Search found 81 matches
- Sun Sep 22, 2019 6:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translation of menus main and game
- Replies: 7
- Views: 911
Re: Translation of menus main and game
Hello, I am not sure I understand your problem properly. But the "common" file is a tricky one. I am also working on a french base, translated in english, so I take a "common.rpym" from an english project and put it on the tl file. BUT everytime I generate traduction I have to delete the common.rpyc...
- Wed Sep 18, 2019 5:23 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37197
Re: Encyclopaedia / Bestiary Framework
Hello, for all the people who had trouble with the documentation (which is great but a bit confusing sometime). Here are an example ! - First of all, you need to create a new encyclopedia, and at least 1 entry to it : init python: your_new_encyclopaedia = Encyclopaedia() #The encyclopedia is name "y...
- Tue Jul 09, 2019 2:28 pm
- Forum: Creative Commons
- Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
- Replies: 815
- Views: 481635
Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Welcome back, thank's again for all this background !
- Fri Jul 05, 2019 12:25 pm
- Forum: I am an Artist
- Topic: [OPEN] looking for sprite/illustration work ʕ•ᴥ•ʔ
- Replies: 5
- Views: 2387
Re: [OPEN] looking for sprite/illustration work ʕ•ᴥ•ʔ
Just wanted to say, I love your style ! I will definitely keep your name in mind !
Re: Lunaria (GXB,GXG,BXG,BXB)(18+ Fantasy/RPG)
Hello ! I was curious about your game, but for a project it's still lack a lot of information ! For example the type of art it will have (you have finished one right?) what gui do you have, do you have ? Seeing the story it seems pretty war oriented so the game will be a pure Visual Novel with only ...
- Fri Jun 21, 2019 4:04 am
- Forum: Asset Creation: Art
- Topic: We're Creating FREE TO USE Backgrounds!
- Replies: 8
- Views: 4185
Re: We're Creating FREE TO USE Backgrounds!
Hello Guys! It's our very first post here. We're a group of friends who love to draw fantasy-related illustration. :D Since we're new, please pardon us if we post it in the wrong forum. Please do let us know if we do something wrong. In the past view days, we were creating some backgrounds and we w...
- Thu Jun 20, 2019 1:44 pm
- Forum: Works in Progress
- Topic: Kiss Thief [GxB] [Romance] [Drama]
- Replies: 14
- Views: 2840
Re: Kiss Thief [GxB] [Romance] [Drama]
Oh I have a crush on this game, story, characters, settings, art, gui... Sounds so great ! I am looking forward to the release ! Please warn me when you finish it !! (Even if I usually love when there is a lot of choice ahah)
- Thu Jun 20, 2019 4:01 am
- Forum: Completed Games
- Topic: Sentiments Enneigés [Short, Cute] [EN, FR]
- Replies: 2
- Views: 892
Re: Sentiments Enneigés [Short, Cute] [EN, FR]
Oh ça à l'air vraiment super cute ♥ I will try it
- Mon Jun 17, 2019 9:19 am
- Forum: I am an Artist
- Topic: Re.Alice LOGO | GUI | Asset Media: Steam, KS and Patreon | SD Character
- Replies: 19
- Views: 10682
Re: [OPEN/UPDATE] Re.Alice LOGO | GUI | Asset Media: Steam, KS and Patreon
I was a bit in a rush and Alice get things done very quickly to help me. The result is beautiful and with the high quality .psd I can harmonize it with any situation I want and animate it, this is perfect ♥
- Sat Jun 15, 2019 4:37 pm
- Forum: Ren'Py Cookbook
- Topic: button "Continue game"
- Replies: 6
- Views: 6292
Re: button "Continue game"
If you want a button that will continue from your last save of any variety (quick save, normal save, auto save) rather than just auto saves, you can use this instead: init +1 python: class LoadMostRecent(Action): def __init__(self): self.slot = renpy.newest_slot() def __call__(self): renpy.load(sel...
- Thu Jun 13, 2019 11:15 am
- Forum: Creator Discussion
- Topic: Pc vs Mobile VNs
- Replies: 4
- Views: 4095
Re: Pc vs Mobile VNs
Oh ! I only play them on my laptop for three main reasons : - When I play on my phone is usually during travel, so I am not 100% focus (I don't want to miss the bus station, people talking, moving etc.) and, for story game I like to be immerse. - It's a bit link to the previous one, but I like to en...
- Mon Jun 10, 2019 9:08 am
- Forum: Ren'Py Cookbook
- Topic: Implementing Translations in Ren'Py [Updated Tutorial]
- Replies: 32
- Views: 20657
Re: Implementing Translations in Ren'Py [Updated Tutorial]
Hello, thank you for sharing your own code and your wisedom ! I know I don't have to use a validation button, but I think it's better to have one, on this particular screen, it works as a "security". (If you missclick, or since he changes according the language you can check immediatly if it works)...
- Mon Jun 10, 2019 3:45 am
- Forum: Creative Commons
- Topic: 28 Room Backgrounds ( & a few more) [CCA-NC]
- Replies: 40
- Views: 26991
Re: 28 Room Backgrounds ( & a few more) [CCA-NC]
A really great tutorial thank you ! Artwork are beautiful. Quick question, where do you find free-to-use photography ? I am really struggling to find good photographies...
- Mon Jun 10, 2019 3:16 am
- Forum: Ren'Py Cookbook
- Topic: Implementing Translations in Ren'Py [Updated Tutorial]
- Replies: 32
- Views: 20657
Re: Implementing Translations in Ren'Py [Updated Tutorial]
Hello, thank you for sharing your own code and your wisedom ! I know I don't have to use a validation button, but I think it's better to have one, on this particular screen, it works as a "security". (If you missclick, or since he changes according the language you can check immediatly if it works)....
- Sun Jun 09, 2019 3:42 pm
- Forum: Ren'Py Cookbook
- Topic: Implementing Translations in Ren'Py [Updated Tutorial]
- Replies: 32
- Views: 20657
Re: Implementing Translations in Ren'Py [Updated Tutorial]
I thought the way to choose the language was a bit complicated, and I did not want to use the in game look, so I did it in a different way. If you want to know : ♦ Choose the langage as splashscreen (even before going to the game menu), ONCE. ♦ Change possible in preference screen. The splashscreen ...