Search found 284 matches

by ISAWHIM
Fri Nov 10, 2017 12:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Text not obeying Minimum or Size when Justified
Replies: 2
Views: 264

Re: Text not obeying Minimum or Size when Justified

I think you are specifying the say window width, not the text width, so you're only affecting the area your text can occupy and not the area it does occupy I don't have an answer to your question, but thought I'd point that out. I have tried every element from the actual text element, to the vbox, ...
by ISAWHIM
Thu Nov 09, 2017 4:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Text not obeying Minimum or Size when Justified
Replies: 2
Views: 264

Text not obeying Minimum or Size when Justified

I am having an issue where Justify does not fit to any set sizes. When setting the text to xanchor 0.0, or 0... The text sometimes justifies to the actual size, but is often not. So it looks like there is a thicker margin on the right-hand side, at various times. Not desirable... Looks like dialogue...
by ISAWHIM
Sat Nov 04, 2017 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Sandbox in RenPy?
Replies: 9
Views: 1849

Re: Sandbox in RenPy?

Yes, that works well, for each area. You will use a lot of "if" comparisons, but that is to be expected. This is not actual code... Something like this would be in each area. Use multiple conditions checking where needed. if jessStats.talk == 1 or jessStats.mood == "mad": jess "I have nothing to say...
by ISAWHIM
Sat Nov 04, 2017 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: Dialogue issue, image attributes as a variable not working
Replies: 0
Views: 239

Dialogue issue, image attributes as a variable not working

Trying to get dialogue to display active state content, without having to type-out each attribute... Thus, I want it to display the correct image, based on a set of constantly changing values. (They do not change while displaying, but do change between displays of text. It is not known what "level" ...
by ISAWHIM
Sat Nov 04, 2017 5:34 am
Forum: Ren'Py Questions and Announcements
Topic: Change the "choices" format, completely.
Replies: 9
Views: 859

Re: Change the "choices" format, completely.

This sorta looks like something I've been looking into for my next game (when I'm finished with my current one). I'm trying to go for a "social media" feel. Mind if I use this code and try to build it into my next game? I will credit you too, if you'd like. No credit required... Yes, you can use th...
by ISAWHIM
Thu Nov 02, 2017 4:09 pm
Forum: Asset Creation: Writing
Topic: Is Proactive Plot Possible?
Replies: 3
Views: 603

Re: Is Proactive Plot Possible?

It is easy, when you are not constrained to one set goal to reach. (Trying to make everything have some purpose to that goal, so it has a reason to exist in the game.) When you write open-ended like this, you have that freedom of ease. You have to cater to the fans, if you are going to develop it wi...
by ISAWHIM
Mon Oct 30, 2017 6:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Change the "choices" format, completely.
Replies: 9
Views: 859

Re: Change the "choices" format, completely.

Final setup, complete code... It will obviously need modification for personal taste. Code in "gui.rpy", edited for this format. ## Choice Buttons ################################ define gui.choice_button_width = 650 define gui.choice_button_height = None define gui.choice_button_tile = False define...
by ISAWHIM
Mon Oct 30, 2017 1:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Change the "choices" format, completely.
Replies: 9
Views: 859

Re: Change the "choices" format, completely.

I think I got it... Thanks to your help. I had to do... if i.action == None: Now, I can isolate the Question, if it exists... screen choice(items): style_prefix "choice" vbox: for i in items: if i.action == None: fixed: xpos 0 ypos 0 text "[i.caption]" else: textbutton i.caption action i.action: tex...
by ISAWHIM
Mon Oct 30, 2017 1:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Change the "choices" format, completely.
Replies: 9
Views: 859

Re: Change the "choices" format, completely.

So, I figured-out how to detect the "question"... If one exists, it has no "action" attribute. While each of the answers do... (For the question) [items[0].action] = None (For the answers) [items[1].action] = <renpy.ui.ChoiceReturn object at 0x049D7B70> Tested by adding this line before the textbutt...
by ISAWHIM
Mon Oct 30, 2017 12:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Change the "choices" format, completely.
Replies: 9
Views: 859

Re: Change the "choices" format, completely.

Can I hijack the other values? Just replace that screen with a python function, leading to that screen? The strange thing about the "choice" screen... There is no actual "question" area to edit... It just displays the (items)... Has to be internally hard-coded, which is why it acts strange if I try ...
by ISAWHIM
Mon Oct 30, 2017 11:37 am
Forum: Asset Creation: Writing
Topic: Is Proactive Plot Possible?
Replies: 3
Views: 603

Re: Is Proactive Plot Possible?

Well, proactive means to "cause something to happen"... If you are just experiencing things, that is the total opposite of proactive. I like "discovery" adventures. No actual goal or objective, other than exploring the world that someone has created. I can see that as having potential, provided ther...
by ISAWHIM
Mon Oct 30, 2017 11:08 am
Forum: Ren'Py Questions and Announcements
Topic: <<Solved>> Change values for the unnamed "narrator"
Replies: 3
Views: 412

Re: <<Solved>> Change values for the unnamed "narrator"

I didn't realize that. He should put that in the default project, with all possible attributes... even if they just reflect default settings. Just so people know how to do it, and that it is possible for the "narrator". Instead, we get a freaky named girl, hard-coded into the program. "Eileen". :P (...
by ISAWHIM
Mon Oct 30, 2017 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: Change the "choices" format, completely.
Replies: 9
Views: 859

Change the "choices" format, completely.

I would like the choices menu to be completely different than it is now. I moved the "question" over the "answers", which was the first step in making it more logical... However, for this setup, I need the question to be on the left (where the "other" person speaks from.) While the answers stack on ...
by ISAWHIM
Mon Oct 30, 2017 10:12 am
Forum: Ren'Py Questions and Announcements
Topic: <<Solved>> Change values for the unnamed "narrator"
Replies: 3
Views: 412

Re: <<Solved>> Change values for the unnamed "narrator"

Found a post that put it into "init python"... Can't use the defined duplicate NARR values, because they are not set at that point. So, I just set it up with "narrator" as the base values first. I don't think "None" is actually needed anymore. init python: narrator = Character(None, what_font="DomCa...
by ISAWHIM
Mon Oct 30, 2017 9:35 am
Forum: Ren'Py Questions and Announcements
Topic: <<Solved>> Change values for the unnamed "narrator"
Replies: 3
Views: 412

<<Solved>> Change values for the unnamed "narrator"

I realize that the "narrator" uses the generic values for text-boxes (say windows)... This does not work... From this page https://www.renpy.org/wiki/renpy/doc/FAQ#How_do_I_edit_the_look_of_the_narration.3F define NARR = Character( what_font="DomCasual BT.ttf", what_color="#000000", what_xsize=784, ...