Search found 51 matches

by Steffenator
Thu Feb 23, 2017 5:13 pm
Forum: Development of Ren'Py
Topic: Sprites... outside the box!!!
Replies: 4
Views: 934

Re: Sprites... outside the box!!!

Maybe I should make a companion iPhone app to play along side the game. Then you 'windowed only' whackadoos can have mascot narrators too.
I'll figure it out someday. Thanks gentlemen...
:p
by Steffenator
Thu Feb 23, 2017 5:10 pm
Forum: Development of Ren'Py
Topic: Flowchart game assembly
Replies: 8
Views: 1979

Re: Flowchart game assembly

Cool, thanks.

Code: Select all

show thumbsup
    me "You're the man, bro."
:lol:
by Steffenator
Tue Feb 21, 2017 1:58 pm
Forum: Ren'Py Questions and Announcements
Topic: KeyError: u'playername' when dialogue statements come up.
Replies: 13
Views: 4674

Re: KeyError: u'playername' when dialogue statements come up

Thanks, Divona, you're a doll.

By the by, the art and design of The Falconers Moonlight is gorgeous. I've always loved that industrial era style.

:)
by Steffenator
Tue Feb 21, 2017 12:40 pm
Forum: Development of Ren'Py
Topic: Sprites... outside the box!!!
Replies: 4
Views: 934

Sprites... outside the box!!!

There's a thing I'd like to do in my game, but I'm new enough that I have no idea what it's called, so finding if it exists in the documentation has me flummoxed. If it doesn't already exist, it might be fun to add to the next version. There's probably a way to do it in Python, but I'm new to that a...
by Steffenator
Tue Feb 21, 2017 11:08 am
Forum: Ren'Py Questions and Announcements
Topic: KeyError: u'playername' when dialogue statements come up.
Replies: 13
Views: 4674

Re: KeyError: u'playername' when dialogue statements come up

The wiki had some dang good info in it, but it just didn't specify anything related to my mistake. There's no such thing as perfect documentation. Fer instance: I still haven't found anything that specifies what variables and definitions can go before label start , and which must go after. Either wa...
by Steffenator
Tue Feb 21, 2017 2:03 am
Forum: Ren'Py Questions and Announcements
Topic: KeyError: u'playername' when dialogue statements come up.
Replies: 13
Views: 4674

Re: KeyError: u'playername' when dialogue statements come up

Ok, I figured it out... (I typed this response as Divona submitted the previous post. Thanks anyway Divona. You beat me by seconds.) It's true, we were't understanding each other. I went back to what Imperf3kt asked about when in the script is the playername set... It's not a matter of the name not ...
by Steffenator
Tue Feb 21, 2017 1:48 am
Forum: Ren'Py Questions and Announcements
Topic: KeyError: u'playername' when dialogue statements come up.
Replies: 13
Views: 4674

Re: KeyError: u'playername' when dialogue statements come up

I thought I did that when I added this definition. define me = Character("[playername]", color="#000000", font="ALEAWB_.ttf", size=35, outlines=[ (2, "#ffffff") ]) Or do you mean, leave the typed name blank? because the bit under the "yourName" label is what makes [playername] thing an actual name. ...
by Steffenator
Mon Feb 20, 2017 11:44 pm
Forum: Ren'Py Questions and Announcements
Topic: KeyError: u'playername' when dialogue statements come up.
Replies: 13
Views: 4674

Re: KeyError: u'playername' when dialogue statements come up

Here's the code of the menu... label lstare01: ### Variables $ lStare01 = False $ Points_Tguy += 1 $ lStare01 = True show jodskirt02 at right with Dissolve(.5) a "Be careful." hide jodskirt02 with Dissolve(.5) hide lsmile01 with Dissolve(.2) show lsmirk01 with Dissolve(.5) l "You look like you might...
by Steffenator
Mon Feb 20, 2017 11:04 pm
Forum: Ren'Py Questions and Announcements
Topic: KeyError: u'playername' when dialogue statements come up.
Replies: 13
Views: 4674

Re: KeyError: u'playername' when dialogue statements come up

You mean by this line right here...?

Code: Select all

define me = Character("[playername]", color="#000000", font="ALEAWB_.ttf", size=35, outlines=[ (2, "#ffffff") ])
As I said, the error only happens in one part of the game. The name and associated dialogue work fine everywhere else.
by Steffenator
Mon Feb 20, 2017 7:50 pm
Forum: Ren'Py Questions and Announcements
Topic: KeyError: u'playername' when dialogue statements come up.
Replies: 13
Views: 4674

KeyError: u'playername' when dialogue statements come up.

Hey gang! I'm getting an error... the one in the subject. It only happens in one area of the game so far. Though I seem to be partially blind to minor syntax typos, I've tried to look over it and have found no difference to the dialogue in the rest of the game. This particular issue happens within a...
by Steffenator
Sun Feb 19, 2017 12:09 pm
Forum: Development of Ren'Py
Topic: Flowchart game assembly
Replies: 8
Views: 1979

Re: Flowchart game assembly

Sure, experienced, compared to me, certainly. And you are also, quoth, your avatar...a Veteran.
by Steffenator
Sun Feb 19, 2017 11:43 am
Forum: Ren'Py Questions and Announcements
Topic: Reading randomized dialogue from file [SOLVED]
Replies: 21
Views: 4732

Re: Reading randomized dialogue from file [SOLVED]

I keep getting the same issue, it happens in random places in my dialogue. It started after the 6.99.12.3 update. Here's my log. I'm sorry, but an uncaught exception occurred. While running game code: File "game/lstare01.rpy", line 32, in script me "I'm not sure, but...\nIf I'd known my cousin had s...
by Steffenator
Sun Feb 19, 2017 9:35 am
Forum: Development of Ren'Py
Topic: Flowchart game assembly
Replies: 8
Views: 1979

Re: Flowchart game assembly

Thanks guys.
I dig how willing the experienced members of this group are to help we, the unwashed noobs.
You guys rock.

PS: Where can I get one of those cool critique buttons?
by Steffenator
Sat Feb 18, 2017 4:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Image mapped hotspots for player choices.
Replies: 2
Views: 365

Re: Image mapped hotspots for player choices.

Thanks!
I'll look over these.

:)
by Steffenator
Sat Feb 18, 2017 4:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping to another script? [Solved]
Replies: 11
Views: 6741

Re: Jumping to another script? [Solved]

You may or may not have ever played any of the Date Areane games (https://arianeb.wordpress.com/), but her actual script.rpy files are very small, and usually only handle the beginning and very end of her games. Pretty much everything in the middle is done with a bunch of separate rpy files, especia...