Search found 372 matches
- Wed Dec 11, 2013 10:56 am
- Forum: Creator Discussion
- Topic: Designing Kickass Menus
- Replies: 42
- Views: 4867
Re: Designing Kickass Menus
Ha ha, okay, sorry, boss. I've been having a hard time keeping up with the changes this week due to me having to go somewhere public to have electricity. d:
- Wed Dec 11, 2013 4:58 am
- Forum: Creator Discussion
- Topic: Designing Kickass Menus
- Replies: 42
- Views: 4867
Re: Designing Kickass Menus
Ah! That's why I recognized your name, Sundown! I really like the countdown code. For action scenes it's going to be great to make things feel more tense. I even worked up a heartbeat time ticker that speeds up the less time you have. d: I think a bar would work wonders for our game's GUI, so I'm gl...
- Tue Dec 10, 2013 12:44 am
- Forum: Creator Discussion
- Topic: Designing Kickass Menus
- Replies: 42
- Views: 4867
Re: Designing Kickass Menus
It's not that it's lacking, really. It's the default for a reason, after all. We're just seeing if we could do something with more flavor, you know? If it turns out we can't, there's nothing wrong with using what Ren'Py gave us. Some of the stuff we've been trying to work out is how to phrase the op...
- Mon Dec 09, 2013 9:32 pm
- Forum: Creator Discussion
- Topic: Designing Kickass Menus
- Replies: 42
- Views: 4867
Re: Designing Kickass Menus
It'll be a tech demo, FYI, and we hope to get as much art goodness in there as possible for you. d: And yes! Any advice on the decision points would be greatly welcome!
- Mon Dec 09, 2013 9:20 pm
- Forum: Ideas
- Topic: RockRobin - Band Manager (Demo)
- Replies: 618
- Views: 91302
Re: RockRobin - Band Manager (Demo)
Well, I haven't chatted with Al for quite some time now. I've been hired on by other projects and I know she has too. I don't know what happened with the webpage, I'm afraid. If I still had the old demo I'd upload it somewhere. Sorry. d:
- Fri Oct 18, 2013 7:42 am
- Forum: Works in Progress
- Topic: J.P. Griswold [Mystery, Sci-Fi] [Playable Demo]
- Replies: 28
- Views: 4686
Re: J.P. Griswold [Mystery, Sci-Fi] [Playable Demo]
I've just chucked some broken links and added a distribution of the game that wasn't available when I first made it. One of these days I'll properly revisit this idea and put in those hidden object elements I'd wanted for it, until then, here's a simple reminder that it exists and is playable. Even ...
- Mon Oct 14, 2013 8:00 pm
- Forum: Old Threads (– September 2014)
- Topic: Urban Life Recruiting Planner/Scripter, Unpaid/Paid [GxB]
- Replies: 2
- Views: 696
Re: Urban Life Recruiting Planner/Scripter, Unpaid/Paid [GxB
I just sent you a PM in response to this. I hope it wasn't TL;DR. d:
- Wed Aug 21, 2013 4:20 am
- Forum: Works in Progress
- Topic: Culina: Hands in the Kitchen [BxG/BxB]
- Replies: 47
- Views: 13634
Re: Culina: Hands in the Kitchen [BxG/BxB][Modern Sim/Strate
Writing slowed down a little this month, I'd expected to have Claire done by now but I ended up breaking my hand instead. I'm glad I'm not an artist, I'd have been boned. As for Lisa and Katie looking alike. I guess I kind of see it, but I think that might just be the artist's style making them seem...
- Fri Jul 26, 2013 5:38 pm
- Forum: Works in Progress
- Topic: Culina: Hands in the Kitchen [BxG/BxB]
- Replies: 47
- Views: 13634
Re: Culina: Hands in the Kitchen [BxG/BxB][Modern Sim/Strate
For those of you interested in this sort of thing, progress on writing Claire has been slow going. She keeps deviating from the plot I'd planned, the cheeky woman. And (not to blow my own awesome horn here) it doesn't help that I'm doing my best to make her a well rounded human being, which is hard ...
- Wed Jul 17, 2013 12:41 am
- Forum: Works in Progress
- Topic: Culina: Hands in the Kitchen [BxG/BxB]
- Replies: 47
- Views: 13634
Re: Culina: Hands in the Kitchen [BxG/BxB][Modern Sim/Strate
@Auro-Cyanide Ha ha, that's very true. I'm just hoping I manage the good sort of difficulty and not the frustrating kind. @ azureXtwilight Thanks, hun. I was pretty insistent on the friendship thing. It's something that always bugged me about other games. My insistence met little resistance from the...
- Tue Jul 16, 2013 8:48 am
- Forum: Works in Progress
- Topic: Culina: Hands in the Kitchen [BxG/BxB]
- Replies: 47
- Views: 13634
Re: Culina: Hands in the Kitchen [BxG/BxB][Modern Sim/Strate
due to your feedback we have added a BxB route to the game. ^^ YES!!! Love you! Ahhh I'm so excited >< Thank you for adding a BxB route :D I've tried my best to handle the BxB route in a mature and realistic manner. Hopefully it won't disappoint. Katie is still my first pick because she is such a c...
- Wed Apr 24, 2013 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding Border/Frame Around Game Scenes
- Replies: 6
- Views: 2958
Re: Adding Border/Frame Around Game Scenes
Thanks, PyTom! You've really thought of darn near everything with your program. Thanks for putting so many years of passion into it!
- Mon Apr 22, 2013 7:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding Border/Frame Around Game Scenes
- Replies: 6
- Views: 2958
Re: Adding Border/Frame Around Game Scenes
Ah, thanks again. This is working out just lovely.
- Mon Apr 22, 2013 5:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hotspot Help [Solved]
- Replies: 2
- Views: 301
Re: Hotspot Help
Deleting the cache did the trick! Now I have to redo all of my hotspots because I have them in strange places trying to fix the problem. Woo. Thanks though!
- Mon Apr 22, 2013 4:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hotspot Help [Solved]
- Replies: 2
- Views: 301
Hotspot Help [Solved]
Okay, I am just lost when it comes to hotspots. I'm trying to make my menu look like this. No Hover http://gyazo.com/63b9307e21c6ee1dc26ae389bd66cfe6.png?1366662619 Hover http://gyazo.com/6eaf9b2e6fbc64a3c789dff395000f8a.png?1366662609 Instead it looks like this. http://gyazo.com/7a0255a9b746998ea02...