Search found 190 matches
- Mon Oct 05, 2009 3:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reverse read feature? [Solved]
- Replies: 11
- Views: 927
Re: Reverse read feature? [Solved]
Phoenix Wright has rollback? I don't remember that. Was it in the first and second one? All of them had rollback. After a witness gives testimony and you're doing a cross examiniation, press back and you see the witness facial expression changes as well as the text. Eww this tread is going way off ...
- Mon Oct 05, 2009 3:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about rollbacks and forwards
- Replies: 11
- Views: 1554
Re: Questions about rollbacks and forwards
Ultimately, it's your VN, and you can do what you want - but I'd ask you to try and think if there's any good design reason to put extra effort into reducing the functionality of the engine and giving the player less flexibility in the way they play your VN, rather than just mimicking what you've s...
- Mon Oct 05, 2009 1:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reverse read feature? [Solved]
- Replies: 11
- Views: 927
Re: Reverse read feature? [Solved]
So please, if you want to use readback instead of rollback, do it because it's what you want, for your reasons, rather than just because you're mimicking some existing commercial game. Ah, I want it simpily to mimick what the big boys do. Go with the flow as they say. I know I'm going off topic, bu...
- Mon Oct 05, 2009 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about rollbacks and forwards
- Replies: 11
- Views: 1554
Re: Questions about rollbacks and forwards
Its a standard feature in most visual novels to only roll back the text (and I've played quite a few "Snowdrop", "Tokemeki Check In", "X Change2" to name a few all had readback feature). Hence, I too want to have that in my game. I shall have a look at the readback module you pointed out. Edit: I ha...
- Mon Oct 05, 2009 11:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about rollbacks and forwards
- Replies: 11
- Views: 1554
Re: Questions about rollbacks and forwards
There is a roll forward feature using the mouse. It cleaverly stops at the point you left off not allowing you to roll any further. Hmm, not the effect I was looking for. I only want to rollback the dialogue not all the transitions as well. Now I got characters and backgrounds rolling back too. Is t...
- Mon Oct 05, 2009 10:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about rollbacks and forwards
- Replies: 11
- Views: 1554
Questions about rollbacks and forwards
Hi, I have a button that jumps to a new label and in this label I want to be able to rollback and forward through the game's text. However the text is gone when I jump to the new label. I'm using the callsinnewcontext function to jump to the new label. I'm guessing that this is wrong, so what comman...
- Sun Oct 04, 2009 5:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing mouse function [Solved]
- Replies: 8
- Views: 816
Re: Changing mouse function
No need to worry, I've already replaced all the menus with ones I made myself. The load and save menus were the last ones I needed to change so its safe to block the pre made renpy ones. Its no use, changing _game_menu_screen to None does nothing. Infact changing it to anything has no effect at all....
- Sun Oct 04, 2009 5:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing mouse function [Solved]
- Replies: 8
- Views: 816
Re: Changing mouse function
I see, so I'll need to change the _game_menu_screen in to a new label specially made to clear out the text window and such leaving just the background. Okay I'll give it a go.
- Sun Oct 04, 2009 1:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing mouse function [Solved]
- Replies: 8
- Views: 816
Changing mouse function [Solved]
Hi, as we all know when the user right clicks on the mouse it brings up the load save menu. Since I use my own load save menu I want to change my mouse control so no such menu is brought up when the user right clicks. Instead I want it to clear everything from the screen except for the background im...
- Sun Oct 04, 2009 11:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Getting save file info [Solved]
- Replies: 7
- Views: 1291
Re: Getting save file info
To answer your question, I don't know squat about the python language. I've been using renpy for less than a week. Function: renpy.list_saved_games (regexp=r'.'): This scans the savegames that we know about and returns information about them. It returns a list of tuples, where each tuple represents ...
- Sun Oct 04, 2009 7:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Getting save file info [Solved]
- Replies: 7
- Views: 1291
Getting save file info [Solved]
Hi, my load and save menus use text buttons to load and save. How to I get the text buttons to display the date and time it was saved? I was thinking of renpy.list_saved_games (regexp=r'.'): However without an example of the code at work I don't know how to use it. Anyone care to show me how to get ...
- Sun Oct 04, 2009 6:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Reverse read feature? [Solved]
- Replies: 11
- Views: 927
Re: Reverse read feature?
Seems the roll back feature on renpy is more advanced than I thought. I was thinking it simply reads the text backwards ignoring all the routes taken by the player. Thanks for the help, that's another part of the engine cleared up. Game engine almost ready. Then I can actually get on with making the...
- Sun Oct 04, 2009 6:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Frameless textbutton? [Solved]
- Replies: 4
- Views: 684
Re: Frameless textbutton?
Thank you, that saves me an awful lot of coding with such a simple code.
- Sat Oct 03, 2009 10:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Frameless textbutton? [Solved]
- Replies: 4
- Views: 684
Re: Frameless textbutton?
Thank you. Another question if I may. Is there an easy way of changing the color of the text in the textbutton when the mouse is hovering over it? Or will it involve tooltips and such?
- Sat Oct 03, 2009 9:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reverse read feature? [Solved]
- Replies: 11
- Views: 927
Re: Reverse read feature?
Wonderful, so simple to use too. A question though, lets say you jump a block of text because of a conditional event, if I use rollback will the rollback skip over the skipped scene too or will it show all the text from the skipped scene for example "some guy leaves his house and forgets his lunch b...