Search found 122 matches
- Tue Apr 10, 2018 4:17 pm
- Forum: Personal Art Threads
- Topic: How to improve the logo?
- Replies: 7
- Views: 1579
Re: How to improve the logo?
So something like this: https://imgur.com/8k8JDGX.png I would recommend it if you have a busy background. If you reserve a blank space on the title screen for the logo, however, you won't need many effects outside of a glow or a drop shadow. The reason I suggested chunky fonts was because the hand/h...
- Tue Apr 10, 2018 12:49 am
- Forum: Personal Art Threads
- Topic: How to improve the logo?
- Replies: 7
- Views: 1579
Re: How to improve the logo?
Here are a list of suggestions I have you can pick and choose from: Keep the look consistent with the texture/color of the hand (teal text, no outlines) Choose a thick, chunky font for the text Take out the dark outer outline and just use the drop shadow. Simplify the top and bottom edges of the thi...
- Sat Mar 17, 2018 4:00 am
- Forum: Creator Discussion
- Topic: [Dating sim questions] Would you date a partner who doesn't put you as their first?
- Replies: 16
- Views: 3258
Re: [Dating sim questions] Would you date a partner who doesn't put you as their first?
If I knew I would never be the first priority for me SO, whether or not it's for a good reason like ailing parents, I would end the relationship. I'm not so magnanimous that I would be OK with sharing an SO's schedule and mental and emotional energy (basically, I'm the worst candidate for a poly rel...
- Sat Mar 10, 2018 2:48 am
- Forum: Asset Creation: Writing
- Topic: Best way to write a story starting from the "middle"?
- Replies: 5
- Views: 1141
Re: Best way to write a story starting from the "middle"?
There's a lot of good points here, so I'll leave this list of Pixar's 22 Rules of Storytelling here: https://www.aerogrammestudio.com/2013/0 ... rytelling/
I think it will help you to figure out a process in trimming down/figuring out what to do with what you've got.
I think it will help you to figure out a process in trimming down/figuring out what to do with what you've got.
- Fri Dec 08, 2017 4:53 pm
- Forum: Creator Discussion
- Topic: Is this idea STUPID?! // Let's share Visual Novel marketing ideas
- Replies: 11
- Views: 1628
Re: Is this idea STUPID?! // Let's share Visual Novel marketing ideas
Here's another marketing campaign that used Nazi imagery: https://www.npr.org/sections/thetwo-way/2015/11/25/457410075/new-york-subway-pulls-nazi-themed-ads-for-new-show-the-man-in-the-high-castle In general, it's a terrible idea to put Nazi imagery in marketing. You're trying to reach out to the ge...
- Sun Dec 03, 2017 2:03 am
- Forum: Asset Creation: Art
- Topic: How to Draw Panoramic Rooms?
- Replies: 5
- Views: 2262
Re: How to Draw Panoramic Rooms?
I made an animated GIF in how I would approach the scene to minimize warping: https://i.imgur.com/vPuuyzR.gif Basically, rather than curving toward a vanishing point, it would go straight to it. Or in the case of the middle windows, I would straighten out the lines to run parallel to the horizon lin...
- Sat Dec 02, 2017 4:23 pm
- Forum: We are a Free Project looking for Partners
- Topic: Fate's Flame: (Closed)
- Replies: 1
- Views: 431
Re: Fate's Flame: Seeking Background Artist
I would like to try my hand at backgrounds again, if you're OK with me (again ^^; ).
- Sat Nov 25, 2017 1:10 am
- Forum: Asset Creation: Art
- Topic: How to Draw Panoramic Rooms?
- Replies: 5
- Views: 2262
Re: How to Draw Panoramic Rooms?
For a panoramic background, you can have as many vanishing points as you like, but the horizon line cannot change. So here's an example of a background that's extended to be more panoramic: https://i.imgur.com/rcaVaI0.jpg If you want to extend it further, you can round the point where the wall gets ...
- Fri Nov 17, 2017 7:01 pm
- Forum: Creator Discussion
- Topic: What Do YOU Prefer When Playing a VN?
- Replies: 34
- Views: 3810
Re: What Do YOU Prefer When Playing a VN?
That is really interesting, and I never thought about Mulan in that way. But to play devil's advocate, a lot of things in Mulan never could have actually happened. [...] Most movies and stories have a lot of things that could never happen, or are extremely unlikely to ever happen in them. That's wh...
- Fri Nov 17, 2017 6:10 am
- Forum: Creator Discussion
- Topic: What Do YOU Prefer When Playing a VN?
- Replies: 34
- Views: 3810
Re: What Do YOU Prefer When Playing a VN?
1. "I think it would be incredibly difficult for someone who has only lived in one culture their entire life to be able to erase their cultural upbringing in their writing." I'm sure the hard part is adopting another culture more than erasing the one you have. (Take it from me: I'm as uncultured as...
- Wed Nov 15, 2017 9:25 pm
- Forum: Creator Discussion
- Topic: What Do YOU Prefer When Playing a VN?
- Replies: 34
- Views: 3810
Re: What Do YOU Prefer When Playing a VN?
1. What if they write the characters much like how the anime industry writes their characters? (i.e. a blend of Western and Eastern traits) I can suspend my disbelief much more if the stories are written in a fantasy setting. That said, I think it would be incredibly difficult for someone who has o...
- Tue Nov 14, 2017 6:45 pm
- Forum: Creator Discussion
- Topic: What Do YOU Prefer When Playing a VN?
- Replies: 34
- Views: 3810
Re: What Do YOU Prefer When Playing a VN?
1. Do you prefer if the setting is in Japan or the West (America, Italy, UK, etc.) If a person sets their story in an Asian country, it bothers me if the characters are written as if they were American. I assume that a good number of Western people don't mind or notice, which is expected. But I kno...
- Tue Nov 14, 2017 2:30 am
- Forum: Creator Discussion
- Topic: Monetization on mobile?
- Replies: 4
- Views: 1614
Re: Monetization on mobile?
I've seen Capcom's Phoenix Wright series go for $0.99 for the initial download and around $20 for the full game. Other monetization methods include unlocking portions with consumable items or using (paid) items to unlock certain branches/choices. On adjustments for mobile: If you sell it on the Appl...
- Fri Nov 03, 2017 6:09 pm
- Forum: Creator Discussion
- Topic: What to keep in mind for mobile vn's?
- Replies: 4
- Views: 1216
Re: What to keep in mind for mobile vn's?
There's plenty of apps that forces a user to use a specific aspect ratio. I think whatever you choose, there's enough precedent that it shouldn't be too much of a problem (also designing a UI for both landscape and portrait mode is more work to give options to people who, for the most part, won't mi...
- Mon Oct 23, 2017 6:44 pm
- Forum: Asset Creation: Art
- Topic: This style for a visual novel?
- Replies: 17
- Views: 4939
Re: This style for a visual novel?
Well, it's a unique style that isn't seen too much in visual novels. The artist hasn't worked on/for a visual novel before either. I was just debating go with this style/artist or trying something closer to an anime style. Ah, the age old problem of following conventional genre standards vs. taking...