Search found 190 matches
- Wed Oct 07, 2009 1:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A way to disable buttons in game [Solved]
- Replies: 19
- Views: 2235
Re: A way to disable buttons in game
Oh great now I'm stuck with a bug. To all those who try my project, do NOT right click more than once unless you left click to bring back the text window. Looks like the only way to get rid of the bug is to disable the right mouse button all together using $ game_menu_screen=None
- Wed Oct 07, 2009 1:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A way to disable buttons in game [Solved]
- Replies: 19
- Views: 2235
Re: A way to disable buttons in game
I tried that and it still doesn't work. However, I narrowed the problem down to the fuction ClearOut is called on by using the right mouse key as a replacement to game_menu init python: overriding_on = None def overriding_overlay(): if not overriding_on: return ui.keymap(mousedown_1=ui.returns(None)...
- Wed Oct 07, 2009 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A way to disable buttons in game [Solved]
- Replies: 19
- Views: 2235
Re: A way to disable buttons in game
What's the difference inserting the python with no conditions and inserting a statment is true then call python statement from another loacation? Since I only need to use it in one label I thought I'd be simplier to just stick a python in the label rather than put a condition switch to call the pyth...
- Wed Oct 07, 2009 12:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A way to disable buttons in game [Solved]
- Replies: 19
- Views: 2235
Re: A way to disable buttons in game
Nope, it doesn't seem to work for me. I tried adding that code in my label but it has no effect. label ClearOut: $ buttons = False hide MessageWindow hide TextWindow hide animation python: overriding_on = None def overriding_overlay(): if not overriding_on: return ui.keymap(mousedown_3=ui.returns(No...
- Wed Oct 07, 2009 11:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: A way to disable buttons in game [Solved]
- Replies: 19
- Views: 2235
Re: A way to disable buttons in game
For some reason that doesn't work. Maybe because the game is running the label already no idea though.
- Wed Oct 07, 2009 11:49 am
- Forum: Ideas
- Topic: Development Thread - Derek's Boring Life
- Replies: 7
- Views: 1531
Re: Development Thread - Derek's Boring Life
Question from the crowd. What do you need the chibi characters for? Are they used for maps? Or maybe cute little chibi intermission screens like in "The Stolen Diamond Ring"?
- Wed Oct 07, 2009 11:45 am
- Forum: Ideas
- Topic: Something I'm working on for fun
- Replies: 9
- Views: 1174
Re: Something I'm working on for fun
You may want to ask Aleema since I'm just a beginner when it comes to using renpy. I had to ask a lot of questions before I finally finished making all my menus. You can check out Aleema's menu making service here http://lemmasoft.renai.us/forums/viewto ... =16&t=5727
- Wed Oct 07, 2009 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: A way to disable buttons in game [Solved]
- Replies: 19
- Views: 2235
Re: A way to disable buttons in game
Thank you that worked. I just have one more bug to fix init: $ _game_menu_screen = "ClearOut" label ClearOut: $ buttons = False hide MessageWindow hide TextWindow hide animation $ renpy.pause () show MessageWindow show TextWindow at WinPos show animation at HeartPos $ buttons = True return This is t...
- Wed Oct 07, 2009 10:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: A way to disable buttons in game [Solved]
- Replies: 19
- Views: 2235
Re: A way to disable buttons in game
It doesn't work though
It doesn't seem to do anything, it only seems to work in the init only. When I try to cut and paste the line in another section it doesn't work
Code: Select all
label something:
$ config.keymap['game_menu'].remove('mouseup_3')
other stuff
return
- Wed Oct 07, 2009 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: A way to disable buttons in game [Solved]
- Replies: 19
- Views: 2235
A way to disable buttons in game [Solved]
Is there a way to change keymaps during the game. I know keymaps can be changed in the init section, but what about once the game has started. If the user presses the right mouse button by mistake when viewing the cg gallerey or in music select screen, I don't want the load save menu appearing. I on...
- Wed Oct 07, 2009 8:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Changing one layer while keeping another
- Replies: 10
- Views: 1004
Re: Changing one layer while keeping another; staggering effect
Vpunch and hpunch shakes the screen depending on how long you set the timer (default is 0.5 sec) its used to simulate your character getting hit. Nice little feature, saved me from having to code that effect myself for my project.
- Wed Oct 07, 2009 8:13 am
- Forum: Ideas
- Topic: Could a moderator delete this?
- Replies: 4
- Views: 747
Re: Requesting any help, will evaluate. (Honey Heart)
20 characters is a lot, not only does each character has to have their own unique story or scenario but the character art will be evil. 20 characters each with several facial expressions as well as several sets of clothes. I say 20 is too much but good luck with your game anyway. With that many char...
- Tue Oct 06, 2009 6:16 pm
- Forum: Ideas
- Topic: Something I'm working on for fun
- Replies: 9
- Views: 1174
Something I'm working on for fun
Hi there, I suppose I have enough developed to let you all see the game I'm working on. So here it is, M&M Enchanting Magic and Sweet Charms. A story of love, magic, and a protagonist with no redeeming features but still manages to have all the girls falling for him in the end. Story: A magical cera...
- Mon Oct 05, 2009 4:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about rollbacks and forwards
- Replies: 11
- Views: 1554
Re: Questions about rollbacks and forwards
Sadly that's not what I'm after, it just puts all the text into a big box. I'm after rollback but without the graphical changes and to be able to jump instantly where you left off when you exit rollback mode. Also as you pointed out before, this is my project. If I want to make my UI worse as you pu...
- Mon Oct 05, 2009 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A question about imagemaps [Solved]
- Replies: 14
- Views: 1090
Re: A question about imagemaps [Solved]
Corner positions? You mean for imagebuttons? If so you only need 2 points and not 4. 4 corner points are for imagemaps. If you set X and Y anchor to 0 then finding where to put the button is easy just use photo shop and paste the image on the game's background and when you're happy with where the bu...