Search found 263 matches

by SuperbowserX
Mon Jan 09, 2017 3:52 am
Forum: Ren'Py Questions and Announcements
Topic: Anyway to trigger a pop-up graphic on-screen briefly?
Replies: 6
Views: 723

Re: Anyway to trigger a pop-up graphic on-screen briefly?

That sounds better, to just make a jump statement for the proper protocol to follow. After making this jump statement, will using return return you to exactly where you called that jump statement from (so I can use it anywhere throughout the multi-chapter, multi-.rpy game)?
by SuperbowserX
Mon Jan 09, 2017 2:50 am
Forum: Ren'Py Questions and Announcements
Topic: Anyway to trigger a pop-up graphic on-screen briefly?
Replies: 6
Views: 723

Re: Anyway to trigger a pop-up graphic on-screen briefly?

Everytime the user got a "correct" choice, I would trigger this in the script. Let me give you an example: menu choice: "What do you do?" "Fight the attacker!": ... "trigger positive" "Run away like a coward!": ... play negative sound effect "Trigger positive" would trigger two predefined instructio...
by SuperbowserX
Mon Jan 09, 2017 1:29 am
Forum: Ren'Py Questions and Announcements
Topic: Anyway to trigger a pop-up graphic on-screen briefly?
Replies: 6
Views: 723

Anyway to trigger a pop-up graphic on-screen briefly?

I want to program my game so that each time a certain thing happens, there is a certain phrase (I can convert it into an image) that pops up on the screen, and then disappears. It'd fade in, stay on for maybe 2-3 seconds, then fade out, Anyway to do this? Also, I would like to correlate this animati...
by SuperbowserX
Sun Jan 08, 2017 7:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Menu Choice if Statements
Replies: 3
Views: 624

Re: Menu Choice if Statements

Multiple ways to do this but I'd recommend you try to use an incrementing variable. Before you reach "label choices", create a variable (can be called counter or whatever) that, at the end of each of those choices, will increment by one. So it's something like this: if (counter != 4): menu choices: ...
by SuperbowserX
Sat Jan 07, 2017 4:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Hi, beginner here. Have a question regarding speaker images
Replies: 8
Views: 422

Re: Hi, beginner here. Have a question regarding speaker ima

You see, side image is the part of say screen, so you can't write it like "say smth at left/right", but you surely can define several side images with different tags (like left/right) that will have the same image but different positions for it, and use them like Ocelot showed. Oh, so you have to d...
by SuperbowserX
Sat Jan 07, 2017 4:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Hi, beginner here. Have a question regarding speaker images
Replies: 8
Views: 422

Re: Hi, beginner here. Have a question regarding speaker ima

That... confused me more lol. That seems more complex and time-consuming than what I was hoping for. I was looking for something more like this: define left position = (x = 0.1, y =1.0) define right position = (x = 0.9, y = 1.0) character1 sad at right "dialogue" The idea is that you save a transfor...
by SuperbowserX
Sat Jan 07, 2017 3:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Hi, beginner here. Have a question regarding speaker images
Replies: 8
Views: 422

Re: Hi, beginner here. Have a question regarding speaker ima

Thank you. That command works well. Anyway to determine left/right aligning with side images? I want two conversing characters to appear on opposite sides. Is there an easyway I can shortcut a left/right alignment (i.e. maybe initating another "$" variable thing?) For reference, this is what I was d...
by SuperbowserX
Sat Jan 07, 2017 3:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Hi, beginner here. Have a question regarding speaker images
Replies: 8
Views: 422

Hi, beginner here. Have a question regarding speaker images

Hi, I just started using Ren'Py and it's a great tool. Just have a question regarding character images. With the VN I am developing, the speaker's portrait only appears when they are speaking. So I have to code like this: show annashocked at left anna "({b}Oh my God{/b}... Where am I?! How did I get...