Search found 1452 matches

by JinzouTamashii
Sat Oct 03, 2009 4:50 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How do I show all the layers at once?
Replies: 10
Views: 557

Re: How do I show all the layers at once?

Yes.

Thank you, I will try it and get back to you.
by JinzouTamashii
Sat Oct 03, 2009 3:44 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How do I show all the layers at once?
Replies: 10
Views: 557

Re: How do I show all the layers at once?

I'm not making myself clear somehow ... maybe there is a language barrier...

I want everything to appear all at once, with a dissolve. Multiple things. Not one at a time.
by JinzouTamashii
Fri Oct 02, 2009 10:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How do I show all the layers at once?
Replies: 10
Views: 557

Re: How do I show all the layers at once?

Image I want to show the background, the character, an object sprite, and another overlay (transparent PNG) all on the screen at the very same time without combining all the images together...
by JinzouTamashii
Fri Oct 02, 2009 8:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How do I show all the layers at once?
Replies: 10
Views: 557

[Solved]How do I show all the layers at once?

I remember seeing it somewhere but forum search, Wiki, and demo game have all failed me ...
by JinzouTamashii
Fri Oct 02, 2009 8:16 pm
Forum: Ren'Py Questions and Announcements
Topic: A way to make the screen shake regularly
Replies: 2
Views: 376

Re: A way to make the screen shake regularly

What about the doublevision Wiki recipe? I imagine something like that could be tweaked to work ... somehow. I'm not a great programmer, I just stand on the shoulders of them. Er, for a moment, I got my hopes up with this: http://www.renpy.org/wiki/renpy/doc/cookbook/Shake_effect but it's not quite ...
by JinzouTamashii
Thu Oct 01, 2009 8:43 am
Forum: Ren'Py Questions and Announcements
Topic: A way to skip whole blocks of text like Tsukihime?
Replies: 9
Views: 2175

Re: A way to skip whole blocks of text like Tsukihime?

... can't actually remember tsukihime having this... though Fate stay night did. the best way to do this (and probably how they did it in FSN) is to have perm variables for each scene that say whether it has been watched or not that are switched to true at the end of each scene, and have options as...
by JinzouTamashii
Thu Oct 01, 2009 8:23 am
Forum: Ren'Py Questions and Announcements
Topic: Keeping current scene when using jump command [Solved]
Replies: 8
Views: 683

Re: Keeping current scene when using jump command

I've been trying all morning to make a frame like you've already got enabled on your bottom screenshot ... (’-’*) Did you use imagemaps or place the buttons differently? Is there a premade frame with buttons on the Wiki already? I don't need graphics (I can make those), just a general idea of the co...
by JinzouTamashii
Thu Sep 24, 2009 8:16 am
Forum: Ren'Py Questions and Announcements
Topic: [ONGOING] Interface woes
Replies: 9
Views: 1049

[ONGOING] Interface woes

Basically, I want to do this.

A picture should be good enough to show what I'm visualizing.

example.GIF
example.GIF (7.3 KiB) Viewed 630 times
by JinzouTamashii
Thu Sep 24, 2009 4:14 am
Forum: Ren'Py Questions and Announcements
Topic: Distributing not creating any visible zip files.
Replies: 12
Views: 851

Re: Distributing not creating any visible zip files.

If you give someone your game directory (you can obfuscate the images and delete .rpy but leave .rpyc to run it all) I'm sure one will gladly make releases for you.
by JinzouTamashii
Wed Sep 23, 2009 11:26 am
Forum: Ren'Py Questions and Announcements
Topic: ImageDissolve transition generator
Replies: 10
Views: 5455

Re: ImageDissolve transition generator

Is it possible to make custom image dissolve look like two elevator doors opening?
by JinzouTamashii
Tue Sep 22, 2009 6:36 am
Forum: Ren'Py Questions and Announcements
Topic: New launcher.py for Renpy 6.9.3 not working
Replies: 5
Views: 898

Re: New launcher.py for Renpy 6.9.3 not working

The existing center text window. I rather quickly found "centered" and "show text" commands (which has to be followed by hide text, but that was no problem for that section.)

I want to apply the tag to all the narrator text in the game in the init python section, to center it in the text box.
by JinzouTamashii
Mon Sep 21, 2009 10:07 pm
Forum: Ren'Py Questions and Announcements
Topic: New launcher.py for Renpy 6.9.3 not working
Replies: 5
Views: 898

Re: New launcher.py for Renpy 6.9.3 not working

Will no one help me center the text in the dialogue box or fix the new layout.py ?