Search found 169 matches

by mikolajspy
Sun Feb 11, 2018 7:04 am
Forum: Creator Discussion
Topic: Narration, Dialogue, and GUI Design
Replies: 4
Views: 808

Re: Narration, Dialogue, and GUI Design

You can also try doing descriptions in italics in ADV, that's what I did and I didn't heard complaints yet.
by mikolajspy
Tue Jan 23, 2018 5:11 pm
Forum: Personal Art Threads
Topic: Is my character art good enough? (please critique)
Replies: 36
Views: 3616

Re: Is my character art good enough? (please critique)

just wanted to say I like the trees in the Earth-chan picture Actually, the trees in that image are just default "brush" asset from Clip Studio Paint :( I'll have to start drawing nature on my own one day... In the latest picture, the shading on the thighs is really nice and the hair looks flowy - ...
by mikolajspy
Sat Jan 20, 2018 6:57 pm
Forum: Personal Art Threads
Topic: Is my character art good enough? (please critique)
Replies: 36
Views: 3616

Re: Is my character art good enough? (please critique)

Another coloring/shading practice.
20.jpg
by mikolajspy
Sun Jan 14, 2018 12:22 pm
Forum: Creator Discussion
Topic: Could this kind of project work as a VN?
Replies: 14
Views: 1165

Re: Could this kind of project work as a VN?

If you just want to tell a story and don't need special mechanics, go for VN. Image, audio, choices, endings - checked. If that's all you need. I think that kind of story can definitely be told as Visual Novel. Don't throw VNs into "simple anime for adults" category. Art style is just a matter of pe...
by mikolajspy
Wed Jan 10, 2018 11:12 am
Forum: Creator Discussion
Topic: How many endings are enough?
Replies: 8
Views: 1000

Re: How many endings are enough?

I agree that many endings are totally not important. At first I didn't make reserach about that and ended up overcomplicating stuff. My game has 9 different story endings and it turned out, it was pointless work. I hoped to get players interested and increase replayability value, but... Looking at S...
by mikolajspy
Tue Jan 09, 2018 10:29 am
Forum: Creator Discussion
Topic: Long dialog trees
Replies: 5
Views: 1123

Re: Long dialog trees

When I was working on my first game, I used free software Twine to make an layout of the branching. http://twinery.org/ And when comes to RenPy implementation, you can divide it in multiple files. And of course, make good use of labels (name it, so you can easily know later what was where)! If each ...
by mikolajspy
Tue Jan 09, 2018 9:58 am
Forum: Ren'Py Questions and Announcements
Topic: Maximum points? PLS help me.
Replies: 3
Views: 358

Re: Maximum points? PLS help me.

Your r_max is just another variable and does not do anything on it's own. You can, however do something like this, right after adding points: $r_luck += 1 #Adds points to the variable if r_luck > r_max: # if luck points are greater than max value you want to have... $r_luck = r_max # set the luck to...
by mikolajspy
Tue Jan 09, 2018 8:58 am
Forum: Creator Discussion
Topic: Planning vs improvising
Replies: 14
Views: 1477

Re: Planning vs improvising

Personally I like to have just any kind of general outline, and then improvise the scenes as I go but still check if I'm following the general outline and not trailing too far off it. The outline might have simple story description, main branch points and characters list. It's quite easy to create m...
by mikolajspy
Wed Jan 03, 2018 6:07 am
Forum: Creator Discussion
Topic: What got you into making visual novels?
Replies: 36
Views: 3287

Re: What got you into making visual novels?

With me it was rather by accident. I've always wanted to create computer games and had no interest in anime/manga and all that stuff. But project after project, team after team, nothing were finished and I gave up on creating games (instead I went on solo assets creation, but it's another story). So...
by mikolajspy
Wed Jan 03, 2018 5:45 am
Forum: Creator Discussion
Topic: A Kinetic VN
Replies: 14
Views: 1183

Re: A Kinetic VN

If we take a look at Recruitment & Services subforum here + what I already know from experience, I think it might look like this: - 1 Character (there are various prices depending on size, complex design, quality etc. I also assume you'd like more than one pose, let's say 4 and price is $60 per pose...
by mikolajspy
Mon Jan 01, 2018 7:44 am
Forum: Creator Discussion
Topic: New Year's resolutions and your VN development
Replies: 26
Views: 1858

Re: New Year's resolutions and your VN development

I'd like to finish at least one more project by the end of the year.

I need to draw characters better and finally start creating backgrounds. Maybe learn some Live2D.
by mikolajspy
Fri Dec 29, 2017 2:29 pm
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: FREE Editor and Proofreader (Looking to Make Connections)
Replies: 3
Views: 797

Re: FREE Editor and Proofreader (Flexible Schedule)

Good suggestions, nice cooperation and fast response time.

This editor correctly found my grammar and stylistic mistakes and suggested good lines.
In case of my task the edits were quickly done.
by mikolajspy
Thu Dec 28, 2017 6:37 pm
Forum: Personal Art Threads
Topic: Is my character art good enough? (please critique)
Replies: 36
Views: 3616

Re: Is my character art good enough? (please critique)

I think you're improving quite a bit! (...) I can't wait to see more of your drawings.. (...) Hope to see more of your drawings :). Thank you very much! I'm trying to improve with each sketch and drawing. I'll keep in mind your suggestions! I tried to draw Earth-chan in my own style following the r...
by mikolajspy
Wed Dec 27, 2017 8:01 am
Forum: I am an Artist
Topic: [Blackcrow Studio] ANIME BACKGROUND ART for Visual Novel
Replies: 7
Views: 1897

Re: [Blackcrow Studio] ANIME BACKGROUND ART for Visual Novel

I can also confirm their work is worth the price!
One of the artists helped me with the background art for my game Jake's Love Story and did excellent job!
Quick responses, made exactly what I asked for, I really recommend them!
by mikolajspy
Tue Dec 26, 2017 6:09 am
Forum: Creator Discussion
Topic: Could this game be made in Ren'py?
Replies: 3
Views: 723

Re: Could this game be made in Ren'py?

I believe it's totally doable, you should take a look at few things I think: Screen language - https://www.renpy.org/doc/html/screens.html You might also want to check imagemaps (I think this could be what you might want) - https://lemmasoft.renai.us/forums/viewtopic.php?t=22410 I think the problem ...