Search found 46 matches

by terrordoll
Thu Apr 27, 2017 8:17 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I structure in game UI? Separate screen or not?
Replies: 8
Views: 766

Re: How do I structure in game UI? Separate screen or not?

I just realized I left out the most important part to imagebuttons; how to position them. You can use xpos/ypos or xalign/yalign or whatever really. I prefer to set up a grid with spacing and let Ren'Py do the rest. Here's an example of a full screen using multiple imagebuttons. Sorry about not tri...
by terrordoll
Thu Apr 27, 2017 8:16 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I structure in game UI? Separate screen or not?
Replies: 8
Views: 766

Re: How do I structure in game UI? Separate screen or not?

The preferred way they handle an UI bar is to put it on its own screen and then show the screen. Doing this is easy, and gives you flexibility. What if you don't want to show the GUI bar during cut scenes? Or during NVL sections? If you have the bar on its own screen, you can easily hide it when yo...
by terrordoll
Thu Apr 27, 2017 7:04 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I structure in game UI? Separate screen or not?
Replies: 8
Views: 766

Re: How do I structure in game UI? Separate screen or not?

Imperf3kt wrote:Sorry, I do not.
As I have not yet tinkered with such a function, I am unfamiliar with it.
My best guess would be you could use a screen on a layer, but I couldn't tell you how that is done or even if it is Ioptimised somehow.
Thanks anyways :)
by terrordoll
Thu Apr 27, 2017 4:12 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I structure in game UI? Separate screen or not?
Replies: 8
Views: 766

Re: How do I structure in game UI? Separate screen or not?

Thank you Imperfect! I appreciate you taking the time to answer. Do you have any insight on whether to integrate the UI into the main game screen or use an other screen and overlay it?
by terrordoll
Thu Apr 27, 2017 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I structure in game UI? Separate screen or not?
Replies: 8
Views: 766

How do I structure in game UI? Separate screen or not?

What is the preferred way to handle an in game UI bar? I have a simple bar with a few icons that I want at the top of the screen. Things like the map, inventory, and journal. I was going to create a new screen and display it over the normal game screen but it occurred to me that I could just integra...
by terrordoll
Thu Apr 27, 2017 2:22 pm
Forum: Development of Ren'Py
Topic: A few questions on UI and best practices {Please Delete!}
Replies: 2
Views: 711

Re: A few questions on UI and best practices

Oh good lord, my mistake, not sure how I missed that. Thanks for the catch!
by terrordoll
Thu Apr 20, 2017 3:07 pm
Forum: Ren'Py Questions and Announcements
Topic: {Solved}Image indicator on hovered menu items
Replies: 3
Views: 347

Re: Image indicator on hovered menu items

I was able to get this working with tooltips. The code is a little ugly but I think that has more to do with my implementation and lack of understanding RenPy's UI methodology. Thanks for the help!
by terrordoll
Wed Apr 19, 2017 2:43 pm
Forum: Ren'Py Questions and Announcements
Topic: {Solved}Image indicator on hovered menu items
Replies: 3
Views: 347

Re: Image indicator on hovered menu items

trooper6 wrote:You are looking for tooltips: https://www.renpy.org/doc/html/screen_a ... l#tooltips
I would have never looked at tooltips, so thanks for this. I'll give it a try tonight and see if I can get it working correctly.
by terrordoll
Wed Apr 19, 2017 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: {Solved}Image indicator on hovered menu items
Replies: 3
Views: 347

{Solved}Image indicator on hovered menu items

I'd like to have a little image next to the main menu choices when hovered. I poked around a bit last night and wasn't sure what the preferred way of doing this is. I'm a C# WPF programmer and I feel like my experience is working against me here because normally I'd just bind this all to a property ...
by terrordoll
Sat Apr 15, 2017 11:19 pm
Forum: Ren'Py Questions and Announcements
Topic: side image problem
Replies: 8
Views: 532

Re: side image problem

Are you missing a define for the daario image? If that is defined did you double check that daario.png is in the images folder?
by terrordoll
Thu Apr 13, 2017 3:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Proper way to add a decorative border to screen.
Replies: 9
Views: 2248

Re: Proper way to add a decorative border to screen.

Donmai wrote:Hi. Just adding another link here: viewtopic.php?f=8&t=20699
This was EXACTLY what I was looking for! Thanks so much! I knew there had to be a better way to show a layer.
by terrordoll
Tue Apr 11, 2017 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Proper way to add a decorative border to screen.
Replies: 9
Views: 2248

Re: Proper way to add a decorative border to screen.

Ocelot wrote:Just encase your screen in frame. Or, if top-level construct is window, fixed, or something like that, replace it with frame.

Interesting idea, I'll give it a try this evening and see how it goes! Thank you for the help.
by terrordoll
Tue Apr 11, 2017 1:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Proper way to add a decorative border to screen.
Replies: 9
Views: 2248

Re: Proper way to add a decorative border to screen.

Do you want something like this: https://www.renpy.org/doc/html/gui.html#borders It might be, but my understanding is that "Borders" like this are passed into Frames only and that frames are basically just mini windows to hold UI elements. I'm not sure how to take that and apply it to a window/scre...
by terrordoll
Tue Apr 11, 2017 1:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Proper way to add a decorative border to screen.
Replies: 9
Views: 2248

Re: Proper way to add a decorative border to screen.

Is it a static border? i.e you wont change it's pattern from the beginning to the end? The simplest would be making a composite image consisting of your BG image + decorative pattern image. This was my gut instinct as well. Out of curiosity is there a programmatic way of doing this? This would give...