Search found 40 matches

by ConerNSFW
Fri Sep 08, 2017 3:57 pm
Forum: Ren'Py Questions and Announcements
Topic: cant combine dress-up and rename character
Replies: 1
Views: 388

Re: cant combine dress-up and rename character

try making the name a variable like:

Code: Select all

$ character = Character('[character]', color="#c8ffc8", window_left_padding=180, show_side_image=DynamicDisplayable(draw_char_side))
by ConerNSFW
Fri Sep 08, 2017 11:08 am
Forum: Ren'Py Questions and Announcements
Topic: Moving Namebox Based on Textbox Height?
Replies: 2
Views: 265

Moving Namebox Based on Textbox Height?

So I've made a custom screen for a charater and put the textbox inside a frame and set the yanchor to the bottom of the screen like so: screen player(who, what): style_prefix "say" window: id "window" if who is not None: window: xpadding 10 style "namebox" text who id "who" frame: xpadding 10 ypaddi...
by ConerNSFW
Fri Dec 16, 2016 8:54 am
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to use 'dismiss' as an action for a button.
Replies: 7
Views: 906

Re: Is it possible to use 'dismiss' as an action for a butto

There is no textbox on the say screen, the actual textbox is located on the a seperate screen named "textbox".
by ConerNSFW
Thu Dec 15, 2016 5:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to use 'dismiss' as an action for a button.
Replies: 7
Views: 906

Re: Is it possible to use 'dismiss' as an action for a butto

I removed the code but it was a really basic screen. I think it was just:

Code: Select all

imagebutton:
	idle "gui/textbox.png"
	focus_mask True
	action Return("smth")
by ConerNSFW
Thu Dec 15, 2016 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to use 'dismiss' as an action for a button.
Replies: 7
Views: 906

Re: Is it possible to use 'dismiss' as an action for a butto

Thanks for the reply, I've actually read several of your posts from a few years ago trying to figure this out. Anyway using action Return("smth") I managed to get the same functionality as the other two commands; the game would progress just fine until it gets to a choice. Now instead of just skippi...
by ConerNSFW
Thu Dec 15, 2016 2:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible to use 'dismiss' as an action for a button.
Replies: 7
Views: 906

Is it possible to use 'dismiss' as an action for a button.

So I've disabled the left mouse button from dismiss (forward) because I don't want the game to progress when the player clicks anywhere, I only want it to progress when they click inside the textbox. So I'm trying to map the dismiss function to the textbox as an action. I've tried: action renpy.curr...
by ConerNSFW
Wed Dec 14, 2016 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show the textbox during renpy.input?
Replies: 2
Views: 690

Re: How to show the textbox during renpy.input?

Thanks but I've tried the 'window show' command and it hasn't helped, neither has window auto.
by ConerNSFW
Wed Dec 14, 2016 12:17 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show the textbox during renpy.input?
Replies: 2
Views: 690

How to show the textbox during renpy.input?

The textbox doesn't show during renpy.input and as far as I know it's supposed to. I decided against using the say screen to display my textbox for this reason and used a custom screen, but I would prefer to use the say screen, anyway here's the say screen code incase there's anything wrong with it....
by ConerNSFW
Sun Dec 11, 2016 4:18 pm
Forum: Ren'Py Questions and Announcements
Topic: How to reference/call the character name?
Replies: 0
Views: 266

How to reference/call the character name?

On the say screen is the code: if who is not None: which allows you to do something different if the person speaking has a name. I tried adding this code exactly to a different screen and it didn't work so I was wondering if it was at all possible to reference the character's name, So for example I ...
by ConerNSFW
Sun Dec 11, 2016 12:43 pm
Forum: Ren'Py Questions and Announcements
Topic: How to not hide certain screens when user presses h?
Replies: 2
Views: 338

Re: How to not hide certain screens when user presses h?

Thanks that's just what I was looking for. I'm doing it this way because some of the images are displayed on a screen at a fixed position.
by ConerNSFW
Sun Dec 11, 2016 12:22 pm
Forum: Ren'Py Questions and Announcements
Topic: How to not hide certain screens when user presses h?
Replies: 2
Views: 338

How to not hide certain screens when user presses h?

When you press H or the middle mouse button ingame all the screens are hidden, I was wondering if there was a way to stop this happening for certain screens, maybe if I put the screen on a different layer or something, I've tried using a custom layer the screen still gets hidden.
by ConerNSFW
Sun Dec 11, 2016 11:14 am
Forum: Ren'Py Questions and Announcements
Topic: How to move the namebox for certain characters?
Replies: 2
Views: 344

Re: How to move the namebox for certain characters?

With your help I managed to get what I wanted. I use a variable to define if the game is in a cutscene or not and the say screen display different things based on this variable. screen say(who, what): style_prefix "say" window: id "window" if not cutscene: background "gui/textbox.png" text what id "...
by ConerNSFW
Sat Dec 10, 2016 11:50 pm
Forum: Ren'Py Questions and Announcements
Topic: How to move the namebox for certain characters?
Replies: 2
Views: 344

How to move the namebox for certain characters?

I would like to move the namebox and change the background for certain characters. I've looked up several guides and the information seems to either be incorrect or outdated.