Search found 318 matches

by ISAWHIM
Sat Apr 14, 2018 7:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Is "event" a reserved word in Renpy? [solved]
Replies: 4
Views: 864

Re: Is "event" a reserved word in Renpy?

If it bothers you, so the words don't "blend away into code"... Use, "myEvent", and "myEvents"... Never fails to be unique. Or, "vEvent" and "vEvents"... v for Vendetta... Just kidding... It is normally for "value" or "variable", ...
by ISAWHIM
Sat Apr 14, 2018 7:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Unknown problem in History menu
Replies: 12
Views: 1643

Re: Unknown problem in History menu

Everything is all intertwined together... (Some things undocumented, and some without any code in the files, that can be altered. They use internal defaults and you have to guess what things are missing.) When you get to the point that you need to make adjustments, modifying the core-code is rather ...
by ISAWHIM
Sat Apr 14, 2018 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Define all images in a folder-tree
Replies: 5
Views: 2987

Re: Define all images in a folder-tree

Another follow-up... I got the correct "text output" now... But the "function" just doesn't work... Test-code... (Modified version of the function, to display the text-output on the screen, as a character.) python: #def define_images(imageFolder, excludeFolders=0): excludeFolders...
by ISAWHIM
Sat Apr 14, 2018 5:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Define all images in a folder-tree
Replies: 5
Views: 2987

Re: Define all images in a folder-tree

Another follow-up... So the path-split is doing what I obviously expected... Tested by joining it back with ":" symbols... ../maps/town/bob casual noon.jpg --> (maps:town:bob casual noon.jpg) I assume that the next line is where it is breaking... Doing one of two things... Turning (maps:to...
by ISAWHIM
Sat Apr 14, 2018 3:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Define all images in a folder-tree
Replies: 5
Views: 2987

Re: Define all images in a folder-tree

Follow-up... I made this "manually setup"... like so... (Right in the script.rpy file, in the start-section.) init python: for path in renpy.list_files(): if path.startswith("maps" + "/"): excludeFolders = 1 path_list = path.split("/") path_list[-1] = os.path....
by ISAWHIM
Sat Apr 14, 2018 1:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Define all images in a folder-tree
Replies: 5
Views: 2987

Define all images in a folder-tree

I am having trouble finding code that works, which defines all images in a folder-tree. SOLUTION IN LAST POST, OF MINE. I have folder/file format that reflects various things. Folder-names are used for the "locations" and "sub-locations", going up to five levels deep. Then, the ...
by ISAWHIM
Thu Mar 29, 2018 2:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14.2 Released
Replies: 10
Views: 2322

Re: Ren'Py 6.99.14.2 Released

This issue may be present in other versions... Just noticed it now. "Questions" asked by the "narrator" (menu text without a character ID), do not get recorded in "HISTORY". define Y = Character("You:") menu: Y "I am you. Do you agree?" "YES&quo...
by ISAWHIM
Wed Mar 28, 2018 10:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14.2 Released
Replies: 10
Views: 2322

Re: Ren'Py 6.99.14.2 Released

Fullscreen on 4K, is still horribly choppy. Impossible to navigate and play. (Just trying to change settings back to "Windowed" is a nightmare.) Windowed on 4K, is still fine. So the issue revolves around something to do with the "borderless window" state, AKA: Fullscreen. I am g...
by ISAWHIM
Sat Mar 17, 2018 2:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.14.1 Released
Replies: 2
Views: 2033

Re: Ren'Py 6.99.14.1 Released

I am having an issue with the latest build... (On Windows 10 distribution-builds) {Running the "compiled" file, not the file from the launcher} Running in 4K, full-screen (non-windowed), the mouse is unresponsive. The hourglass (thinking) cursor keeps flashing, persistently and intermitten...
by ISAWHIM
Fri Dec 01, 2017 12:53 am
Forum: Ren'Py Questions and Announcements
Topic: hyperlink style not obeying "size"
Replies: 0
Views: 259

hyperlink style not obeying "size"

I am trying to adjust the hyperlink styles, and found that there isn't actually any code-area... It gives it an identification "hyperlink", but that word is not in any of the default project files. Thus, it is referring to "nothing", essentially. I found styles for it, and how to...
by ISAWHIM
Fri Dec 01, 2017 12:44 am
Forum: Ren'Py Questions and Announcements
Topic: How to replace the "rollback" function with your own.
Replies: 2
Views: 700

Re: How to replace the "rollback" function with your own.

I will be replacing the save system too, at some point. I essentially want the current rollback to do "Nothing", then call my code instead. I am not seeing mouse-wheel do much-else in my game, so I may just hijack that and have a button-click NEXT/BACK too. Honestly, I think it is a combin...
by ISAWHIM
Fri Dec 01, 2017 12:25 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 2476

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

I didn't think to add a custom "hide me", when who=None and what=None...

Looks sound, in my eyes. I'll have to test that, if it crops-up again.
by ISAWHIM
Thu Nov 30, 2017 2:50 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 2476

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

I am not seeing any specific "how to use", other than how I used it in my code. It should be simply changing the state of operation... ## A variable to set the transition used when the game starts does not exist. ## Instead, use a with statement after showing the initial scene. ## Window m...
by ISAWHIM
Thu Nov 30, 2017 2:28 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 2476

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

Funny how it doesn't work using the command "window hide", as it states. Seems auto, which hides it before a scene, is glitched. First showing a blank narrator, then hiding the window. (Again, unless you have a texture background for the narrator, you would never see it. It would be transp...
by ISAWHIM
Thu Nov 30, 2017 2:24 am
Forum: Ren'Py Questions and Announcements
Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
Replies: 13
Views: 2476

Re: [Glitch] ghost-narrator box popping-up between dialogue actions.

define config.window = 'hide' It should be highlighted in yellow. I think that is just for you, in a cookie... it doesn't transfer that in the link. :P Big thanks! It did show, but it didn't navigate to the highlight, it incorrectly navigates to the bottom of the highlighted area. I had to scroll-u...