Search found 98 matches

by duanemoody
Tue Dec 07, 2010 10:48 am
Forum: Ren'Py Questions and Announcements
Topic: Need to turn antialiasing off for text
Replies: 1
Views: 357

Need to turn antialiasing off for text

I'm doing something ... retro and it involves aliased text. In Japanese. So I'm kind of unsure which bitmap font format to use here considering the number of glyphs. I attempted to patch text.py to set aliasing=false but the result is that bold text looks hollow in textboxes and regular text looks w...
by duanemoody
Mon Nov 29, 2010 6:30 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 532
Views: 225153

Re: Ren'Py Gripes

Explanation: I hit project edit button, Renpy opens JEditor in a new window with tabs (buffers) for each game (.rpy) file. I edit, save, and run. There is an error and RenPy creates traceback.txt and opens it and everything else in a *NEW* JEditor window. Now I have to close the previous window, le...
by duanemoody
Mon Aug 09, 2010 2:26 pm
Forum: Creator Discussion
Topic: NovelStream: Revolutionary visual novel platform
Replies: 107
Views: 12107

Re: NovelStream: Revolutionary visual novel platform

I had no idea Crescendo was a VN about RealPlayer.
Screenshot_1.png
by duanemoody
Sun Aug 01, 2010 1:07 am
Forum: Ren'Py Questions and Announcements
Topic: Umineko burst effect
Replies: 6
Views: 1712

Re: Umineko burst effect

Spoiler-free. The following is an educated guess taken from rewatching screen recordings and reading Uncle Mion's own documentation for ONScripter. Thanks in advance to anyone knowledgeable enough to correct me. The effect is named 'breakup' in ONScripter. As a bit of background, in NScripter compat...
by duanemoody
Fri Jun 11, 2010 10:17 pm
Forum: Development of Ren'Py
Topic: 6.11 Development
Replies: 96
Views: 9128

Re: 6.11 Development

Hey Tom! When my eroge ZOMBIE SLUTS FROM MARS crashes on someone else's computer, would it be too much of an inconvenience for the traceback not to report my entire hard drive name, user account name, and path? HEY KIDS: BONUS FUN TIME put any Ren'Py eroge (any platform) into your dev folder and lin...
by duanemoody
Tue May 18, 2010 7:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Seperate Fonts Per Character
Replies: 5
Views: 2094

Re: Seperate Fonts Per Character

If all you're aiming for is having a character speak in dingbats, most of them were incorporated into unicode and therefore are likely to appear in the default font Ren'Py uses (Vera Sans).
by duanemoody
Sat May 01, 2010 12:52 pm
Forum: Ren'Py Questions and Announcements
Topic: New Ren'Py Stand-Alone code editor
Replies: 25
Views: 3389

Re: New Ren'Py Stand-Alone code editor

I recognize that this is probably leveraging Windows development tools and/or .NET, but will it be open sourced to at least allow for the possibility of ports?
by duanemoody
Fri Apr 30, 2010 1:41 pm
Forum: Development of Ren'Py
Topic: Default Backgrounds
Replies: 28
Views: 2496

Default Backgrounds

Will backgrounds that do not exactly match window dimensions continue to leave ghosts, or will the new code actually clean up after itself?
by duanemoody
Fri Apr 30, 2010 1:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Naming your own character? (I have another related question)
Replies: 16
Views: 1667

Re: Naming your own character?

Disclaimer: I haven't tried this.

In init.rpy:

Code: Select all

$ player_name = "You"
$ Player = Character('player_name', dynamic=True)
In the game script:

Code: Select all

$ player_name = renpy.input("What is your name?", "You", length=20)
"You" is the default value if the input is left blank.
by duanemoody
Wed Apr 07, 2010 11:23 am
Forum: Creator Discussion
Topic: Side Image (and anomalous problem)
Replies: 9
Views: 1688

Re: Side Image (and anomalous problem)

I don't know why Ren'Py doesn't default to putting a solid black image behind everything, instead doing this pretend-black that doesn't clear properly, but that's the way it is. Speed. Putting those black pixels on the screen would take time, and in most cases, that would be wasted time. If you wro...
by duanemoody
Sun Mar 21, 2010 1:33 pm
Forum: General Discussion
Topic: syntax highlighter for PHPbb boards
Replies: 0
Views: 309

syntax highlighter for PHPbb boards

http://www.phpbbstyles.co.uk/info/viewt ... p?f=6&t=39

If Tom were willing to implement this I'd provide the GeShi syntax file for Ren'Py.
by duanemoody
Sat Mar 20, 2010 5:45 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.10.2 Released
Replies: 43
Views: 4655

Re: Ren'Py 6.10.2 Released

Here's one bug that's definite. If you attempt to edit the current line of the script of the tutorial game with Shift-E, whatever editor you use will try to open a file that doesn't exist because the path is incorrect (either defaulting as above to the editor's own directory, or if you apply the sam...
by duanemoody
Fri Mar 19, 2010 7:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.10.2 Released
Replies: 43
Views: 4655

Re: Ren'Py 6.10.2 Released

Here's one which may or may not be an error, because I can't tell what the root cause is. I was making a custom Editra.editor.py file when I noticed that it was incapable of passing error/traceback/lint files to the custom editor. When I started searching through the code that launches these three f...