Search found 63 matches

by goldo
Fri Oct 28, 2022 12:06 pm
Forum: Ren'Py Cookbook
Topic: Simple card drawing framework
Replies: 0
Views: 98

Simple card drawing framework

Hi guys, I was tinkering with Renpy to create a simple minigame where you draw cards and choose any number of them to keep . It's pretty simple with just about 80 lines of code, but I'm happy with the way it turned out so I am sharing it. My mastery of screen language is pretty shaky, so I would lov...
by goldo
Sun Jan 16, 2022 6:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Silent crash on auto-reload
Replies: 1
Views: 337

Re: Silent crash on auto-reload

Okay, plot twist: This is not about my project at all, I can open "The Question", and still auto-reload crashes to desktop. This is on a clean install of Ren'py too. Edit: Turns out I have older versions of Ren'py still installed: 7.0.0 and 7.3.5 auto-reload correctly, but 7.4.9 and 7.4.11 both cras...
by goldo
Fri Jan 14, 2022 5:34 am
Forum: Ren'Py Questions and Announcements
Topic: Silent crash on auto-reload
Replies: 1
Views: 337

Silent crash on auto-reload

Hi, So I have a problem with auto-reload , it suddenly stopped working completely. Here is what happens: - I press Shift+R, auto-reload happens as normal - The new game state is actually loaded - Then the mouse cursor turns into a little rotating blue circle for half a second, and the game crashes t...
by goldo
Fri Feb 05, 2021 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: How does ShowTransient work exactly?
Replies: 2
Views: 659

Re: How does ShowTransient work exactly?

I think that for the interaction to complete, your screen needs to return something. Try this (can't test it unfortunately): screen extra(): #Didn't use tag menu, I do want it to show on top of the main menu screen! frame: textbutton "Endings" action (ShowMenu("endings"), Return()) # textbutton "End...
by goldo
Fri Feb 05, 2021 8:58 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Confused about interpolation using !i or !ti
Replies: 5
Views: 550

Re: Confused about interpolation using !i or !ti

Just to keep you guys updated; I couldn't get the double interpolation to work, but this works as intended:

Code: Select all

label test_interpolation():

        $ text1 = "Hello, [MC.name]."

        $ girl(text1)

        return
Good enough for my purposes. Thank you for your help!
by goldo
Fri Jan 29, 2021 9:27 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Confused about interpolation using !i or !ti
Replies: 5
Views: 550

Re: Confused about interpolation using !i or !ti

Thank you, this is useful information. Unfortunately I don't think this relates to my problem: MC.name is a string, and is used everywhere without problems. This works fine, for instance: girl "Hello, [MC.name]" The game was originally created on Renpy 6.18.3 and updated with newer versions since.
by goldo
Thu Jan 28, 2021 6:20 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Confused about interpolation using !i or !ti
Replies: 5
Views: 550

Re: Confused about interpolation using !i or !ti

Well, MC is a complex class but its 'name' property has nothing special to it, it's just a regular variable that gets assigned a string upon starting the game. label start: MC_name = "Nero" MC = Main() init python: class Main(object): """This class is for the main character.""" def __init__(self): s...
by goldo
Tue Jan 26, 2021 5:17 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Confused about interpolation using !i or !ti
Replies: 5
Views: 550

[SOLVED] Confused about interpolation using !i or !ti

Hi guys, So I'm looking at this part of the documentation: https://www.renpy.org/doc/html/text.html#interpolating-data But I cannot get this simple code to work: label test_interpolation(): $ text1 = "Hello, [MC.name]." girl "[text1!ti]" # text1!i doesn't work either return And then nothing happens ...
by goldo
Wed Jan 13, 2021 7:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen prediction when using the Function() action
Replies: 5
Views: 360

Re: Screen prediction when using the Function() action

Nope, everything is defined in .rpy files. The game object is used for a bunch of things in the game and works just fine otherwise.
by goldo
Wed Jan 13, 2021 1:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen prediction when using the Function() action
Replies: 5
Views: 360

Re: Screen prediction when using the Function() action

No, sorry game is an instance of Game() that gets created upon starting a new game. I should have mentioned that.
by goldo
Wed Jan 13, 2021 7:07 am
Forum: Ren'Py Questions and Announcements
Topic: Screen prediction when using the Function() action
Replies: 5
Views: 360

Screen prediction when using the Function() action

Hi guys, I'm a bit puzzled by this, searched the forum but couldn't find an answer. The 'Function()' screen action doesn't prevent screen prediction from running the function code. I have a difficulty setting screen which looks like this: screen set_diff(diff_settings): vbox spacing 6 box_wrap True:...
by goldo
Thu Oct 29, 2020 2:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Changing alpha on a button
Replies: 2
Views: 252

[SOLVED] Changing alpha on a button

It works! Thank you very much! :)
by goldo
Thu Oct 29, 2020 8:55 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Changing alpha on a button
Replies: 2
Views: 252

[SOLVED] Changing alpha on a button

Hi guys, I'm trying to set a simple button layout where the alpha on each button changes when it's selected, idle or hovered over. I want alpha to be: * 1.0 if the button is selected or hovered * 0.3 if the button is idle. I thought this simple screen would do it: screen buttons: default cl = "warri...
by goldo
Mon Jul 27, 2020 6:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Screen with timer doesn't 'hide' properly
Replies: 2
Views: 256

Re: Screen with timer doesn't 'hide' properly

Thank you, I had to reduce the timer to 0.1 to get the desired effect, but it now works! The animation is not very smooth, but that'll do...
by goldo
Mon Jul 27, 2020 6:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Text wrapping and button growth direction
Replies: 4
Views: 241

Re: Text wrapping and button growth direction

When you use 'align' or 'pos', it will not in fact target the whole widget: it will align one pixel and the rest will follow. Anchor set the coordinates of that pixel. Let's say you are showing a simple picture: using 'xanchor 0.0 yanchor 0.0' will align the first pixel on the top left to the set co...