Search found 81 matches
- Wed May 27, 2020 6:20 am
- Forum: I am an Artist
- Topic: (OPEN) Sprite, CG (semi-realism)
- Replies: 8
- Views: 4302
Re: (OPEN) Sprite, CG (anime/semi-realism)
hi ! Really like your work, do you have more reference on the semi-realistic style like the last picture ?
- Mon Apr 20, 2020 7:29 am
- Forum: Creator Discussion
- Topic: VNlytics - Analytics for VN
- Replies: 10
- Views: 3179
Re: VNlytics - Analytics for VN
It's wonderful truly !
Edit : In the end, I thought it was better to do my own code, but it's still a very good work you should share it <3
Edit : In the end, I thought it was better to do my own code, but it's still a very good work you should share it <3
- Sat Apr 18, 2020 12:15 pm
- Forum: Creator Discussion
- Topic: VNlytics - Analytics for VN
- Replies: 10
- Views: 3179
Re: VNlytics - Analytics for VN
Hey Bryy. Sorry for the late response. It was feature complete and had everything I wanted. In case you need any specific feature, I might be able to add it. PS: Mods, sorry for necroposting! I am really hype by this feature, it's exactly what I want... I wanted to try the example, but it crash at ...
- Mon Feb 17, 2020 12:00 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37197
Re: Encyclopaedia / Bestiary Framework
I do my game in french and english, so I translate everything but somehow, name seems to not translate themselves properly. It's the first time I have this issue... ]name=_("Les elfes"), It's suppose to work that way (it does for the text content). The translation string, appears as it should, on th...
- Sun Jan 26, 2020 6:14 am
- Forum: Ren'Py Cookbook
- Topic: Allow player to change font (Opendyslexic or else)
- Replies: 7
- Views: 3356
Re: Allow player to change font (Opendyslexic or else)
Short update to scale font size thanks to a message from Rob in the Renpy discord !
- Fri Jan 24, 2020 3:34 pm
- Forum: Ren'Py Cookbook
- Topic: Font Selection Option (For use with OpenDyslexic Font)
- Replies: 4
- Views: 4458
Re: Font Selection Option (For use with OpenDyslexic Font)
I did a complementary tutorial to change all font for OpenDyslexic (including menu, label and so on).
(You can find it here : viewtopic.php?f=51&t=57895)
(You can find it here : viewtopic.php?f=51&t=57895)
- Fri Jan 24, 2020 3:32 pm
- Forum: Ren'Py Cookbook
- Topic: Allow player to change font (Opendyslexic or else)
- Replies: 7
- Views: 3356
Allow player to change font (Opendyslexic or else)
Hi guys, accessibility is important, so you might be interest to add an OpenDyslexic font to your game, or even just several option (a fancy one and a sans serif one for example). → If you want to change only the in game font please look at this great tutorial about font selection from BáiYù. → If y...
- Mon Jan 20, 2020 4:05 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37197
Re: Encyclopaedia / Bestiary Framework
oh thanks ! And it's a nice add-on ! You are the best !
- Tue Jan 14, 2020 11:01 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37197
Re: Encyclopaedia / Bestiary Framework
Hi, it's me again ! I was wandering, how can we retrieve the entry ID name. For example : jupiter = EncEntry( parent=perso, name="Jupiter, god of thunder", text=[_(""" Text here""")], viewed_persistent=True, ) I know, if I want to retrives "Juper, god of thunder", I can use entry.name , but I can't ...
- Sun Nov 10, 2019 7:48 am
- Forum: Ren'Py Cookbook
- Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
- Replies: 184
- Views: 71682
Re: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
It does, thank you very much !
- Sat Nov 02, 2019 10:46 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37197
Re: Encyclopaedia / Bestiary Framework
I've released version 2.3. The Encyclopaedia now takes the optional argument `tint_locked_image`. If set to False, EncEntries without a specified locked_image will not use a tinted version of the image, instead just using the image. This is mainly for times when a Displayable is used for the image ...
- Fri Nov 01, 2019 2:47 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37197
Re: Encyclopaedia / Bestiary Framework
Thanks for the update. I am still however having the problem of "Enc has no value" To illiterate I don't need most of the text as I just want a simple list with buttons to read extra text for shit in the game. Like the notes section of a cellphone. If I could find anything else I'd use it but it's ...
- Fri Nov 01, 2019 2:41 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37197
Re: Encyclopaedia / Bestiary Framework
Thanks for the update. I am still however having the problem of "Enc has no value" To illiterate I don't need most of the text as I just want a simple list with buttons to read extra text for shit in the game. Like the notes section of a cellphone. If I could find anything else I'd use it but it's ...
- Wed Oct 30, 2019 1:01 pm
- Forum: Ren'Py Cookbook
- Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
- Replies: 184
- Views: 71682
Re: Dating Sim Engine (DSE) 4.0! Day Planner and Event Manager
Hello, I tried to run the game both DSE - 4.0 zip and source code.zip, and everytime, when i try to start the game, I have this crash : I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00start.rpy", line 189, in script python: File "renpy/common/00start.rpy"...
- Mon Oct 21, 2019 6:52 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37197
Re: Encyclopaedia / Bestiary Framework
I've released version 2.3. The Encyclopaedia now takes the optional argument `tint_locked_image`. If set to False, EncEntries without a specified locked_image will not use a tinted version of the image, instead just using the image. This is mainly for times when a Displayable is used for the image ...