Search found 263 matches

by SuperbowserX
Mon Nov 27, 2017 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'py Extensible Window When On Different Sized Monitor?
Replies: 7
Views: 386

Ren'py Extensible Window When On Different Sized Monitor?

Since I last worked on my Ren'py project, which I've had to take a break from due to school, I've started simultaneously using a second monitor on my laptop that is of a different size. (The laptop is 1366 x 768, this monitor is 1280 x 760). While the game works just fine on the laptop... it cannot ...
by SuperbowserX
Sat Oct 14, 2017 1:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py On Two Screens
Replies: 0
Views: 181

Ren'Py On Two Screens

When using multiple displays (Extend) on Windows, Ren'py is somewhat uncomfortable and it glitches up as you try to maximize the game window on one screen and then another, as it is with full-screening. Is there an easy way to make Ren'py auto-adjust to the size of the monitor it is trying to be max...
by SuperbowserX
Wed Sep 06, 2017 6:05 pm
Forum: Creator Discussion
Topic: Here's a tip for spell checking
Replies: 2
Views: 529

Here's a tip for spell checking

Using this now so I just thought I'd share here in case it may help you or someone may have a better suggestion. The following is a spell checking method you can use for Ren'py games. You will want to do it after you complete a draft of your game or of a long portion of your game. I prefer to do it ...
by SuperbowserX
Tue Sep 05, 2017 12:46 am
Forum: Ren'Py Questions and Announcements
Topic: Way to, globally throughout the game, mute channel if skipping?
Replies: 5
Views: 308

Re: Way to, globally throughout the game, mute channel if skipping?

Code: Select all

    on "show" action SetMute("sfx", True)
    on "hide" action SetMute("sfx", False)
did the trick, thanks phi :)
by SuperbowserX
Tue Sep 05, 2017 12:22 am
Forum: Ren'Py Questions and Announcements
Topic: Way to, globally throughout the game, mute channel if skipping?
Replies: 5
Views: 308

Re: Way to, globally throughout the game, mute channel if skipping?

@philat - I found screen skip_indicator(): but I don't know what screen-compatible value can be passed into it that mutues the sound channel.

@pytom - I did a ctrl+shift+f (searches all files in the \game directory) for "config.interact_callbacks" and nothing was found.
by SuperbowserX
Sat Sep 02, 2017 5:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Way to, globally throughout the game, mute channel if skipping?
Replies: 5
Views: 308

Way to, globally throughout the game, mute channel if skipping?

Is there a way to set up the game so that sound effects (played through the sound channel) will be disabled if the player is currently skipping through text? I've realized it might be annoying to the end user to have SFX from lines and lines of text ago playing from a moment they skipped through a s...
by SuperbowserX
Sun Aug 27, 2017 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: Call screen with transition not working?
Replies: 7
Views: 796

Re: Call screen with transition not working?

hi, no worries. So Ren'py has "official" updates, you can get the latest update either by clicking "update" in the launcher or by downloading it at the website. Then there are nightly updates; these updates are the latest features Tom adds and are much smaller updates. You can find it here at: http:...
by SuperbowserX
Sun Aug 20, 2017 12:17 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Is possible make more than 1 base class for enemies in a RPG frame how to make it?
Replies: 6
Views: 293

Re: Is possible make more than 1 base class for enemies in a RPG frame how to make it?

Can't you do object oriented programming in Ren'Py using Python? Is that what you are suggesting Maestro
by SuperbowserX
Wed Aug 16, 2017 10:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Implement a flash behind character image?
Replies: 1
Views: 249

Implement a flash behind character image?

Let me explain. All of my character sprite images are the same size. For quite a while now, I've been handling showing a change of emotion by just showing a small speech bubble with an exclamation mark in it over their heads. However, I think an easier way to do this would be to have a flashing whit...
by SuperbowserX
Mon Aug 14, 2017 2:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Character statements auto-span multiple clicks?
Replies: 1
Views: 141

Character statements auto-span multiple clicks?

Suppose you had a line of code with a really long bit of dialogue that said: sean "Once upon a time, a novice programmer stumbled upon a tool that would lead to his first ever game creation. It was the visual novel production tool known as Ren'py. Using it, our novice programmer created the best gam...
by SuperbowserX
Fri Jul 21, 2017 10:57 pm
Forum: Creator Discussion
Topic: Content Restrictions
Replies: 3
Views: 555

Re: Content Restrictions

Oh sure by all means if you just want to release it on this forum then that's okay. I'd only suggest that you, out of curiosity, would be explicit and upfront about how intense the scenes get.
by SuperbowserX
Thu Jul 20, 2017 11:14 pm
Forum: Creator Discussion
Topic: Content Restrictions
Replies: 3
Views: 555

Re: Content Restrictions

okay then.... Anyway, it all depends on what your distribution mediums will be. If you are just releasing this game on a private website or in a private forum, then there should not be any problem. If you are going to distribute it on Steam... Then, you may have some trouble, but from what I know th...
by SuperbowserX
Mon Jul 17, 2017 9:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Place Ren'py image in a Python list?
Replies: 6
Views: 398

Re: Place Ren'py image in a Python list?

good idea. Is there a way to add character objects to a Python list?
by SuperbowserX
Mon Jul 17, 2017 7:33 am
Forum: Ren'Py Questions and Announcements
Topic: Place Ren'py image in a Python list?
Replies: 6
Views: 398

Re: Place Ren'py image in a Python list?

Lemme elaborate more. So, in a redesign I have been... considering... I want to make it so that the only character portrait that shows on screen is that of the currently speaking character. Now there are 2 positions the character can be on. The left side (usually the one the player character is in),...