Search found 1452 matches
- Wed Oct 07, 2009 2:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the mouse cursor?
- Replies: 4
- Views: 530
Customizing the mouse cursor?
Oh, boy, I'm on a roll today. I'm determine to program these UI elements even if it kills me! I found mention of changing the cursor here: http://www.renpy.org/wiki/renpy/doc/cookbook/Tile_Engine_Tutorial but does it require tileengine.rpy? Furthermore, can I add a particle effect to follow along be...
- Wed Oct 07, 2009 2:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developing a sideshow Character class with children
- Replies: 23
- Views: 2259
Re: Developing a sideshow Character class with children[Solved]
Ah! That's BRILLIANT! Now I can show the same side face and matching sprite at the same time! Ah ... but it probably won't put them all on the right layers the way it's originally phrased. Or ... wait, I think I may be giving it too much credit. I haven't actually tried it yet, though I used kind=Ch...
- Wed Oct 07, 2009 2:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping current scene when using jump command [Solved]
- Replies: 8
- Views: 724
Re: Keeping current scene when using jump command [Solved]
Yeah, I actually bookmarked this thread... thanks, I'll try that out when I make a skipbutton.png.
- Wed Oct 07, 2009 2:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inserting a string of foreign languages characters
- Replies: 6
- Views: 587
Re: Inserting a string of foreign languages characters
A brief bit of Hindi. Sometimes, the protagonist remembers the word he hears (or mishears) but others are gibberish to him. However, that string appears paired with an American English word.
Should I just give up on it and anglocize it and put it in italics?
Should I just give up on it and anglocize it and put it in italics?
- Wed Oct 07, 2009 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Margin of textbox not moving with side image [SOLVED]
- Replies: 10
- Views: 657
Re: Margin of textbox not moved over when showing side image
Right, right. Now I remember why I was waiting to ask you: the writing is probably only at 20% completion. I attached the results below. I tried to use the same intuitiveness to resize the window margin and not padding but apparently it doesn't work that way ... $ t2 = Character(window_left_padding=...
- Wed Oct 07, 2009 1:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Margin of textbox not moving with side image [SOLVED]
- Replies: 10
- Views: 657
Re: Margin of textbox not moved over when showing side image
Great, I love it when a simple question has a simple answer.
Thanks, Aleema. Incidentally, are you still booked up for programming custom UIs? (That was you, right?)
Thanks, Aleema. Incidentally, are you still booked up for programming custom UIs? (That was you, right?)
- Wed Oct 07, 2009 1:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inserting a string of foreign languages characters
- Replies: 6
- Views: 587
Inserting a string of foreign languages characters
I want to have न्यायोचित रूप से said by someone, but would a regular font support it? Is it possible to switch fonts mid-sentence of a character with some sort of tag like the size tag? ({size=-3}{/size})
Would it be {font=shusha.ttf}{/font} ?
Would it be {font=shusha.ttf}{/font} ?
- Wed Oct 07, 2009 12:27 pm
- Forum: Ideas
- Topic: Rynspyr: Desert Pyrates -- I swear, the game is not dropped!
- Replies: 113
- Views: 11218
Re: Rynspyr: Desert Pyrates +Short Demo
Not everything has to be うんこもえ ... it's allowed to have the eyes smaller, ears large, or a long nose on any characters. I understand the aesthetics behind it but it's also okay not to ...
- Wed Oct 07, 2009 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Developing a sideshow Character class with children
- Replies: 23
- Views: 2259
Re: Developing a sideshow Character class with children[Solved]
∑(O_O;) I didn't know you could do that. I was just going to define something like Tiesa facepalm = Character("Tiesa", kind=Tiesa) with a customized side image but that is also a good alternate solution. I'd rather have one line than two. That way it looks like: i "悪しからず—" t mad "ばかやろう !" i "すまない 。。...
- Wed Oct 07, 2009 11:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: A way to disable buttons in game [Solved]
- Replies: 19
- Views: 2235
Re: A way to disable buttons in game
I'm bookmarking this because it sounds like something I might need one day...
- Wed Oct 07, 2009 11:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Developing a sideshow Character class with children
- Replies: 23
- Views: 2259
Re: Concept Problem: Developing a sideshow Character class
Sweet! ♪(ノ´∀`*)ノ
That's so ... that's so perfect! アリガト! Now I don't have to type all that crap. That's what I mean: hacky code copies and pastes something 100 times, elegant code does it with one line.
That's so ... that's so perfect! アリガト! Now I don't have to type all that crap. That's what I mean: hacky code copies and pastes something 100 times, elegant code does it with one line.
- Wed Oct 07, 2009 10:36 am
- Forum: Ideas
- Topic: Something I'm working on for fun
- Replies: 9
- Views: 1174
Re: Something I'm working on for fun
Strum, can you help me design some menus for Sum of the Parts once I make the images? Ren'Py UI programming is very frustrating and not intuitive or elegant for me.
- Wed Oct 07, 2009 9:29 am
- Forum: Creator Discussion
- Topic: Image sizes question! D :
- Replies: 9
- Views: 1080
Re: Image sizes question! D :
It also supports PSD files, which I found to be great since GIMP has options and a workflow that Photoshop does not.
- Wed Oct 07, 2009 9:27 am
- Forum: Creator Discussion
- Topic: Playing Games vs. Making Games
- Replies: 22
- Views: 2158
Re: Playing Games vs. Making Games
My goodness! Did you read my mind? I've been experiencing the exact same thing.
I think it's called being driven.
I think it's called being driven.
- Wed Oct 07, 2009 9:24 am
- Forum: Ideas
- Topic: Could a moderator delete this?
- Replies: 4
- Views: 747
Re: Requesting any help, will evaluate. (Honey Heart)
Twenty characters is too many unless you're Ken Akamatsu ... or you restrict sprites to one body sprite, three expressions (eyebrows down, mouth frown; eyebrows up, mouth smile; eyebrows middle, mouth closed.) and you have no alternate outfits or animations ...