Search found 1452 matches

by JinzouTamashii
Wed Oct 07, 2009 2:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizing the mouse cursor?
Replies: 4
Views: 530

Customizing the mouse cursor?

Oh, boy, I'm on a roll today. I'm determine to program these UI elements even if it kills me! I found mention of changing the cursor here: http://www.renpy.org/wiki/renpy/doc/cookbook/Tile_Engine_Tutorial but does it require tileengine.rpy? Furthermore, can I add a particle effect to follow along be...
by JinzouTamashii
Wed Oct 07, 2009 2:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Developing a sideshow Character class with children
Replies: 23
Views: 2259

Re: Developing a sideshow Character class with children[Solved]

Ah! That's BRILLIANT! Now I can show the same side face and matching sprite at the same time! Ah ... but it probably won't put them all on the right layers the way it's originally phrased. Or ... wait, I think I may be giving it too much credit. I haven't actually tried it yet, though I used kind=Ch...
by JinzouTamashii
Wed Oct 07, 2009 2:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping current scene when using jump command [Solved]
Replies: 8
Views: 724

Re: Keeping current scene when using jump command [Solved]

Yeah, I actually bookmarked this thread... thanks, I'll try that out when I make a skipbutton.png.
by JinzouTamashii
Wed Oct 07, 2009 2:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Inserting a string of foreign languages characters
Replies: 6
Views: 587

Re: Inserting a string of foreign languages characters

A brief bit of Hindi. Sometimes, the protagonist remembers the word he hears (or mishears) but others are gibberish to him. However, that string appears paired with an American English word.

Should I just give up on it and anglocize it and put it in italics?
by JinzouTamashii
Wed Oct 07, 2009 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Margin of textbox not moving with side image [SOLVED]
Replies: 10
Views: 657

Re: Margin of textbox not moved over when showing side image

Right, right. Now I remember why I was waiting to ask you: the writing is probably only at 20% completion. I attached the results below. I tried to use the same intuitiveness to resize the window margin and not padding but apparently it doesn't work that way ... $ t2 = Character(window_left_padding=...
by JinzouTamashii
Wed Oct 07, 2009 1:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Margin of textbox not moving with side image [SOLVED]
Replies: 10
Views: 657

Re: Margin of textbox not moved over when showing side image

Great, I love it when a simple question has a simple answer.

Thanks, Aleema. Incidentally, are you still booked up for programming custom UIs? (That was you, right?)
by JinzouTamashii
Wed Oct 07, 2009 1:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Inserting a string of foreign languages characters
Replies: 6
Views: 587

Inserting a string of foreign languages characters

I want to have न्यायोचित रूप से said by someone, but would a regular font support it? Is it possible to switch fonts mid-sentence of a character with some sort of tag like the size tag? ({size=-3}{/size})

Would it be {font=shusha.ttf}{/font} ?
by JinzouTamashii
Wed Oct 07, 2009 12:27 pm
Forum: Ideas
Topic: Rynspyr: Desert Pyrates -- I swear, the game is not dropped!
Replies: 113
Views: 11218

Re: Rynspyr: Desert Pyrates +Short Demo

Not everything has to be うんこもえ ... it's allowed to have the eyes smaller, ears large, or a long nose on any characters. I understand the aesthetics behind it but it's also okay not to ...
by JinzouTamashii
Wed Oct 07, 2009 12:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Developing a sideshow Character class with children
Replies: 23
Views: 2259

Re: Developing a sideshow Character class with children[Solved]

∑(O_O;) I didn't know you could do that. I was just going to define something like Tiesa facepalm = Character("Tiesa", kind=Tiesa) with a customized side image but that is also a good alternate solution. I'd rather have one line than two. That way it looks like: i "悪しからず—" t mad "ばかやろう !" i "すまない 。。...
by JinzouTamashii
Wed Oct 07, 2009 11:30 am
Forum: Ren'Py Questions and Announcements
Topic: A way to disable buttons in game [Solved]
Replies: 19
Views: 2235

Re: A way to disable buttons in game

I'm bookmarking this because it sounds like something I might need one day...
by JinzouTamashii
Wed Oct 07, 2009 11:26 am
Forum: Ren'Py Questions and Announcements
Topic: Developing a sideshow Character class with children
Replies: 23
Views: 2259

Re: Concept Problem: Developing a sideshow Character class

Sweet! ♪(ノ´∀`*)ノ

That's so ... that's so perfect! アリガト! Now I don't have to type all that crap. That's what I mean: hacky code copies and pastes something 100 times, elegant code does it with one line.
by JinzouTamashii
Wed Oct 07, 2009 10:36 am
Forum: Ideas
Topic: Something I'm working on for fun
Replies: 9
Views: 1174

Re: Something I'm working on for fun

Strum, can you help me design some menus for Sum of the Parts once I make the images? Ren'Py UI programming is very frustrating and not intuitive or elegant for me.
by JinzouTamashii
Wed Oct 07, 2009 9:29 am
Forum: Creator Discussion
Topic: Image sizes question! D :
Replies: 9
Views: 1080

Re: Image sizes question! D :

It also supports PSD files, which I found to be great since GIMP has options and a workflow that Photoshop does not.
by JinzouTamashii
Wed Oct 07, 2009 9:27 am
Forum: Creator Discussion
Topic: Playing Games vs. Making Games
Replies: 22
Views: 2158

Re: Playing Games vs. Making Games

My goodness! Did you read my mind? I've been experiencing the exact same thing.

I think it's called being driven.
by JinzouTamashii
Wed Oct 07, 2009 9:24 am
Forum: Ideas
Topic: Could a moderator delete this?
Replies: 4
Views: 747

Re: Requesting any help, will evaluate. (Honey Heart)

Twenty characters is too many unless you're Ken Akamatsu ... or you restrict sprites to one body sprite, three expressions (eyebrows down, mouth frown; eyebrows up, mouth smile; eyebrows middle, mouth closed.) and you have no alternate outfits or animations ...