Search found 284 matches

by ISAWHIM
Sat Apr 14, 2018 3:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Define all images in a folder-tree
Replies: 5
Views: 544

Re: Define all images in a folder-tree

Follow-up... I made this "manually setup"... like so... (Right in the script.rpy file, in the start-section.) init python: for path in renpy.list_files(): if path.startswith("maps" + "/"): excludeFolders = 1 path_list = path.split("/") path_list[-1] = os.path.splitext(path_list[-1])[0] path_list = t...
by ISAWHIM
Sat Apr 14, 2018 1:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Define all images in a folder-tree
Replies: 5
Views: 544

Define all images in a folder-tree

I am having trouble finding code that works, which defines all images in a folder-tree. SOLUTION IN LAST POST, OF MINE. I have folder/file format that reflects various things. Folder-names are used for the "locations" and "sub-locations", going up to five levels deep. Then, the file-names are used ...
by ISAWHIM
Thu Mar 29, 2018 2:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14.2 Released
Replies: 10
Views: 1161

Re: Ren'Py 6.99.14.2 Released

This issue may be present in other versions... Just noticed it now. "Questions" asked by the "narrator" (menu text without a character ID), do not get recorded in "HISTORY". define Y = Character("You:") menu: Y "I am you. Do you agree?" "YES": $answer = "YES" "NO": $answer = "NO" menu: "I am the nar...
by ISAWHIM
Wed Mar 28, 2018 10:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14.2 Released
Replies: 10
Views: 1161

Re: Ren'Py 6.99.14.2 Released

Fullscreen on 4K, is still horribly choppy. Impossible to navigate and play. (Just trying to change settings back to "Windowed" is a nightmare.) Windowed on 4K, is still fine. So the issue revolves around something to do with the "borderless window" state, AKA: Fullscreen. I am getting the "store.qu...
by ISAWHIM
Sat Mar 17, 2018 2:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14.1 Released
Replies: 2
Views: 1631

Re: Ren'Py 6.99.14.1 Released

I am having an issue with the latest build... (On Windows 10 distribution-builds) {Running the "compiled" file, not the file from the launcher} Running in 4K, full-screen (non-windowed), the mouse is unresponsive. The hourglass (thinking) cursor keeps flashing, persistently and intermittently, while...
by ISAWHIM
Fri Dec 01, 2017 12:53 am
Forum: Ren'Py Questions and Announcements
Topic: hyperlink style not obeying "size"
Replies: 0
Views: 148

hyperlink style not obeying "size"

I am trying to adjust the hyperlink styles, and found that there isn't actually any code-area... It gives it an identification "hyperlink", but that word is not in any of the default project files. Thus, it is referring to "nothing", essentially. I found styles for it, and how to set them... But... ...
by ISAWHIM
Fri Dec 01, 2017 12:44 am
Forum: Ren'Py Questions and Announcements
Topic: How to replace the "rollback" function with your own.
Replies: 2
Views: 340

Re: How to replace the "rollback" function with your own.

I will be replacing the save system too, at some point. I essentially want the current rollback to do "Nothing", then call my code instead. I am not seeing mouse-wheel do much-else in my game, so I may just hijack that and have a button-click NEXT/BACK too. Honestly, I think it is a combination of h...
by ISAWHIM
Fri Dec 01, 2017 12:25 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 783

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

I didn't think to add a custom "hide me", when who=None and what=None...

Looks sound, in my eyes. I'll have to test that, if it crops-up again.
by ISAWHIM
Thu Nov 30, 2017 2:50 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 783

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

I am not seeing any specific "how to use", other than how I used it in my code. It should be simply changing the state of operation... ## A variable to set the transition used when the game starts does not exist. ## Instead, use a with statement after showing the initial scene. ## Window management ...
by ISAWHIM
Thu Nov 30, 2017 2:28 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 783

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

Funny how it doesn't work using the command "window hide", as it states. Seems auto, which hides it before a scene, is glitched. First showing a blank narrator, then hiding the window. (Again, unless you have a texture background for the narrator, you would never see it. It would be transparent and ...
by ISAWHIM
Thu Nov 30, 2017 2:24 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 783

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

define config.window = 'hide' It should be highlighted in yellow. I think that is just for you, in a cookie... it doesn't transfer that in the link. :P Big thanks! It did show, but it didn't navigate to the highlight, it incorrectly navigates to the bottom of the highlighted area. I had to scroll-u...
by ISAWHIM
Thu Nov 30, 2017 2:22 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 783

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

Worked perfect... What was it before? Perhaps that is a bug that needs attention, instead of a work-around. "scene" changes shouldn't be drawing ghost-screens. It isn't drawing it in the "window", because "window" is hidden, so it must be some kind of left-over of old code, still floating around Ren...
by ISAWHIM
Thu Nov 30, 2017 2:18 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 783

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

xela wrote:
Thu Nov 30, 2017 2:16 am
define config.window = 'hide'

It should be highlighted in yellow.
I think that is just for you, in a cookie... it doesn't transfer that in the link. :P
by ISAWHIM
Thu Nov 30, 2017 2:14 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 783

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

xela wrote:
Thu Nov 30, 2017 2:11 am
Did you try setting this to "hide"?

https://www.renpy.org/doc/html/config.h ... fig.window

Solves these flashing window things in 99% of all cases...
Which one?
I don't see one for "scene", which is where the issue is.
by ISAWHIM
Thu Nov 30, 2017 2:02 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 783

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

I have narrowed this down to the RenPy code/function... scene someImage ... Which is RenPy's script for this code... which also seems to do the same thing. renpy.scene() renpy.show("someImage") When I comment-out everything except that, I still see the narrator ghost. Now I know why it displays two,...