Search found 53 matches
- Fri Mar 17, 2006 5:03 am
- Forum: General Discussion
- Topic: Free avatar hosting whitout the overkill?
- Replies: 7
- Views: 2618
Free avatar hosting whitout the overkill?
Hello, This is a very minor issue, but it's still nagging me. I'd like to have an avatar on the forum, but registering for a free photo hosting account just for that is definitely overkill. I can't use my free website account either, because they don't allow hotlinking (of course). Is there any othe...
- Fri Mar 17, 2006 4:54 am
- Forum: Creator Discussion
- Topic: Game Structure
- Replies: 34
- Views: 7779
Well, there are also visual novel communities that are very particular about term usage as well. Not the Lemmasoft community, I see. :) As said, whenever you're out of a pure territory, things get complicated. It took me a lot to understand this, but it really depends whether you care about the med...
- Thu Mar 16, 2006 4:21 am
- Forum: Creator Discussion
- Topic: Game Structure
- Replies: 34
- Views: 7779
The only problem with this is that text adventures and the old-school Lucasarts or Sierra adventure games generally focus on puzzle solving, with the story basically being a way of rewarding the users for solving puzzles. Not anymore, thankfully. Modern-day text adventures tend to emphasize the sto...
- Thu Mar 16, 2006 3:58 am
- Forum: Creator Discussion
- Topic: Game Structure
- Replies: 34
- Views: 7779
Recently I started calling my games "graphic text adventures" [...] Well, yes that's a bit weird, but then again, the Japanese call their games however they like (or rather, whatever sounds good to them), so why couldn't I give a type name to my games? 8) Just don't say that to the text adventure c...
- Mon Feb 13, 2006 12:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: interact = False, anyone?
- Replies: 3
- Views: 1481
- Mon Feb 13, 2006 4:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: New Newb on the block
- Replies: 3
- Views: 1087
Have you seen these tutorials here? http://www.renaigames.com/dev_renpy0.html As for the other matter, PyTom has clearly stated that he welcomes other uses of Ren'Py (though I can't remember where). Whether the Ren'Py community is interested in non-Ren'Ai works or not, it's a question I want to ask ...
- Sat Feb 11, 2006 11:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: interact = False, anyone?
- Replies: 3
- Views: 1481
Welcome! We've had a lot of new people show up in the past few days... is there some sort of convention I don't know about? Not as far as I know, but that would be nice, wouldn't it? :) What are you doing that needs interact=False. Why, I want a say box and a menu to show up on the same screen. Not...
- Sat Feb 11, 2006 2:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: interact = False, anyone?
- Replies: 3
- Views: 1481
interact = False, anyone?
Hello, New guy in town, nice to meet you, etc. etc. I began using Ren'Py a few hours ago, and I can't set interact = False on any character because I get the following exception: TypeError: display_say() got multiple values for keyword argument 'interact' the first time I try to make that character ...