Search found 284 matches

by ISAWHIM
Mon Nov 20, 2017 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: How to relocate an image once ADDed to a screen.
Replies: 3
Views: 596

Re: How to relocate an image once ADDed to a screen.

Yea, I opted for ATL.

It is more powerful for manipulation, just not real clear on how to actually do it. Not to mention, applying it is a two-part process.
by ISAWHIM
Sat Nov 18, 2017 6:45 am
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 507
Views: 120417

Re: Ren'Py Gripes

RenPy loses the graphics, displaying only the "checkerboard", if... Screen being resized, will also cause this to happen. In both full-screen and windowed on a dual-monitor (Can't test single-monitors) if you select the "task-bar" tab, to return to the game... after it minimizes while an image is di...
by ISAWHIM
Sat Nov 18, 2017 5:29 am
Forum: Ren'Py Questions and Announcements
Topic: How to relocate an image once ADDed to a screen.
Replies: 3
Views: 596

Re: How to relocate an image once ADDed to a screen.

I opted for python code to hammer the images onto a custom layer instead. Took a while to figure-out everything I needed, but there didn't seem to be a native RenPy solution, that I could find. Lots of info in the help-files, but no actual examples to show you where any of the proposed info actually...
by ISAWHIM
Sat Nov 18, 2017 2:54 am
Forum: Ren'Py Questions and Announcements
Topic: How to relocate an image once ADDed to a screen.
Replies: 3
Views: 596

How to relocate an image once ADDed to a screen.

I have a screen which has several images, added with... define ico_you = "ico/you.png" define ico_her = "ico/her.png" define ico_him = "ico/him.png" screen myIcons: zorder 10 fixed: add ico_you xpos 100 ypos 300 add ico_her xpos 100 ypos 500 add ico_him xpos 100 ypos 700 How can I relocate them, cha...
by ISAWHIM
Thu Nov 16, 2017 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: image inference not working in renpy.show()
Replies: 0
Views: 254

image inference not working in renpy.show()

As it is understood, by documentation, RenPy does a form of "best fit", and "seek and find", for displaying images. This works for many, many, many instances, but it fails in others. One specific instance is when I am using renpy.show(myImage) With images named "home garage 2" and "home garage"... I...
by ISAWHIM
Thu Nov 16, 2017 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: [Bug] python function as imagebutton action, firing multiple times
Replies: 4
Views: 488

Re: [Bug] python function as imagebutton action, firing multiple times

fMoveTo("home yourbedroom") is not a valid button action , it should be wrapped in a Function call, as should any action that runs a function. Function ( fMoveTo, "home yourbedroom" ) Acording to the help file, it is... valid button action Along with these actions , an action may be a function that...
by ISAWHIM
Thu Nov 16, 2017 9:07 am
Forum: Ren'Py Questions and Announcements
Topic: [Bug] python function as imagebutton action, firing multiple times
Replies: 4
Views: 488

Re: python function as imagebutton action, firing multiple times

Okay, this morning, I tried the code again. I thought it may be just that RenPy was running too long, and other stuff running may have been messing with it. It got worse when running alone. (Seems that now it is running faster and not yielding to all the other stuff which was previously on the scree...
by ISAWHIM
Thu Nov 16, 2017 1:44 am
Forum: Ren'Py Questions and Announcements
Topic: [Bug] python function as imagebutton action, firing multiple times
Replies: 4
Views: 488

[Bug] python function as imagebutton action, firing multiple times

EDIT: Updated follow-up post. Will make a better "functional" test-sample, if needed. My example below is specific to my program and does not function alone, without the other code. I had previously used an action of Jump("somelocation"), as the action for an image-button. However, to reduce repeat...
by ISAWHIM
Sat Nov 11, 2017 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: How to stop a screen from hiding when "hiding the UI"
Replies: 3
Views: 279

Re: How to stop a screen from hiding when "hiding the UI"

You could probably custom-make a function to only hide the elements you want to be hidden, remapping the h-key and mouseup_2... I am sure that is possible. I have seen posts, while searching, about mapping keys to functions. However, in all honesty, there is nothing to "hide" in my game. I could hi...
by ISAWHIM
Sat Nov 11, 2017 3:50 am
Forum: Ren'Py Questions and Announcements
Topic: Change the "choices" format, completely.
Replies: 9
Views: 856

Re: Change the "choices" format, completely.

Awesome. Thank you very much. I'll keep that in mind when I begin working on my project. Just adding... I have finished a more complex, yet simple variation of this code. It now has the "Frames", and correctly builds the "answers" to a more desirable format. 1: When only given a few answers, it mai...
by ISAWHIM
Fri Nov 10, 2017 3:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Side screen setup with no click-advancement. Modal not effective.
Replies: 2
Views: 205

Re: Side screen setup with no click-advancement. Modal not effective.

Got it... Made a giant button underneath the side-screens, with a NullAction()... The odd size and position is just the right-most area on a 1080p screen, where my game GUI is located. (Travel buttons, maps, clock, calendar, etc...) screen sideInfo: zorder 10 fixed: button xpos 1564 ypos 0 xsize 356...
by ISAWHIM
Fri Nov 10, 2017 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Side screen setup with no click-advancement. Modal not effective.
Replies: 2
Views: 205

Re: Side screen setup with no click-advancement. Modal not effective.

Can I block just the "Click to continue" function, and somehow tie it to an actual "function", called when they click on designated things? Hijacking the mouse isn't an option, because then you couldn't click on buttons or choices, etc... Eg, clicking on the "scene" area, or the "say" windows and ch...
by ISAWHIM
Fri Nov 10, 2017 1:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Side screen setup with no click-advancement. Modal not effective.
Replies: 2
Views: 205

Side screen setup with no click-advancement. Modal not effective.

I have a side-screen, with buttons. The buttons have spaces between them, and some are just images. (Non-functioning backgrounds that rest where an actual button may be.) Essentially, the whole right-hand side of the game is a GUI of buttons, maps, etc... The game should not advance when clicking an...
by ISAWHIM
Fri Nov 10, 2017 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: How to stop a screen from hiding when "hiding the UI"
Replies: 3
Views: 279

Re: How to stop a screen from hiding when "hiding the UI"

I just decided to remove that function, the "hide UI"...

Code: Select all

init python:
    config.keymap['hide_windows'].remove('mouseup_2')
    config.keymap['hide_windows'].remove('h')
Help-page found here...
https://www.renpy.org/doc/html/keymap.html
by ISAWHIM
Fri Nov 10, 2017 12:44 pm
Forum: Ren'Py Questions and Announcements
Topic: How to stop a screen from hiding when "hiding the UI"
Replies: 3
Views: 279

How to stop a screen from hiding when "hiding the UI"

Here is my issue. I am using layer-clipping trick, to define a "display" area as the "scene". config.layer_clipping['master'] = (14, 14, 1536, 864) That is just 80% of 1080p screen-size. This works well, except for these issues... This is the big one... I NEED a workaround for. Everything that is no...