Search found 330 matches

by DrakeNavarone
Wed Dec 27, 2006 1:08 am
Forum: Completed Games
Topic: Senior Year
Replies: 86
Views: 36111

I managed to play through all the branches. It was a nice little story. The story didn't really take as long as advertised (maybe about an hour and half tops). The voices were good, so I just couldn't cut them off... On that note, congratulations on releasing a fully voiced game!! Isn't this the fir...
by DrakeNavarone
Sat Dec 23, 2006 12:20 pm
Forum: Anime, Games, and Japan
Topic: Kanon remake
Replies: 15
Views: 4649

A nice break from the celebration of cuteness and moe~ kanon usually is. Mai was just beautiful. This is my favorite episode so far.
by DrakeNavarone
Fri Dec 22, 2006 9:43 pm
Forum: Creator Discussion
Topic: What if they're a loser?
Replies: 11
Views: 1899

I myself am an NHK fan, so I'd definitely play it. I do agree with monele that sometimes Satou (the main character) is just too unbelievably stupid, but even the other characters, while having more sense, aren't that much better off, and they really make the show shine (Yamazaki is the best, hands d...
by DrakeNavarone
Mon Dec 18, 2006 10:39 pm
Forum: Anime, Games, and Japan
Topic: The Melancholy of Haruhi Suzumiya
Replies: 101
Views: 23572

http://www.asosbrigade.com Not much there yet, but even that little is already getting attention on sites like Anime News Network and Anime On DVD. Who knows if it's official or not, but ANN is apparently advertising SHnY and someone mentioned that Chris Beverage (Anime on DVD webmaster) knows more...
by DrakeNavarone
Fri Dec 15, 2006 10:22 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.6.5 Released
Replies: 6
Views: 1442

who_suffix still seems to default to ':' instead of an empty string.
by DrakeNavarone
Wed Dec 13, 2006 10:08 am
Forum: Anime, Games, and Japan
Topic: Higurashi no Naku Koro ni
Replies: 38
Views: 8578

http://zettai.makenaidesuwayo.com/ for the translation project. They just recently finished chapter 3 of Minagoroshi.

A second season was just announced for the anime. I can't think of a show that needs one more than Higurashi...
by DrakeNavarone
Mon Dec 11, 2006 3:26 pm
Forum: Creator Discussion
Topic: Superdoll feasibility
Replies: 43
Views: 7257

What?! No Oyashiro-mode?! Setting the psychotic aside, you should try to include: 1) The evil grin - the malicious sneer that always spells trouble for the protagonist 2) The haughty laugh - when they just have to rub it in your face... Absolute necessities for the tsundere archetype, which seems to...
by DrakeNavarone
Tue Dec 05, 2006 11:48 am
Forum: Ren'Py Questions and Announcements
Topic: Randomly changing backgrounds and code optimization
Replies: 16
Views: 2668

DaFool, this is what you were trying to do, I think (and you don't need to use bg when naming backgrounds...) init: $ coffeehouse = "coffee_a.jpg" image coffee_background = DynamicDisplayable("coffeehouse") label morningcoffee: scene bg black "Caffefaine Coffee Shop - 9:00AM" $ choice = renpy.random...
by DrakeNavarone
Fri Dec 01, 2006 5:29 pm
Forum: Ideas
Topic: Wedding Vows (Calling for artists again!)
Replies: 60
Views: 12437

Wow. A great idea masterfully executed. The story alone was enjoyable enough, but build-your-own-story aspect of it is great, too. At first, I likened it to a puzzle, but playing it a second time, I find it's more like Lego pieces. After all, puzzle pieces only fit together a certain way, and even t...
by DrakeNavarone
Fri Dec 01, 2006 2:11 pm
Forum: Anime, Games, and Japan
Topic: Welcome to the NHK!
Replies: 8
Views: 2406

Now I mentioned before I was more of an entertainer mentality. Maybe this really pushes one to become more of the artist mentality. So a game gets viewed by less than 100 people, so what? As long as you did your best to get the message out. I still think that an entertainer mentality is just as val...
by DrakeNavarone
Thu Nov 30, 2006 9:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Menus
Replies: 11
Views: 1626

if you don't want the save/load screens at all init: # Gets rid of the load screen first, then the save screen $ config.game_menu.pop(4) $ config.game_menu.pop(3) # Changes the screen the player first visits when he accesses # the game menu (the default is the save screen, but we're # removing that,...
by DrakeNavarone
Thu Nov 30, 2006 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Menus
Replies: 11
Views: 1626

I just tested it, and it does work. The gm_root variable changes style.gm_root.background in common\theme.rpy, so it all points back to the same variable. In regards to the two init blocks, the one in options.rpy has a priority of -1, while the one I gave defaults to 0. So the init block in options....
by DrakeNavarone
Thu Nov 30, 2006 1:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Menus
Replies: 11
Views: 1626

Code: Select all

init:
    $ style.gm_root.background = "game_menu.png"
Just replace game_menu.png with the name of whatever image you want as your background.
by DrakeNavarone
Tue Nov 28, 2006 11:07 am
Forum: Ren'Py Questions and Announcements
Topic: Custom Menus
Replies: 11
Views: 1626

If you want to modify the "Start Game", "Quit", you'll need to edit the menu.rpy (or was it gamemenu.rpy), but that's a common/generic script so we don't recommend it, especially if it makes the menu more confusing. Actually, all you need to do is edit config.main_menu. The defaults cut right out f...
by DrakeNavarone
Tue Nov 28, 2006 10:02 am
Forum: Creator Discussion
Topic: Replayability
Replies: 38
Views: 4916

Clearing a path with one character gives you just enough information about another character to make you want to pursue her out of curiosity. I think this is a bit of an understatement. After getting Hisui's True end (when Kohaku gets promoted to greatest character in the whole game!), I almost did...