Wow, this is fantastic! Thanks so much! This is definitely helpful. Sorry it took so long to respond - uni and everything. But I will spend some time with this.
Search found 40 matches
- Thu Jan 04, 2018 10:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A universal term to jump to previous label?
- Replies: 8
- Views: 2158
Re: A universal term to jump to previous label?
- Thu Jan 04, 2018 4:49 pm
- Forum: Works in Progress
- Topic: The Tasks of Messengers & Guardians [FANTASY][NON-ANIME]
- Replies: 5
- Views: 1662
Re: The 7 Tasks of Messengers & Guardians [BxG] [Long][Fantasy]
I've uploaded some of this game's music to my YouTube channel! Take a listen:
https://www.youtube.com/watch?v=b2ceQcB ... e=youtu.be
https://www.youtube.com/watch?v=JtajtHZvsJ8&t=20s
https://www.youtube.com/watch?v=b2ceQcB ... e=youtu.be
https://www.youtube.com/watch?v=JtajtHZvsJ8&t=20s
- Wed Dec 20, 2017 11:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton Tooltip Exception "Not a displayable" [SOLVED]
- Replies: 3
- Views: 839
Re: Imagebutton Tooltip Exception "Not a displayable"
On an aside, you might also want to default the other arguments in the screen... screen gui_tooltip_char ( my_picture="", my_tt_xpos=100, my_tt_ypos=50 ): Leaving them without the =nnn part makes them required arguments rather than optional keyword arguments. Standard practice is to always put requ...
- Tue Dec 19, 2017 10:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton Tooltip Exception "Not a displayable" [SOLVED]
- Replies: 3
- Views: 839
Imagebutton Tooltip Exception "Not a displayable" [SOLVED]
Hi, I'm having some trouble with displaying a tooltip. Can someone help me? This is my current code: screen gui_tooltip_char (my_picture="", my_tt_xpos, my_tt_ypos): add mypicture xpos my_tt_xpos ypos my_tt_ypos image por_sil_william = "tooltip william sil.png" image por_rev_william = "tooltip willi...
- Sat Dec 02, 2017 1:24 pm
- Forum: Completed Games
- Topic: Togetherness - Released! [psychological|romance|short|free]
- Replies: 4
- Views: 3403
Re: Togetherness - Released! [psychological|romance|short|free]
Hi! Nice game! Well-paced for being so short and you succeed at making the emotions very strong all the way through. One thing you may want to work on fixing though is that, while the dialogue was advanced using the Enter key, when the newspaper clipping came up, the only way I could get past it was...
- Fri Nov 24, 2017 3:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SetField Action Not Changing Persistent Variable's Value [SOLVED]
- Replies: 3
- Views: 1545
SetField Action Not Changing Persistent Variable's Value [SOLVED]
Hello, everyone. Could you please help me? I'm trying to implement a menu that can only be called when the player has a certain amount of points. If an action is taken, the amount of points, defined as persistent.current_size, should be decreased by 1. However, this subtraction is not taking place. ...
- Fri Nov 10, 2017 3:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Return button immediately jumps to main menu (solved)
- Replies: 7
- Views: 2844
Re: Return button immediately jumps to main menu (solved)
Okay, actually, I figured it out. It really was pretty simple. My problem is that I should have been calling my menus and then popping the action_menu call off the top. This is what I did: screen action_confirm_key(): key 'a' action Show('use_action') screen use_action(message="Are you sure you want...
- Thu Nov 09, 2017 10:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Return button immediately jumps to main menu (solved)
- Replies: 7
- Views: 2844
Re: Return() immediately jumps to main menu + in-game button
You need to call your inventory screen with the button (without the label "some_label"). The Return() function brings you back to the label where you have been before entering the screen. Which is "some_label" and since you've finished running through the code (There is nothing left after "call scr...
- Wed Nov 01, 2017 1:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use a variable as file name for a displayable?
- Replies: 6
- Views: 2015
Re: Can I use a variable as file name for a displayable?
Hi, I'm having a problem with this too, but I've tried both DynamicImage (and DynamicDisplayable) and ConditionSwitch, among some other things, and I'm still having trouble. What I want to do is create a shooter mini-game where the background changes depending on the player's surroundings during th...
- Sat Oct 28, 2017 6:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use a variable as file name for a displayable?
- Replies: 6
- Views: 2015
Re: Can I use a variable as file name for a displayable?
Hi, I'm having a problem with this too, but I've tried both DynamicImage (and DynamicDisplayable) and ConditionSwitch, among some other things, and I'm still having trouble. What I want to do is create a shooter mini-game where the background changes depending on the player's surroundings during tha...
- Sat Oct 28, 2017 11:22 am
- Forum: Works in Progress
- Topic: The Tasks of Messengers & Guardians [FANTASY][NON-ANIME]
- Replies: 5
- Views: 1662
Re: The Tasks of Messengers and Guardians [Long][Fantasy]
Wow, nice! Goodlookin character art! Should I be waiting for a demo? Thanks! Yeah, you know, I'm hoping to come out with one soon. I'm still debating whether I should release it as multiple parts (in which case, I'd be close to releasing Part 1 now) or if I should just release it as one VN. It woul...
- Wed Oct 18, 2017 10:12 pm
- Forum: Works in Progress
- Topic: The Tasks of Messengers & Guardians [FANTASY][NON-ANIME]
- Replies: 5
- Views: 1662
Re: The Tasks of Messengers & Guardians [BxG] [Long][Fantasy]
I like how the art is different. (I'm trying to think of something to compare it to... but I'm drawing a blank.) One small, personal concern: I'm not sure if I like it when the characters show their teeth. It's not *that* realistic, but I think it seems unsettling. Hey, thanks for the input! Yeah, ...
- Wed Jul 19, 2017 9:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Possible to define a transform with "old_widget = None"?
- Replies: 0
- Views: 201
Possible to define a transform with "old_widget = None"?
Hi guys, I'd like to define a transform where "old_widget = None," but I'm having a hard time. Am I doing things all wrong?? My goal is to have a band wiperight near the top corner of my screen with the name of the song that I have playing. Then, after a moment, it will wipeleft and disappear. This ...
- Sat Jul 01, 2017 7:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Centering Text and Transitions
- Replies: 20
- Views: 15328
Re: Centering Text and Transitions
How do you use scene and/or image transitions that aren't already predefined by Ren'py? For instance, a scene shattering effect, or a circle blackout. Even a nudge in the right direction of where to look would be greatly appreciated! Hi Tsuki-chan. I didn't see anyone answer this, so I thought I'd ...
- Sat Mar 11, 2017 4:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing an Image with Variable Position on Imagebutton Hover
- Replies: 3
- Views: 631
Re: Showing an Image with Variable Position on Imagebutton H
I apologize in advance if I'm wrong (I'm not sure if I fully understand aha but that's probably because I'm half-asleep right now), but I think you may be looking for the ability to implement multiple actions. viewtopic.php?f=8&t=37185 Make one of those actions showing a screen that shows the image...