Search found 40 matches
- Sat Sep 09, 2017 8:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Moving Namebox Based on Textbox Height?
- Replies: 2
- Views: 265
Re: Moving Namebox Based on Textbox Height?
That worked, thanks.
- Fri Sep 08, 2017 3:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: cant combine dress-up and rename character
- Replies: 1
- Views: 388
Re: cant combine dress-up and rename character
try making the name a variable like:
Code: Select all
$ character = Character('[character]', color="#c8ffc8", window_left_padding=180, show_side_image=DynamicDisplayable(draw_char_side))- Fri Sep 08, 2017 11:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Moving Namebox Based on Textbox Height?
- Replies: 2
- Views: 265
Moving Namebox Based on Textbox Height?
So I've made a custom screen for a charater and put the textbox inside a frame and set the yanchor to the bottom of the screen like so: screen player(who, what): style_prefix "say" window: id "window" if who is not None: window: xpadding 10 style "namebox" text who id "who" frame: xpadding 10 ypaddi...
- Thu Aug 24, 2017 7:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to show text while calling a screen?
- Replies: 4
- Views: 657
Re: How to show text while calling a screen?
Thanks that worked.
- Fri Dec 16, 2016 8:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to use 'dismiss' as an action for a button.
- Replies: 7
- Views: 906
Re: Is it possible to use 'dismiss' as an action for a butto
There is no textbox on the say screen, the actual textbox is located on the a seperate screen named "textbox".
- Thu Dec 15, 2016 5:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to use 'dismiss' as an action for a button.
- Replies: 7
- Views: 906
Re: Is it possible to use 'dismiss' as an action for a butto
I removed the code but it was a really basic screen. I think it was just:
Code: Select all
imagebutton:
idle "gui/textbox.png"
focus_mask True
action Return("smth")
- Thu Dec 15, 2016 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to use 'dismiss' as an action for a button.
- Replies: 7
- Views: 906
Re: Is it possible to use 'dismiss' as an action for a butto
Thanks for the reply, I've actually read several of your posts from a few years ago trying to figure this out. Anyway using action Return("smth") I managed to get the same functionality as the other two commands; the game would progress just fine until it gets to a choice. Now instead of just skippi...
- Thu Dec 15, 2016 2:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to use 'dismiss' as an action for a button.
- Replies: 7
- Views: 906
Is it possible to use 'dismiss' as an action for a button.
So I've disabled the left mouse button from dismiss (forward) because I don't want the game to progress when the player clicks anywhere, I only want it to progress when they click inside the textbox. So I'm trying to map the dismiss function to the textbox as an action. I've tried: action renpy.curr...
- Wed Dec 14, 2016 12:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to show the textbox during renpy.input?
- Replies: 2
- Views: 690
Re: How to show the textbox during renpy.input?
Thanks but I've tried the 'window show' command and it hasn't helped, neither has window auto.
- Wed Dec 14, 2016 12:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to show the textbox during renpy.input?
- Replies: 2
- Views: 690
How to show the textbox during renpy.input?
The textbox doesn't show during renpy.input and as far as I know it's supposed to. I decided against using the say screen to display my textbox for this reason and used a custom screen, but I would prefer to use the say screen, anyway here's the say screen code incase there's anything wrong with it....
- Sun Dec 11, 2016 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to reference/call the character name?
- Replies: 0
- Views: 266
How to reference/call the character name?
On the say screen is the code: if who is not None: which allows you to do something different if the person speaking has a name. I tried adding this code exactly to a different screen and it didn't work so I was wondering if it was at all possible to reference the character's name, So for example I ...
- Sun Dec 11, 2016 12:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to not hide certain screens when user presses h?
- Replies: 2
- Views: 338
Re: How to not hide certain screens when user presses h?
Thanks that's just what I was looking for. I'm doing it this way because some of the images are displayed on a screen at a fixed position.
- Sun Dec 11, 2016 12:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to not hide certain screens when user presses h?
- Replies: 2
- Views: 338
How to not hide certain screens when user presses h?
When you press H or the middle mouse button ingame all the screens are hidden, I was wondering if there was a way to stop this happening for certain screens, maybe if I put the screen on a different layer or something, I've tried using a custom layer the screen still gets hidden.
- Sun Dec 11, 2016 11:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to move the namebox for certain characters?
- Replies: 2
- Views: 344
Re: How to move the namebox for certain characters?
With your help I managed to get what I wanted. I use a variable to define if the game is in a cutscene or not and the say screen display different things based on this variable. screen say(who, what): style_prefix "say" window: id "window" if not cutscene: background "gui/textbox.png" text what id "...
- Sat Dec 10, 2016 11:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to move the namebox for certain characters?
- Replies: 2
- Views: 344
How to move the namebox for certain characters?
I would like to move the namebox and change the background for certain characters. I've looked up several guides and the information seems to either be incorrect or outdated.