Search found 263 matches

by SuperbowserX
Fri Jun 02, 2017 5:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Recalling info (flags, python and if statements)
Replies: 6
Views: 581

Re: Recalling info (flags, python and if statements)

To give you a basic mockup: menu: "Who do you want to go see today?" "Asher.": $ guypicked = "Asher" ... "John.": $ guypicked = "John" ... "David.": $ guypicked = "David" ... "Bill.": $ guypicked = "Brian" ... Each of the 3 elipses are just the rest of the scene that follows after making your choice...
by SuperbowserX
Fri Jun 02, 2017 4:19 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you break money into smaller and larger increments?
Replies: 4
Views: 465

Re: How do you break money into smaller and larger increment

Add this at the top of your script to change your money variable: label addmoney(type, amount): if type == "gallons": money += 493 * amount elif type == "sickles": money += 29 * amount else: money += amount return Whenever the player gains money, simply use this: call addmoney("galleons", 2) where "...
by SuperbowserX
Fri Jun 02, 2017 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Recalling info (flags, python and if statements)
Replies: 6
Views: 581

Re: Recalling info (flags, python and if statements)

You appear to be a bit new to Ren'py, so I'm not sure how quite I can word my reply in a way you understand. You'll want to make a menu statement for the user to be able to choose. (Do you know how to do this)? Assuming you do: you'll want to set a variable equal to something. for instance, $ guypic...
by SuperbowserX
Fri Jun 02, 2017 4:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Scale buttons for options?
Replies: 1
Views: 236

Scale buttons for options?

You know how in games you can have a series of small buttons, and from left to right, each one represents a different level of sound? BGM, SFX and Voice on this menu here are an example of what I mean: https://i.ytimg.com/vi/KMCVYlR9gmo/maxresdefault.jpg To make my game user-friendly I want to make ...
by SuperbowserX
Tue May 30, 2017 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'py -- make side image the same as the main image?
Replies: 4
Views: 361

Re: Ren'py -- make side image the same as the main image?

I was referring to a way to reduce this: image derek happy = "sprites/c1/derek/happy.png" image derek angry = "sprites/c1/derek/angry.png" image derek neutral = "sprites/c1/derek/neutral.png" image derek sad = "sprites/c1/derek/sad.png" image side derek happy = "sprites/c1/derek/happy.png" image sid...
by SuperbowserX
Tue May 30, 2017 12:00 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'py -- make side image the same as the main image?
Replies: 4
Views: 361

Re: Ren'py -- make side image the same as the main image?

Anyone know if there's a way to tweak the say screen to do this?
by SuperbowserX
Sun May 28, 2017 12:59 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'py -- make side image the same as the main image?
Replies: 4
Views: 361

Ren'py -- make side image the same as the main image?

The way my game plays, the side image and the main image are the same (except I use a modifier to boost the size of the main image and shrink the side image). Since it would save a lot of code; is there anyway I can set the side image to be recognized as the main image by the say statement?
by SuperbowserX
Sat May 27, 2017 6:51 am
Forum: Ren'Py Questions and Announcements
Topic: How do I "search" for things in Renpy?
Replies: 2
Views: 239

Re: How do I "search" for things in Renpy?

Oh no that's not Ren'py, that's your text editor you're interfacing with there. Ren'py is not a text editor, so the issue you have is something with the Find function in jEdit. I don't use/know jEdit so I can't quite help you... but I'm guessing you probably have a checkbox that's messing things up ...
by SuperbowserX
Fri May 19, 2017 2:53 am
Forum: Ren'Py Questions and Announcements
Topic: Player Choices [Solved]
Replies: 2
Views: 334

Re: Player Choices

You can do something like this: label whatdoyousaytoher: menu: "What do you say to her?" "Hello!": "You say hi to the girl." ... "Did you see John anywhere?": "You ask her." ... "So, wanna go have coffee?": if courage < 5: "You do not have enough {b}courage{/b}..." jump whatdoyouaskher "Hey, let's g...
by SuperbowserX
Mon May 15, 2017 6:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py gives me a traceback error and won't launch my projec
Replies: 3
Views: 336

Re: Ren'Py gives me a traceback error and won't launch my pr

Could be wrong but I have an inkling it something to do with file access permissions. Try to copy your entire Ren'py folder (from the Program Files folder) to your Desktop and then try to boot the game from there. (If that doesn't work, then install Ren'py to your Desktop, copy over your script file...
by SuperbowserX
Mon May 15, 2017 5:56 pm
Forum: Ren'Py Questions and Announcements
Topic: effect in a decision
Replies: 3
Views: 389

Re: effect in a decision

Make a new thread asking about how you can get a flickering background like the one you just saw. I haven't used those features so I can't say but hopefully another person can :)
by SuperbowserX
Sun May 14, 2017 2:25 am
Forum: Ren'Py Questions and Announcements
Topic: effect in a decision
Replies: 3
Views: 389

Re: effect in a decision

You'd need to be more specific. Do you want the choice selection screen, or do you want the flickering background sound effect?
by SuperbowserX
Wed May 03, 2017 1:19 am
Forum: Ren'Py Questions and Announcements
Topic: xmaximum not working for choice buttons
Replies: 2
Views: 238

Re: xmaximum not working for choice buttons

Thanks! 480 isn't the exact number because the bar fades out towards the edge, but it's enough for me to work with it! (And for anyone else reading this thread in the future, you can also do what I might do and just change the image you see in game/gui/button).
by SuperbowserX
Wed May 03, 2017 12:21 am
Forum: Ren'Py Questions and Announcements
Topic: A Query about Python and .rpy efficiency and effectiveness
Replies: 2
Views: 326

Re: A Query about Python and .rpy efficiency and effectivene

There's nothing wrong at all with it, Ren'py glues them all together and treats them as if they were one single file at launch anyway. You can write one huge file, or multiple small ones, efficiency wise it doesn't matter. But, it is a good practice IMO. You get smaller files (if you had one huge fi...
by SuperbowserX
Tue May 02, 2017 8:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to move my project from mac to pc
Replies: 2
Views: 267

Re: Trying to move my project from mac to pc

Can't you just copy all the .rpy files, and all the assets?