Search found 46 matches
- Thu May 04, 2017 9:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing Positions [Screenshots]
- Replies: 3
- Views: 443
Re: Changing Positions [Screenshots]
You can change the position of the Navigation menu with this variable in Gui.rpy: ## Positioning and Spacing ##################################################### ## ## These variables control the positioning and spacing of various user interface ## elements. ## The position of the left side of the ...
- Wed May 03, 2017 10:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Expected Comma or end of line not found"?
- Replies: 4
- Views: 2179
Re: "Expected Comma or end of line not found"?
I think you are missing a comma. The documentation on show here: https://www.renpy.org/doc/html/displaying_images.html at The at property takes one or more comma-separated simple expressions. Each expression must evaluate to a transform. The transforms are applied to the image in left-to-right order...
- Wed May 03, 2017 9:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error messages when running a game and updating text editor
- Replies: 3
- Views: 660
Re: Error messages when running a game and updating text edi
Have you looked in the directories to see if those files do exist? If not it sounds like something it didn't unpack right. Try downloading it again and checking for those files.
- Tue May 02, 2017 4:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: image button vs global map
- Replies: 1
- Views: 256
Re: image button vs global map
Hi, I'm asking myself if i dont want global map but just a scene without discussion until the player clic on an imagebutton is it possible ? But i still have the talk window. How can i do that without global map ? Not sure if this is what you want but I just went through a very similar issue. You h...
- Tue May 02, 2017 12:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Saywindow flickers from default to current speaker {Solved}
- Replies: 2
- Views: 330
Re: Say/Dialog window flickers from default to current speak
Thank you so much! This works perfectly.indoneko wrote:Check this line in your options.rpy :
Try changing the value from "auto" or "show" to "hide"Code: Select all
define config.window = "auto"
- Tue May 02, 2017 1:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Few questions on menus and labels {Solved}
- Replies: 6
- Views: 471
Re: Few questions on transferring control, menus and labels
I finally figured this out!
If I use Call screen instead of Show screen, it will won't fall through anymore!
If I use Call screen instead of Show screen, it will won't fall through anymore!
- Mon May 01, 2017 1:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Saywindow flickers from default to current speaker {Solved}
- Replies: 2
- Views: 330
Saywindow flickers from default to current speaker {Solved}
I have a default look for my say window that I set up in gui. Its the look I planned on using for the majority of the game. I also defined a "diary" character to use during the intro and at a few moments throughout the games. In the definition of the character I tweak the dialog window to look more ...
- Mon May 01, 2017 10:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Few questions on menus and labels {Solved}
- Replies: 6
- Views: 471
Re: Few questions on transferring control, menus and labels
If you'll notice, I placed the phrase "modal True" on the map screen. When a modal screen if visible, only it can be interacted with (which mean you can't advance in the rest of the label. So while the map screen is visible, only the map screen can be interacted with. This is also why I added Hide(...
- Mon May 01, 2017 12:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Few questions on menus and labels {Solved}
- Replies: 6
- Views: 471
Re: Few questions on transferring control, menus and labels
This is great stuff Trooper6, thank you!
This makes things much easier, getting away from ShowMenu cleans it up.
Any thoughts on how to handle pausing the label execution? I need to figure out how to allow the player to click items in the scene.
Thanks again!
This makes things much easier, getting away from ShowMenu cleans it up.
Any thoughts on how to handle pausing the label execution? I need to figure out how to allow the player to click items in the scene.
Thanks again!
- Sun Apr 30, 2017 7:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Few questions on menus and labels {Solved}
- Replies: 6
- Views: 471
Re: Few questions on transferring control, menus and labels
Rewrote the initial question. I think I misunderstood my issue.
- Sun Apr 30, 2017 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Few questions on menus and labels {Solved}
- Replies: 6
- Views: 471
Few questions on menus and labels {Solved}
After writing and rewriting this question a few times, I think maybe I just don't understand how renpy wants you to handle moving between screen/scenes/ and menus. So let me layout my issue and see if someone here can shed some light. Here is the start of my game from script.rpy: label start: scene ...
- Fri Apr 28, 2017 3:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Strange boolean problem with while
- Replies: 3
- Views: 554
Re: Strange boolean problem with while
Mind you, I'm pretty new to this, but isn't AddToSet() supposed to be for lists and collections?
If you are just looking to increment an int, would it make more sense to use SetVariable()?
If you are just looking to increment an int, would it make more sense to use SetVariable()?
- Fri Apr 28, 2017 2:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Solved} Imagebutton Shenanigans! {Solved}
- Replies: 2
- Views: 599
Re: Imagebutton Shenanigans!
You have both a mapicon_hover and a mapicon_idle in your GUI folder. Are they both png files? They aren't jpgs or gifs, right? If all of that is true, attach your project to this thread so that people can look at your whole project and see if the error is somewhere else. I found the issue. Your rep...
- Fri Apr 28, 2017 1:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Strange boolean problem with while
- Replies: 3
- Views: 554
Re: Strange boolean problem with while
This may sound stupid, but did you make sure to save your file after switching your while loop to an int from a bool? I've made the mistake myself several times, thinking the changes were made when I had forgotten to hit save, or I saved a different file.
- Fri Apr 28, 2017 12:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Solved} Imagebutton Shenanigans! {Solved}
- Replies: 2
- Views: 599
{Solved} Imagebutton Shenanigans! {Solved}
I was able to get some really helpful answers to my questions yesterday, I'm very close to having my map screen and UI buttons all working. Well, I would be close if I could get these image buttons to work. Here is my screen screen gameui(): frame: xsize 1920 ysize 200 xpos 0 ypos 0 imagebutton auto...