Search found 46 matches
- Thu Apr 27, 2017 8:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I structure in game UI? Separate screen or not?
- Replies: 8
- Views: 766
Re: How do I structure in game UI? Separate screen or not?
I just realized I left out the most important part to imagebuttons; how to position them. You can use xpos/ypos or xalign/yalign or whatever really. I prefer to set up a grid with spacing and let Ren'Py do the rest. Here's an example of a full screen using multiple imagebuttons. Sorry about not tri...
- Thu Apr 27, 2017 8:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I structure in game UI? Separate screen or not?
- Replies: 8
- Views: 766
Re: How do I structure in game UI? Separate screen or not?
The preferred way they handle an UI bar is to put it on its own screen and then show the screen. Doing this is easy, and gives you flexibility. What if you don't want to show the GUI bar during cut scenes? Or during NVL sections? If you have the bar on its own screen, you can easily hide it when yo...
- Thu Apr 27, 2017 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I structure in game UI? Separate screen or not?
- Replies: 8
- Views: 766
Re: How do I structure in game UI? Separate screen or not?
Thanks anywaysImperf3kt wrote:Sorry, I do not.
As I have not yet tinkered with such a function, I am unfamiliar with it.
My best guess would be you could use a screen on a layer, but I couldn't tell you how that is done or even if it is Ioptimised somehow.
- Thu Apr 27, 2017 4:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I structure in game UI? Separate screen or not?
- Replies: 8
- Views: 766
Re: How do I structure in game UI? Separate screen or not?
Thank you Imperfect! I appreciate you taking the time to answer. Do you have any insight on whether to integrate the UI into the main game screen or use an other screen and overlay it?
- Thu Apr 27, 2017 2:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I structure in game UI? Separate screen or not?
- Replies: 8
- Views: 766
How do I structure in game UI? Separate screen or not?
What is the preferred way to handle an in game UI bar? I have a simple bar with a few icons that I want at the top of the screen. Things like the map, inventory, and journal. I was going to create a new screen and display it over the normal game screen but it occurred to me that I could just integra...
- Thu Apr 27, 2017 2:22 pm
- Forum: Development of Ren'Py
- Topic: A few questions on UI and best practices {Please Delete!}
- Replies: 2
- Views: 711
Re: A few questions on UI and best practices
Oh good lord, my mistake, not sure how I missed that. Thanks for the catch!
- Thu Apr 27, 2017 12:38 pm
- Forum: Development of Ren'Py
- Topic: A few questions on UI and best practices {Please Delete!}
- Replies: 2
- Views: 711
A few questions on UI and best practices {Please Delete!}
How do I delete this!
- Thu Apr 20, 2017 3:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Solved}Image indicator on hovered menu items
- Replies: 3
- Views: 347
Re: Image indicator on hovered menu items
I was able to get this working with tooltips. The code is a little ugly but I think that has more to do with my implementation and lack of understanding RenPy's UI methodology. Thanks for the help!
- Wed Apr 19, 2017 2:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Solved}Image indicator on hovered menu items
- Replies: 3
- Views: 347
Re: Image indicator on hovered menu items
I would have never looked at tooltips, so thanks for this. I'll give it a try tonight and see if I can get it working correctly.trooper6 wrote:You are looking for tooltips: https://www.renpy.org/doc/html/screen_a ... l#tooltips
- Wed Apr 19, 2017 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Solved}Image indicator on hovered menu items
- Replies: 3
- Views: 347
{Solved}Image indicator on hovered menu items
I'd like to have a little image next to the main menu choices when hovered. I poked around a bit last night and wasn't sure what the preferred way of doing this is. I'm a C# WPF programmer and I feel like my experience is working against me here because normally I'd just bind this all to a property ...
- Sat Apr 15, 2017 11:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: side image problem
- Replies: 8
- Views: 532
Re: side image problem
Are you missing a define for the daario image? If that is defined did you double check that daario.png is in the images folder?
- Thu Apr 13, 2017 3:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Proper way to add a decorative border to screen.
- Replies: 9
- Views: 2248
Re: Proper way to add a decorative border to screen.
This was EXACTLY what I was looking for! Thanks so much! I knew there had to be a better way to show a layer.Donmai wrote:Hi. Just adding another link here: viewtopic.php?f=8&t=20699
- Tue Apr 11, 2017 2:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Proper way to add a decorative border to screen.
- Replies: 9
- Views: 2248
Re: Proper way to add a decorative border to screen.
Ocelot wrote:Just encase your screen in frame. Or, if top-level construct is window, fixed, or something like that, replace it with frame.
Interesting idea, I'll give it a try this evening and see how it goes! Thank you for the help.
- Tue Apr 11, 2017 1:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Proper way to add a decorative border to screen.
- Replies: 9
- Views: 2248
Re: Proper way to add a decorative border to screen.
Do you want something like this: https://www.renpy.org/doc/html/gui.html#borders It might be, but my understanding is that "Borders" like this are passed into Frames only and that frames are basically just mini windows to hold UI elements. I'm not sure how to take that and apply it to a window/scre...
- Tue Apr 11, 2017 1:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Proper way to add a decorative border to screen.
- Replies: 9
- Views: 2248
Re: Proper way to add a decorative border to screen.
Is it a static border? i.e you wont change it's pattern from the beginning to the end? The simplest would be making a composite image consisting of your BG image + decorative pattern image. This was my gut instinct as well. Out of curiosity is there a programmatic way of doing this? This would give...