Search found 53 matches

by felix
Mon Jun 13, 2022 11:03 pm
Forum: Creator Discussion
Topic: Inspiration for games
Replies: 4
Views: 1172

Re: Inspiration for games

My (never completed) visual novel was inspired by a couple of asset packs from Open Game Art. You never know.
by felix
Wed May 18, 2022 11:42 pm
Forum: Creator Discussion
Topic: Do any of you use real life images in your games?
Replies: 6
Views: 1150

Re: Do any of you use real life images in your games?

Sure, in Before the Faire I used a set of backgrounds made from photos with an effect applied. Worked really well.
by felix
Sat May 14, 2022 1:19 am
Forum: Creator Discussion
Topic: What is your process for writing a visual novel?
Replies: 6
Views: 1113

Re: What is your process for writing a visual novel?

You don't have to set up any kind of formal organization to publish on itch.io, you can simply do it as yourself. But I couldn't say how to go about it. I've made one third of a visual novel, that came out great but then got bogged down (like much of my fiction does) and stopped there. In any event,...
by felix
Sun Apr 24, 2022 12:36 am
Forum: Asset Creation: Writing
Topic: What do you consider a good first-person narrative?
Replies: 4
Views: 1700

Re: What do you consider a good first-person narrative?

I just remembered Zelazny's Chronicles of Amber. Another all-time favorite. The viewpoint character even changes mid-series, without missing a beat.
by felix
Tue Mar 15, 2022 4:20 am
Forum: Asset Creation: Writing
Topic: What do you consider a good first-person narrative?
Replies: 4
Views: 1700

Re: What do you consider a good first-person narrative?

My favorite examples remain Robert Heinlein's classics: Starship Troopers (yes, yes, I know), The Moon is a Harsh Mistress and especially Double Star.
by felix
Sun Oct 10, 2021 2:38 am
Forum: Asset Creation: Writing
Topic: How do you write a plot?
Replies: 6
Views: 4554

Re: How do you write a plot?

I have much more experience writing static fiction than visual novels or the like, so take this with a grain of salt: You don't build a plot, you grow it. You're basically running a tabletop RPG adventure all in your head, being both GM and every other player at the same time. (That's why writing is...
by felix
Sat Sep 04, 2021 1:11 am
Forum: Asset Creation: Writing
Topic: Is the “it was all a dream” trope generally disliked?
Replies: 9
Views: 3064

Re: Is the “it was all a dream” trope generally disliked?

All of the above. Also: Inception is an excellent example of "it's all a dream" done right. Arguably The Matrix , too. Though the former manages to avoid the "your mind makes it real" trope, while the latter leans into it, rather annoyingly. For what it's worth (with apologies for the shameless plug...
by felix
Tue Aug 31, 2021 1:36 am
Forum: General Discussion
Topic: What are some things you hate about romantic Visual Novels??
Replies: 21
Views: 3890

Re: What are some things you hate about romantic Visual Novels??

The resident jerk being a viable romantic option to pursue. That perpetuates a harmful stereotype.
by felix
Mon Aug 09, 2021 12:29 am
Forum: Creator Discussion
Topic: Why is it all porn
Replies: 11
Views: 3974

Re: Why is it all porn

MapletreePaper wrote:
Sun Aug 08, 2021 11:05 am
Even non-pornographic VNs tend to have a scenes could be considered risque, depending on your standards.
So do most Hollywood movies, whether they need it or not, yet it's visual novels who get all the bad rap. Go figure.
by felix
Thu May 20, 2021 1:05 am
Forum: Ren'Py Questions and Announcements
Topic: Licensing/uploading a Ren'Py game on GitHub and itch.io
Replies: 2
Views: 1108

Re: Licensing/uploading a Ren'Py game on GitHub and itch.io

All open source licenses allow commercial reuse, by definition, as long as the other license terms are followed. Most open source licenses require attribution, but not all. You're probably thinking a Creative Commons Attribution-NonCommercial license, that you can apply to your assets; Ren'Py itself...
by felix
Thu Apr 29, 2021 1:14 am
Forum: Creator Discussion
Topic: How can you judge what is a "reasonable amount of time" to be working on a game?
Replies: 17
Views: 6377

Re: How can you judge what is a "reasonable amount of time" to be working on a game?

Project estimation is a dark art. I usually have to multiply my initial figure by three to get near the actual duration. Other colleagues I talked to use a factor of four. Either way, there are always going to be unexpected issues, leading to more unexpected issues, so don't sweat it. Making softwar...
by felix
Fri Apr 23, 2021 2:05 am
Forum: Creator Discussion
Topic: Is it wrong to use public domain pictures in NSFW scenes?
Replies: 7
Views: 4220

Re: Is it wrong to use public domain pictures in NSFW scenes?

fierylion wrote:
Thu Apr 22, 2021 12:37 pm
Now I need to look up the legal definition to obscene/pornographic
Unfortunately that differs from country to country, and in some countries it's really vague.
by felix
Thu Apr 22, 2021 2:02 am
Forum: Ren'Py Questions and Announcements
Topic: Please help me learn how to run PIP INSTALL.
Replies: 2
Views: 276

Re: Please help me learn how to run PIP INSTALL.

You got confused. :) pip is a command-line tool, use it from a command prompt or terminal, not from within Python. (It can also be used from within Python because it's really just a Python module, but that's more complicated and another story.) But what are you even doing with pip in the context of ...
by felix
Thu Apr 15, 2021 1:56 am
Forum: Creator Discussion
Topic: Is it wrong to use public domain pictures in NSFW scenes?
Replies: 7
Views: 4220

Re: Is it wrong to use public domain pictures in NSFW scenes?

Legally, see above. Morally? People can change their minds. People can realize there are things they haven't thought of. But that's exactly why the license terms on pexels.com mention potentially objectionable uses explicitly. Besides, your game is an artistic, transformative work, even if NSFW. I t...