Search found 40 matches
- Mon Nov 28, 2016 3:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way to define styles then use them for parts of text?
- Replies: 2
- Views: 398
Re: Any way to define styles then use them for parts of text
Thanks, that was exactly what I was looking for.
- Sun Nov 27, 2016 6:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to show text while calling a screen?
- Replies: 4
- Views: 656
Re: How to show text while calling a screen?
I know this reply is very late, but that wouldn't work since I have to call the screen so it takes control.
- Sun Nov 27, 2016 6:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way to define styles then use them for parts of text?
- Replies: 2
- Views: 398
Any way to define styles then use them for parts of text?
In twine I was able to define styles then refer to them in text. So I would write: .special { color: orangered; } and then whenever I wanted something to use that style I would simply write: <l class="special">Text</l> This was useful because it meant I could just change the style once and it would ...
- Mon Nov 07, 2016 10:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to show text while calling a screen?
- Replies: 4
- Views: 656
How to show text while calling a screen?
I was wondering if there is any way to show text at the same time as calling a screen. I believe the problem is that renpy auto hides the last line of text when going onto the next line of code and this means that it hides the text then calls the screen. I know that nvl doesn't have this issue since...
- Sat Nov 05, 2016 10:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Selected statement on something other than a variable?
- Replies: 3
- Views: 507
Re: Selected statement on something other than a variable?
Cool thanks, this is exactly what I was looking for.
- Wed Nov 02, 2016 10:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Selected statement on something other than a variable?
- Replies: 3
- Views: 507
Selected statement on something other than a variable?
Is it possible to have the selected statement for a button check for something other than a variable?
For example can you have it check to see if a screen is shown or not?
For example can you have it check to see if a screen is shown or not?
- Tue Nov 01, 2016 3:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Icon quality really low
- Replies: 2
- Views: 513
Re: Icon quality really low
It is 256x256.
Also the icon of the actual renpy application is blurry as well.
Also the icon of the actual renpy application is blurry as well.
- Mon Oct 31, 2016 5:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Icon quality really low
- Replies: 2
- Views: 513
Icon quality really low
For some reason the quality of my icons is really low, I though maybe I was doing something wrong with the image itself so I tried the Spotify logo and it came out in really low quality as well. http://i.imgur.com/JY3cVi5.png On the left is the normal logo and the right is the logo with renpy, I tho...
- Sun Oct 30, 2016 9:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to change the layer of the nvl textbox screen?
- Replies: 2
- Views: 433
Re: How to change the layer of the nvl textbox screen?
I wanted to display an arrow that pointed to a part of the screen. Anyway it's good, I added: init python: config.layers = [ 'master', 'transient', 'screens', 'custom', 'overlay' ] config.context_clear_layers.append('custom') to the script and then just show the image on the 'custom' layer with: sho...
- Sun Oct 30, 2016 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to change the layer of the nvl textbox screen?
- Replies: 2
- Views: 433
How to change the layer of the nvl textbox screen?
My issue is that my nvl textbox is in front of all of my images, to solve this I want to change the layer that the nvl textbox is displayed on from "screens" to "master". I've tried doing this with the following code: screen nvl(dialogue, items=None): layer 'master' window: style "nvl_window" has vb...
- Sat Oct 29, 2016 12:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to not pause for certain dialogue?
- Replies: 2
- Views: 304
Re: How to not pause for certain dialogue?
\n Doesn't let me display multiple character's speech at the same time, also it doesn't let do indenting properly.
Any way thanks for the suggestion, I'll try it.
Any way thanks for the suggestion, I'll try it.
- Fri Oct 28, 2016 10:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to not pause for certain dialogue?
- Replies: 2
- Views: 304
How to not pause for certain dialogue?
So I'm making a game in nvl and I'd like it to not pause at a certain piece of dialogue so I can display the entire page at once without the user having to click. My current solution has been to use \n to emulate the effect of this but it has some limitations. Also is there any way to display text a...
- Wed Oct 26, 2016 9:45 pm
- Forum: Development of Ren'Py
- Topic: In game option to change font size?
- Replies: 3
- Views: 2287
Re: In game option to change font size?
After some testing I've got it working exactly how I wanted it to. Thanks again.
- Wed Oct 26, 2016 9:25 pm
- Forum: Development of Ren'Py
- Topic: In game option to change font size?
- Replies: 3
- Views: 2287
Re: In game option to change font size?
Thanks, that looks like exactly what I'm looking for.
- Tue Oct 25, 2016 10:17 pm
- Forum: Development of Ren'Py
- Topic: In game option to change font size?
- Replies: 3
- Views: 2287
In game option to change font size?
I was wondering if there was any way to give the player the option to change the font size ingame.
I've tried a few things, (like setting font-size to a variable and re-defining the font size) to no success.
I've tried a few things, (like setting font-size to a variable and re-defining the font size) to no success.