Search found 51 matches

by Steffenator
Mon Feb 27, 2017 1:32 am
Forum: Ren'Py Questions and Announcements
Topic: Random image tag for character attire
Replies: 4
Views: 608

Re: Random image tag for character attire

Ok, update... As usual, I forgot something minor. My 'if' statement was missing the second equal sign. So, that part's good now. 'Nother thing. The image tags don't like to be numbers... AND... it only wants three tags total (Bogus). After I swapped the numbers for letters, deleted the fourth tag, r...
by Steffenator
Sun Feb 26, 2017 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Side-scroller minigame engine???
Replies: 4
Views: 1778

Side-scroller minigame engine???

I thought I saw something about that in the forums before, but I can't find it.
Must've imagined it.
I saw a side scroller in pygame, but I'm not slick enough to make heads or tails of the code just yet.
by Steffenator
Sun Feb 26, 2017 10:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Random image tag for character attire
Replies: 4
Views: 608

Re: Random image tag for character attire

Ok, now it's telling me that my syntax on the 'if' line is wrong.
I tried taking out the $'s, but it didn't like that either.

So, scratch the part about the if statement being good... It's aparently fubar'd too. :p
by Steffenator
Sun Feb 26, 2017 10:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Transitions with multiple sprites
Replies: 8
Views: 1220

Re: Transitions with multiple sprites

Didn't work. Gave me an error.
by Steffenator
Sun Feb 26, 2017 9:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Random image tag for character attire
Replies: 4
Views: 608

Random image tag for character attire

Ok, I'm trying to throw together a random generator so that when a certain character enters the scene, their clothing is selected at random, and then that value is used through the rest of the scene, until next time we bump into that person. here's what I tried... #### Variables #### $ lClothes = re...
by Steffenator
Sun Feb 26, 2017 9:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Transitions with multiple sprites
Replies: 8
Views: 1220

Re: Transitions with multiple sprites

gas.
Do you mean, just select any of the same transform, and use that one, or define my own?
by Steffenator
Sat Feb 25, 2017 3:47 pm
Forum: Ren'Py Questions and Announcements
Topic: transforming sprites that are already shown
Replies: 13
Views: 1139

Re: transforming sprites that are already shown

Awesome.
I love simpler.

Thanks, dude.
*Thumbs up*
by Steffenator
Sat Feb 25, 2017 3:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Transitions with multiple sprites
Replies: 8
Views: 1220

Transitions with multiple sprites

Ok, so if I do this... scene bg washingnton show eileen with pushleft Both Eileen and the background will push left at the same time. But I can't get it to have two characters push left into the scene with the background. I tried just stacking them, like... scene bg washington show eieen show lucy w...
by Steffenator
Fri Feb 24, 2017 12:11 am
Forum: Ren'Py Questions and Announcements
Topic: transforming sprites that are already shown
Replies: 13
Views: 1139

Re: transforming sprites that are already shown

Divona, you're a doll!
...assuming you're actually female. If not, then you're a stud.

Thanks.
:)
by Steffenator
Thu Feb 23, 2017 11:10 pm
Forum: Ren'Py Questions and Announcements
Topic: transforming sprites that are already shown
Replies: 13
Views: 1139

Re: transforming sprites that are already shown

Possible... transform slide(image_path, start_pos, end_pos, duration): subpixel True contains: Image(image_path) xalign start_pos alpha 1 easein duration xalign end_pos label start: show eileen at left show eileen at slide("eileen.png", 0.0, 0.8, 0.5) e "I slide right!" show eileen at slide("eileen....
by Steffenator
Thu Feb 23, 2017 10:42 pm
Forum: Ren'Py Questions and Announcements
Topic: transforming sprites that are already shown
Replies: 13
Views: 1139

Re: transforming sprites that are already shown

Is it really that easy?
Wow, that's embarrassing.

Ok, so when I do it, the sprite jumps up so that it's touching the top.
It moves where I tell it, but it's stuck to the ceiling.
by Steffenator
Thu Feb 23, 2017 9:18 pm
Forum: Ren'Py Questions and Announcements
Topic: transforming sprites that are already shown
Replies: 13
Views: 1139

Re: transforming sprites that are already shown

That's exactly what I'm asking. I don't know how to do that. I can transform a sprite when I make it appear. I can even make it move as it appears... But if it's already there from a previous line, I only know how to hide it. I can hide it with a transform, but it has to be hiding or showing for me ...
by Steffenator
Thu Feb 23, 2017 5:25 pm
Forum: Ren'Py Questions and Announcements
Topic: transforming sprites that are already shown
Replies: 13
Views: 1139

transforming sprites that are already shown

How would one transform a sprite that is already shown in the game as the game advances a step. As in... *click* sprite pops up. *click* dialogue *click* sprite moves to a different spot. I thought about predefining a tranformation that starts at the sprite's location, hiding the first instance of t...