Search found 3843 matches

by papillon
Mon Nov 25, 2019 11:19 am
Forum: Works in Progress
Topic: Magical Diary: Wolf Hall [Sim/RPG] [BxG/B] - Launching on Steam February 17th!
Replies: 33
Views: 5062

Re: Magical Diary: Wolf Hall [Sim/RPG] [BxG/B] - Kickstarter Successful!

I don't update here often (most update logs are posted on the itch page ) but speaking of CGs, we've recently been adding chibi-style CGs for some of the more light-hearted game events, similar to what was done in A Little Lily Princess. campaign.jpg Story-progress-wise, the patches available to peo...
by papillon
Fri Nov 22, 2019 8:03 am
Forum: Ren'Py Questions and Announcements
Topic: Seeking tips and tutorials for dating sim
Replies: 4
Views: 452

Re: Seeking tips and tutorials for dating sim

Well, first off, what kind of thing do you want to write, gamewise? Leaping too quickly to an example can cripple your design sometimes because you don't know what is and isn't important or how to fix anything that isn't working (and as you know, guides quickly become outdated, unless you get the ve...
by papillon
Thu Nov 21, 2019 3:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Game keeps starting for no reason.
Replies: 4
Views: 357

Re: Game keeps starting for no reason.

Some basic troubleshooting steps. If your code is doing something for no reason whatsoever that you can see, attempt to isolate where the strange behavior is happening. When something really crazy is going on I often find it handy to put in a ton of say statements so that I'm stepping through every ...
by papillon
Thu Nov 21, 2019 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Centered text on Custom Choice Menu
Replies: 7
Views: 688

Re: Centered text on Custom Choice Menu

Have you tried tinkering with the gui.choice_button_borders settings? Adjusting the borders may allow you to push the contents around a bit.

(Slightly hacky solution, but to do better I'd want to actually have your code and art to tinker with)
by papillon
Mon Nov 18, 2019 7:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Disable ctc on splashscreen
Replies: 4
Views: 462

Re: Disable ctc on splashscreen

Hard pauses will prevent clickthroughs, but should be used very sparingly because they make players angry. An extremely brief hard pause to make sure someone hasn't double-clicked by accident, fine. Making people sit through thirty seconds of unskippable logo splashscreens, though, people are just ...
by papillon
Mon Nov 18, 2019 7:33 pm
Forum: Ren'Py Questions and Announcements
Topic: imagemap method of GUI
Replies: 3
Views: 468

Re: imagemap method of GUI

Personally I end up with a ton of different old versions of RenPy installed for various reasons. The easy way to get older versions of those files is to download an older RenPy installer, I'm pretty sure they're still available. I can't answer questions about imagemaps because I'm always so sad that...
by papillon
Wed Nov 13, 2019 5:19 pm
Forum: Creator Discussion
Topic: A controversial question (love interest that look 15 when they're 22)
Replies: 19
Views: 4050

Re: A controversial question (love interest that look 15 when they're 22)

It's not illegal, but it IS controversial, in the sense that it can create controversy for your game, since some people will object and complain about it.
by papillon
Wed Nov 13, 2019 5:17 pm
Forum: Creator Discussion
Topic: Where can I post this?
Replies: 4
Views: 1769

Re: Where can I post this?

Okay. There's not a whole lot of market for that (I have bought such a project once, it does happen, but it's not common) so I don't think there really is an official right place to post. Option 1: Post in the 'Other' subforum in services for hire. Pros: anyone looking there is more likely to be a s...
by papillon
Mon Nov 11, 2019 10:40 am
Forum: Ren'Py Questions and Announcements
Topic: Change the position of the Back button
Replies: 12
Views: 875

Re: Change the position of the Back button

Sorry, it is difficult to explain code situations with a slight language barrier. I'm having trouble understanding what you mean, exactly. I can see that the text is misaligned in the screenshot that you've posted, but I can't see what that screenshot is meant to be of, or what code is drawing it. Y...
by papillon
Sun Nov 10, 2019 5:07 pm
Forum: Creator Discussion
Topic: Where can I post this?
Replies: 4
Views: 1769

Re: Where can I post this?

Selling off in what way? Is the game finished and you're selling the finished project, or are you trying to actually sell the rights to a project in development to get someone else to finish it, or what?
by papillon
Sat Nov 09, 2019 8:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Character name blinking with each new line of dialogue
Replies: 5
Views: 483

Re: Character name blinking with each new line of dialogue

Unfortunately the solutions for this problem that I'm personally aware of are rather complicated and probably not where you want to go for your first VN. If you can master ATL, you can build custom animations for changing between expressions which will run while the text is being displayed. Therefor...
by papillon
Sat Nov 09, 2019 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Change the position of the Back button
Replies: 12
Views: 875

Re: Change the position of the Back button

Hello, I had a problem, I placed the text next to the main menu, but it looks uneven in the mobile version, how can I fix it and attach it to the menu? What code are you currently using? What does it currently look like, and what do you want it to look like? RIght now, when you say you "placed the ...
by papillon
Sat Nov 09, 2019 3:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Character name blinking with each new line of dialogue
Replies: 5
Views: 483

Re: Character name blinking with each new line of dialogue

I'm confused, are the say/who windows tied with the in-game sprites, or are they separate? They are separate. However, you're using a transition to change your sprite. During that transition, no say text is being shown, so the name blinks out of existence. If you remove the 'with qd' from your spri...
by papillon
Sat Nov 09, 2019 3:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to set the python calendar to a specific time mid game
Replies: 7
Views: 538

Re: Is there a way to set the python calendar to a specific time mid game

It's possible to specify a new date, but at that point, why are you using someone's code that is entirely designed for moving forward by increments? You could just use your own date variable and set it whenever you wanted. You don't need a GameTime object to have a date. You can set it to anything y...
by papillon
Sat Nov 09, 2019 7:44 am
Forum: Completed Games
Topic: Legend of Everything [Fantasy][Sci-Fi][Isekai][Comedy][Now Available on Steam!]
Replies: 2
Views: 973

Re: Legend of Everything [Fantasy][Sci-Fi][Isekai][Comedy][Now Available on Steam!]

Since Electra is looking for a heroine, is there any hint of yuri romance here?