Search found 263 matches

by SuperbowserX
Sun Jul 16, 2017 10:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Place Ren'py image in a Python list?
Replies: 6
Views: 397

Place Ren'py image in a Python list?

To make a long story short; I need to place Ren'py images in a list so that the say screen can evaluate whether or not that image is in that list. image sean happy = .... My goal is to place this inside a list. However............... $ lefty = [sean happy] $ lefty = ["sean happy"] Neither of these w...
by SuperbowserX
Tue Jul 11, 2017 10:43 am
Forum: Ren'Py Questions and Announcements
Topic: Textbox that auto-expands based on string length?
Replies: 2
Views: 233

Textbox that auto-expands based on string length?

Is there any framework for creating a textbox (of a singular, non-gradient color) that is of a consistent width, but will automatically expand its own height to accomodate longer strings without having to change the font? And more specifically, is there a way to give the textbox a maximum height? Th...
by SuperbowserX
Wed Jun 28, 2017 11:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Call screen with transition not working?
Replies: 7
Views: 794

Re: Call screen with transition not working?

Here is my code (the parameter is a list of strings): screen infographic(info): #used in game guide screen frame: background "#808080" xsize 550 ysize 550 xalign 0.5 yalign 0.5 vpgrid: cols 1 rows len(info) spacing 150 draggable True mousewheel True scrollbars "vertical" side_xalign 0.5 for i in inf...
by SuperbowserX
Wed Jun 28, 2017 11:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Call screen with transition not working?
Replies: 7
Views: 794

Call screen with transition not working?

https://www.renpy.org/doc/html/screens.html#call-screen It's explicitly stated here that you can provide a "with [transition]" when using a call screen. So for instance, call screen items with dissolve should work. But when I do the call screen supplying with, it does not work. And it's not a glitch...
by SuperbowserX
Tue Jun 27, 2017 11:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Side image if based on character image position?
Replies: 0
Views: 191

Side image if based on character image position?

The way I am writing my visual novel, there are 12 different positions a character's image is supposed to be at on-screen. There are two ways for each side (left/right) known as "left", "right", "farleft" and "farright". These are to be used when 1-2 images are to be displayed on that side of the sc...
by SuperbowserX
Mon Jun 26, 2017 1:34 pm
Forum: Creator Discussion
Topic: Would you guys all agree that artwork is the hardest part?
Replies: 15
Views: 1488

Re: Would you guys all agree that artwork is the hardest par

Thanks for the replies everyone. Personally, as someone who is making an amateur project (and isn't interested in shelling out any $ for the large amount of characters/backgrounds I have), I would find art the hardest part because I'd have to do it on my own were I not using stock assets.
by SuperbowserX
Sun Jun 25, 2017 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Scrolling text box?
Replies: 3
Views: 469

Re: Scrolling text box?

Tutorial doesn't have any good examples. Any good code snippets showing how you can make that kind of screen?
by SuperbowserX
Sun Jun 25, 2017 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Scrolling text box?
Replies: 3
Views: 469

Scrolling text box?

I want to improve my game's UI and menu, and currently my "How to Play" and "Info" sections are just told through the VN system (where you click to advance text). Is there anyway to make an on-screen, vertical text box that the user can scroll down to view (and click a button to go back)? It's like ...
by SuperbowserX
Fri Jun 23, 2017 5:33 am
Forum: Creator Discussion
Topic: Would you guys all agree that artwork is the hardest part?
Replies: 15
Views: 1488

Would you guys all agree that artwork is the hardest part?

Would you guys all agree that artwork is the hardest part of visual novel production? Writing the script and story is one thing. Programming the scenes/graphics/UI in your editor is another thing (and that is rather fun to do in Ren'py IMO). Getting music can be tricky/expensive, but there is a lot ...
by SuperbowserX
Mon Jun 12, 2017 12:39 am
Forum: Asset Creation: Art
Topic: Good, free, avatar maker software/sites?
Replies: 3
Views: 1333

Re: Good, free, avatar maker software/sites?

Karl_C, I'm downloading makehuman now. Do you know if there are any makehuman tools that can allow me to transform the realistic-looking humans it appears to use into something like this:

http://imgur.com/a/37Iqz

What kind of animation style?
by SuperbowserX
Mon Jun 12, 2017 12:29 am
Forum: Asset Creation: Art
Topic: What is a software that can allow me to create art like this
Replies: 3
Views: 1383

What is a software that can allow me to create art like this

I am making a fangame based off of a game that used these character images. http://imgur.com/a/37Iqz Does anyone know what kind of image techniques/effects are likely used to construct images like this? And does anyone know of any software that can allow me to make more characters like this (where t...
by SuperbowserX
Sat Jun 10, 2017 12:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Zorder equivalent in for a transform?
Replies: 5
Views: 322

Re: Zorder equivalent in for a transform?

Lemme elaborate :) The menu choice image is the default one. The menu choice code is unchanged. Here are my codes for the character avatar positions. transform left: size(137, 149) xpos 0.24 xanchor 0.5 ypos 0.45 yanchor 0.5 transform right: size(137, 149) xzoom -1.0 xpos 0.76 xanchor 0.5 ypos 0.45 ...
by SuperbowserX
Sat Jun 10, 2017 4:02 am
Forum: Ren'Py Questions and Announcements
Topic: Zorder equivalent in for a transform?
Replies: 5
Views: 322

Re: Zorder equivalent in for a transform?

No it wasn't that. What's going on here is that the way my character avatars are positioned, the shadow of the choice menu buttons overlaps on them. My objective is to make it so that my character avatars will always (in case of conflict) overlap the images. If that clears things up.
by SuperbowserX
Sat Jun 10, 2017 1:02 am
Forum: Ren'Py Questions and Announcements
Topic: Zorder equivalent in for a transform?
Replies: 5
Views: 322

Zorder equivalent in for a transform?

To have my character avatars overlap the choice menu bars (rather than have them shadow the character's faces), I tried giving my transforms for the character icon position a zorder but it didn't work. Anyone have any ideas?