re: Creating a tooltip/Increasing textbutton text size
Thanks on the tooltip, that works and I now understand it.
But the color/size thing, I'm sorry for not being more specific. How do I change the text size/color for one specific textbutton? Is there a property for that?
But the color/size thing, I'm sorry for not being more specific. How do I change the text size/color for one specific textbutton? Is there a property for that?
- Sun Jan 01, 2017 12:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Where did I go wrong??
- Replies: 6
- Views: 644
Re: Where did I go wrong??
FINAL UPDATE:
Yes it was defined, I'm sorry for wasting your time. Turns out I screwed up the spelling in a few places. It's back to normal now
thanks to all!
Yes it was defined, I'm sorry for wasting your time. Turns out I screwed up the spelling in a few places. It's back to normal now
thanks to all!
- Sat Dec 31, 2016 7:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Where did I go wrong??
- Replies: 6
- Views: 644
Re: Where did I go wrong??
I'm not following...? My apologies for not doing this before but here is where the code is going wrong (or so it says): gg "[ene] [enel]." All I'm doing is interpoling. I have no idea what the error means. That's what I want explained. I think I'm doing it right, because I've done this before and it...
- Sat Dec 31, 2016 6:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Where did I go wrong??
- Replies: 6
- Views: 644
Re: Where did I go wrong??
Well I actually have it defined as a name. enel stands for enemy last name, which is defined when the character picks a class(Rogue, Knight, etc.). Since I picked knight, enel should be defined as "Seraph", and that's what should be right here: label knight: hide screen characterselection $ kgt = Tr...
- Sat Dec 31, 2016 6:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Where did I go wrong??
- Replies: 6
- Views: 644
[SOLVED] Where did I go wrong??
So I just just running through my game when all of a sudden I got this exception message: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 2510, in script gg "[ene] [enel]." KeyError: u'enel' -- Full Traceback --------------------------------------...
- Sat Dec 31, 2016 5:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Time sensitive events
- Replies: 1
- Views: 361
[SOLVED] Time sensitive events
I need help again. So I want to create a time sensetive event, like a key appears on the screen and you only have so much time to push it. If you don't, you fail. So how would one do this? I assume it has something to do with screens and buttons, and using the keysym property but I'm not entirely su...
- Sat Dec 31, 2016 3:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Creating a tooltip/Increasing textbutton text size
- Replies: 4
- Views: 2039
[SOLVED] Creating a tooltip/Increasing textbutton text size
So I need help with two things. One, I want to create a tooltip, so when the player hovers over the textbutton, it can explain the option in a little text box that appears to where the mouse is. I know it has something to do with the "Hover" property and I would probably have to create another scree...
- Fri Dec 30, 2016 3:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Simultaneous transition
- Replies: 3
- Views: 2561
Re: Simultaneous transition
I get where you're coming from, but I feel like there should be a way to do it with less work involved. I understand it may not be as simple as a string, but even a five line block would be easier to work with. I would use the idea only if there was no other way, but so far it does seem to be the on...
- Thu Dec 29, 2016 3:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Simultaneous transition
- Replies: 3
- Views: 2561
[SOLVED] Simultaneous transition
This has been brought up before on this forum but I want to ask it for myself; Is it possible to use multiple transitions simultaneously? Like, I'm using hpunch, which shakes the screen horizontally (side to side), and vpunch which does the same thing, only vertically (up and down). Could it be poss...