Search found 409 matches

by ComputerArt.Club
Sat Jul 13, 2019 11:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Defining and calling custom functions in game and screens
Replies: 6
Views: 442

[Solved] Defining and calling custom functions in game and screens

I have a lot of repetition in my games, and to reduce the code and make things more efficient and make it easier to change large sections at once, I would like to learn how to do functions in game and in screens. For example I'd like to make a function here with say, two or three arguments, that wou...
by ComputerArt.Club
Thu Jul 04, 2019 9:58 am
Forum: Asset Creation: Writing
Topic: Good story but decent art
Replies: 14
Views: 2475

Re: Good story but decent art

I think visuals are important for first impressions before you download, that is they make people want to download your game. It may be more difficult to prove you have great writing in a game just based on the landing page. Illustrations can be simple, they don't need to be complex, but the more in...
by ComputerArt.Club
Thu Jul 04, 2019 9:21 am
Forum: Completed Games
Topic: Agent of Love [GxB] IOS/Android/PC/Mac Josei, Romance, Mystery, Drama, Commercial
Replies: 85
Views: 19010

Re: Agent of Love [GxB] IOS/Android/PC Josei, Romance, Mystery, Drama, Commercial

I am experimenting with exporting for iOS now, though there were many challenges for me as I don't have a mac myself. Gradually finding ways to do it, finally got Xcode running today though... now I have to figure it out. How did your iOS app and app development work out for you? Were there any mate...
by ComputerArt.Club
Tue Jul 02, 2019 11:15 am
Forum: Ren'Py Cookbook
Topic: Tool: Converting normal story text into renpy text.
Replies: 2
Views: 486

Re: Tool: Converting normal story text into renpy text.

Wow! Great work! This looks really useful! I have plenty of domains, but I just got rid of my hosting plans as I tend to use Blogger and Google Sites recently. I am sure someone here must have their own server or hosting and perhaps some idea of how to run your script on a website. Maybe someday I s...
by ComputerArt.Club
Mon Jul 01, 2019 10:32 am
Forum: Ren'Py Questions and Announcements
Topic: [solved]Change characters per second based on language
Replies: 3
Views: 388

Re: Change characters per second based on language

None would (if it works) be Capitalized, though I suspect the parser makes it a string I would approach the problem from a step higher tbh... brief pseudo-code default language_cps = { # current, maximum None : [ 15, 200 ], 'chinese' : [ 4, 15 ], ## etc } # bit where you select a language textbutto...
by ComputerArt.Club
Mon Jul 01, 2019 6:30 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.3.1 Released
Replies: 3
Views: 5866

Re: Ren'Py 7.3.1 Released

Thank you for your continued hard work PyTom!
by ComputerArt.Club
Mon Jul 01, 2019 4:25 am
Forum: Ren'Py Questions and Announcements
Topic: [solved]Change characters per second based on language
Replies: 3
Views: 388

Re: Change characters per second based on language

OK, so I have fixed the problem and created a new one. translate chinese python: preferences.text_cps = 4 Fixes the speed for Chinese and Japanese, and I can set them both independently, but once I change English is also affected. Since English is the default language, I need to figure out how to ge...
by ComputerArt.Club
Mon Jul 01, 2019 4:02 am
Forum: Ren'Py Questions and Announcements
Topic: [solved]Change characters per second based on language
Replies: 3
Views: 388

[solved]Change characters per second based on language

Aside from going into every single line of text and manually setting the CPS for each, is there anyway of changing the CPS separately for each language. The problem I am running into now is that I Japanese and Chinese are should have a much lower CPS than English, especially as I am trying to get it...
by ComputerArt.Club
Mon Jul 01, 2019 3:51 am
Forum: Works in Progress
Topic: Synergia [GxG] [Cyberpunk] [Romance] [Kickstarter]
Replies: 40
Views: 6612

Re: Synergia [GxG] [Cyberpunk] [Romance] [Demo]

Good to see progress is being made! It looks like it is all coming together nicely! I will give this a try soon. :)
by ComputerArt.Club
Tue Jun 04, 2019 11:09 am
Forum: General Discussion
Topic: Is Lemmesoft Dying
Replies: 32
Views: 2356

Re: Is Lemmesoft Dying

I also help to run and set up a Renpy Facebook group, and I really like that for the ease of posting images, videos and rich links. When ever I want to post images here it is a real pain, I have to resize them, upload to Google Photos, and use a website to individually convert the Google photos lin...
by ComputerArt.Club
Tue Jun 04, 2019 10:57 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with play voice and queue voice with translation
Replies: 7
Views: 588

Re: Issue with play voice and queue voice with translation

Hmm. Might be a bug, honestly, but it seems to work fine if you add _() around the string: e.g., voice _("blahblah.ogg") Thanks for your time and help and thanks for the tip about the _(), indeed I think I had issues with screens before when I didn't add brackets. Right now the plain old voice tag ...
by ComputerArt.Club
Tue Jun 04, 2019 12:48 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with play voice and queue voice with translation
Replies: 7
Views: 588

Re: Issue with play voice and queue voice with translation

Something that would help address this same issue, there are also a few images that I would ideally change for translations because they are text based. Perhaps if I could get identifier codes for every line I would be able to replace those images/lines of code with: translate japanese labelname_IDC...
by ComputerArt.Club
Mon Jun 03, 2019 12:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Issue with play voice and queue voice with translation
Replies: 7
Views: 588

Re: issue with play voice and queue voice with translation

ugly ugly ugly workaround: Main code: label win: queue voice "well done.ogg" voice "well done.ogg" The second voice one doesn't get played in the English version for whatever reason started this whole problem (the preceding play sound file command perhaps?), but is translated and passed onto Japanes...
by ComputerArt.Club
Mon Jun 03, 2019 11:45 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with play voice and queue voice with translation
Replies: 7
Views: 588

Issue with play voice and queue voice with translation

Hi all, I am trying to fix a bug in a translation of a game, it is a label that is called to frequently that plays a voice file. Unfortunately, when the voiced part is just coded as: voice "filename.ogg" It shows up in the translation file but it doesn't play for either the original or the translate...