Search found 11 matches
- Sun Jun 04, 2017 1:39 am
- Forum: Demos & Beta Testing
- Topic: Alabaster Gardens [VERY EARLY DEMO] (SoL/Existential Horror)
- Replies: 1
- Views: 777
Alabaster Gardens [VERY EARLY DEMO] (SoL/Existential Horror)
Hello! Welcome to the Alabaster Gardens. A small village where everyone lives with a purpose! https://1drv.ms/u/s!AlaMjgDPsW1O-zsTtDAYtnif-dlv This game is... Strange. I can't really define what it is I created, since it doesn't fit into any particular genre. I don't even know if it has any audience...
- Sat May 27, 2017 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game won't run. Traceback tells me nothing. Please help.
- Replies: 2
- Views: 1118
Re: Game won't run. Traceback tells me nothing. Please help.
Yeah, that seemed to be the problem. In case anyone encounters the same problem, let me explain what to do in greater detail. Basically, I renamed day2.rpy to days.rpy, even though day2.rpy had already been compiled. For this reason, the game directory contained day2.rpyc and days.rpyc, which had th...
- Fri May 26, 2017 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game won't run. Traceback tells me nothing. Please help.
- Replies: 2
- Views: 1118
Game won't run. Traceback tells me nothing. Please help.
So I was working on my game and it just randomly decided to stop working. Here's the error message: I'm sorry, but an uncaught exception occurred. After initialization, but before game start. File "renpy/common/00voice.rpy", line 360, in voice_interact if _menu: NameError: global name '_menu' is not...
- Sun Apr 30, 2017 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL breaks upon fast forwarding.
- Replies: 8
- Views: 738
Re: ATL breaks upon fast forwarding.
Thank you! That will make it work much better.
- Sun Apr 30, 2017 1:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: ATL breaks upon fast forwarding.
- Replies: 8
- Views: 738
Re: ATL breaks upon fast forwarding.
Ok, so to be very clear, this is the result I want: I want to have 4 defined positions, right_front, right_back, left_back, and left_front. I also want to have some extra transforms named ybounce and xshake, which add some visual flair to the dialogue. When a character is first shown at one of the 4...
- Sat Apr 29, 2017 7:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL breaks upon fast forwarding.
- Replies: 8
- Views: 738
Re: ATL breaks upon fast forwarding.
That usually be a problem with the second animation doesn't set the initial position of the ATL. For example: show spriteA neutral: xalign -0.2 easein 0.5 xalign 0.0 "Some text here." show spriteA smile: easein 0.5 xalign 1.0 This will cause an issue, where the first animation play half way through...
- Fri Apr 28, 2017 11:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL breaks upon fast forwarding.
- Replies: 8
- Views: 738
Re: ATL breaks upon fast forwarding.
Could you give more detail of how is it broken? The expectation how it should work, and what do you get instead. Currently, all I can get from the post is that it's "broken". More example of how do you use transform in "label" would be great. I have tested out the transform code you posted above an...
- Fri Apr 28, 2017 7:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL breaks upon fast forwarding.
- Replies: 8
- Views: 738
ATL breaks upon fast forwarding.
I've been having a ton of issues with ATL but most significantly, it seems to completely break whenever the user tries to use the fast forward functionality. Basically, I have a set of defined transforms that place the characters onscreen with a dissolve and an ease. However, I've been having a ton ...
- Thu Apr 27, 2017 1:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game slows down when sound plays?
- Replies: 5
- Views: 761
Re: Game slows down when sound plays?
Yeah, here is a link for the current version: https://1drv.ms/u/s!AlaMjgDPsW1O4V0JkebU-_uw4-7rPyTom wrote:Can you put together a demo so I can see what's blocking?
- Wed Apr 26, 2017 6:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game slows down when sound plays?
- Replies: 5
- Views: 761
Re: Game slows down when sound plays?
It still runs slowly. I tried the nightly build too and the problem is the same. I feel like it has to do with the fact that it's trying to load the file over and over again.PyTom wrote:Are you on the latest Ren'Py? There was an issue with this a while back, but it should be fixed now.
- Wed Apr 26, 2017 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game slows down when sound plays?
- Replies: 5
- Views: 761
Game slows down when sound plays?
Hi. I'm working on a new VN and I really want to give the user some kind of audio feedback when the characters are speaking (IE bleeps). I know it's not really common practice to do so, but I think it can be used to great effect depending on the game. Anyways, I have a sound layer that plays a short...