Search found 33 matches
- Sat Jan 13, 2018 4:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Call" function not defined
- Replies: 6
- Views: 1177
Re: "Call" function not defined
I am running Renpy 6.99.13.2919. I checked for updates and this is the version I got. Now the error says "Name error: global name "From_current" is not defined Full path is this: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script - maleficent.rpy", line 488, in...
- Sat Jan 13, 2018 7:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Call" function not defined
- Replies: 6
- Views: 1177
"Call" function not defined
I made a button that is meant to call a label and I get the error that my call function is not defined. The code for the button is: screen Info_button: imagebutton: idle im.Scale("gui/rpg/info_action.png", 50, 50) hover im.Scale("gui/rpg/info_idle.png", 50, 50) action Call("Label_info") But I get th...
- Sat Jan 13, 2018 5:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: expected statement error
- Replies: 6
- Views: 866
expected statement error
Hello. I'm running into this error and I don't understand where the problem is. label transition_label: if screen_on: linear 1.0 screen_x 1.0 linear 1.0 screen_x 1.0 $ screen_on= False else: linear 1.0 screen_x 0.0 linear 1.0 screen_x 0.0 $ screen_on= True return The role of the label is to change p...
- Sun Apr 02, 2017 6:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Error: Attribute lookup_builtin_module failed
- Replies: 2
- Views: 460
Re: Error: Attribute lookup_builtin_module failed
I see.
Yes, i used
but now i used
It works perfectly. Thank you 
Yes, i used
Code: Select all
$import randomCode: Select all
init:
python:
import random- Sat Apr 01, 2017 8:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Error: Attribute lookup_builtin_module failed
- Replies: 2
- Views: 460
[Solved]Error: Attribute lookup_builtin_module failed
I don't know what I did but I'm now running into this error:
https://ibb.co/dyewdv
I don't understand what this means.
The error appears whenever I try to save. After I save, if I try to go back the Ui is gone.
I haven't modified anything in the UI
I don't understand what is causing this.
https://ibb.co/dyewdv
I don't understand what this means.
The error appears whenever I try to save. After I save, if I try to go back the Ui is gone.
I haven't modified anything in the UI
I don't understand what is causing this.
- Thu Mar 30, 2017 1:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]persistent Counter
- Replies: 4
- Views: 1032
Re: persistent Counter
Use timer in your screen. Here's an example : screen counterdisplay(): zorder 100 timer .1 repeat True action [If(time_remaining <= 0, true=SetVariable("time_remaining", 0), false=SetVariable("time_remaining", time_remaining -.1))] if time_remaining >= 5: text ("%.1f" % time_remaining) color "#00FF...
- Wed Mar 29, 2017 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]persistent Counter
- Replies: 4
- Views: 1032
Re: persistent Counter
How about using a screen with zorder value set to 1000 ? That might work, but how do I make the timer go down? I made this for the screen script: #This screen adds a counter that persist through scene transitions screen countdown(): zorder 100 fixed: if timer_remaining > 45: text ("%.1f" % timer_re...
- Tue Mar 28, 2017 3:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]persistent Counter
- Replies: 4
- Views: 1032
[solved]persistent Counter
I want to have a counter that can still be shown when I transition from one scene to another. What I'm using right now is this script: https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=13381 Unfortunately in this script my counter is seen as an image, a DynamicDisplayable that is faded when I tr...
- Sat Mar 18, 2017 10:56 am
- Forum: Development of Ren'Py
- Topic: Videos not playing
- Replies: 8
- Views: 1561
Re: Videos not playing
Thanks~ :D I tried your code + the nep sprite in a new project using Renpy 6.99.12.4.2168 with New Gui on Windows. It loads fine; I don't see it get stuck... until I push the back button :shock: :shock: Only the PNG parts of the sprite remains. Where did the webm parts go ? :lol: It happens with ot...
- Thu Mar 16, 2017 12:59 pm
- Forum: Development of Ren'Py
- Topic: Videos not playing
- Replies: 8
- Views: 1561
Re: Videos not playing
@Cristiander : can I borrow your sprite for testing? I tried using a random webm movie from the web as a sprite and it didn't get stuck. The problem is, it disappears when I push the "back" button.... :o Ok, so these are the resources of the image: https://we.tl/wmy2ljcPPF And this is how it's call...
- Wed Mar 15, 2017 4:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Question Integrating breathing animation?
- Replies: 9
- Views: 2571
Re: Question Integrating breathing animation?
I ended up exporting my animation as a webm and defining it as an image.
Still, thank you guys for all the options
The shader demo looks especially interesting.
Still, thank you guys for all the options
The shader demo looks especially interesting.
- Wed Mar 15, 2017 4:09 pm
- Forum: Development of Ren'Py
- Topic: Videos not playing
- Replies: 8
- Views: 1561
Videos not playing
I made a breathing animation for one of my characters but it doesn't always work. I have it as a webm The define code for it is this: image nep_body normal = Movie(channel="nep_body", play="sprites/nep/nep_body.webm", mask = "sprites/nep/nep_body_mask.webm") And the call function is simply this: sho...
- Wed Mar 15, 2017 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]play random sounds for a period of time
- Replies: 3
- Views: 1245
Re: play random sounds for a period of time
I did some experimentation and came up with this code in the end: init: python: ##this function creates a playlist of sounds def sounds(songlist, lenght, channel_c, initial): playlist = ["sounds/pause_1s.mp3"] if initial == True: for song in songlist: playlist.append(song) lenght -= 9 i = 0 while i ...
- Sun Mar 12, 2017 11:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]play random sounds for a period of time
- Replies: 3
- Views: 1245
[solved]play random sounds for a period of time
I have a couple of sounds and I want them to be played randomly for the duration of a few minutes in my game. They each take about 10-12 seconds so in order to fill a 5-7 minute mark I can't use queues. I need them to function independently from the text boxes. How could I do that? Is there a way to...
- Tue Mar 07, 2017 2:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Question Integrating breathing animation?
- Replies: 9
- Views: 2571
Re: Question Integrating breathing animation?
Would that start to lag the game if I use too many?indoneko wrote:Renpy doesn't support Live2D.
You could, however, export your live2D animation into a movie (preferably in webm format) and then use that displayable in renpy.