Search found 72 matches
- Tue Apr 10, 2018 7:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A silly question
- Replies: 8
- Views: 887
Re: A silly question
I think that's not yet possible in Ren'Py...
- Tue Apr 10, 2018 7:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: message: "skip to next decision"
- Replies: 6
- Views: 604
Re: message: "skip to next decision"
So you want to unable to skip option?
- Tue Apr 10, 2018 6:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about ATL movement
- Replies: 3
- Views: 529
Re: Question about ATL movement
Have you tried showing the image and adding it with "move"? Example [untested]: show monokuma at center m "blah blah blah" show monokuma at right with move m "Ufufufufufuuf..." This can also be done in images, not just characters by the way. Helpful link: https://www.renpy.org/doc/html/atl.html
- Mon Apr 02, 2018 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Centering the jigsaw puzzle?
- Replies: 1
- Views: 356
Centering the jigsaw puzzle?
Just want to ask if how can I center the jigsaw puzzle that I found on the cookbook? Thanks in advance.
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Sorry for my grammar by the way. Haha
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Sorry for my grammar by the way. Haha
- Fri Mar 23, 2018 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cursor in Android
- Replies: 2
- Views: 369
Cursor in Android
Hello guys!
Just want to ask if it's possible to include a cursor in android which can be toggle on/off. I just want a cursor to appear on some specific parts of the game.
Thanks in advance!
Just want to ask if it's possible to include a cursor in android which can be toggle on/off. I just want a cursor to appear on some specific parts of the game.
Thanks in advance!

- Tue Mar 13, 2018 10:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dangan Ronpa Style Clock? (Solved!)
- Replies: 6
- Views: 932
Re: Dangan Ronpa Style Clock?
Here's a basic untested example: label start: show screen daytime "Monokuma" "Upupupu... It's Daytime! Get up now and kill each other!!!!" hide screen daytime show screen nighttime "Monokuma" "It's 10 o'clock! Nighttime" hide screen nighttime show screen freetime "Naegi" "It's free time. What am I ...
- Tue Mar 13, 2018 1:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dangan Ronpa Style Clock? (Solved!)
- Replies: 6
- Views: 932
Re: Dangan Ronpa Style Clock?
Here's a basic untested example: label start: show screen daytime "Monokuma" "Upupupu... It's Daytime! Get up now and kill each other!!!!" hide screen daytime show screen nighttime "Monokuma" "It's 10 o'clock! Nighttime" hide screen nighttime show screen freetime "Naegi" "It's free time. What am I g...
- Tue Mar 13, 2018 12:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: can I disable the save/load function after a certain point in the game?
- Replies: 2
- Views: 420
Re: can I disable the save/load function after a certain point in the game?
If you separate and made a new screen only for the save /load function, this can be easily turned on/off using "hide save screen" and "show save screen"
- Tue Mar 13, 2018 12:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen transition on Main Menu screen
- Replies: 9
- Views: 2261
Re: Screen transition on Main Menu screen
Are you talking about the transition (dissolve or fade) between main menu and start game?
- Tue Mar 13, 2018 12:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Add outline to text
- Replies: 2
- Views: 660
Re: Add outline to text
Don't know if this is what you're looking for but, I found a topic that talks about adding outlines:
viewtopic.php?f=8&t=13155
viewtopic.php?f=8&t=13155
- Thu Feb 15, 2018 7:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change choice menu box after being selected
- Replies: 4
- Views: 612
Re: Change choice menu box after being selected
The easiest way is to set the values of the variable, if $ beerka == 0, there will be 1 button theme, when you click add the value 1 to the variable, we get $ beerka == 1 there will be another button theme. Do you know how to assign values to a variable in buttons? (I clarify) Sorry if this is ...
- Wed Feb 14, 2018 5:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change choice menu box after being selected
- Replies: 4
- Views: 612
Change choice menu box after being selected
First of all, sorry if some of my grammars are wrong. My english sucks. Haha. Is there a way to change the choice menu box when that choice is already selected? Just like in Ace Attorney. When a specific choice is selected, a checkmark will be added beside that choice to let the players know that, t...
- Fri Feb 09, 2018 2:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Minigames
- Replies: 4
- Views: 1010
Re: Minigames
You can look at the Renpy Cookbook. There are some minigames posted there including the codes.
- Fri Feb 09, 2018 2:06 am
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 37
- Views: 29492
Re: RPG Overworld Engine
Is it possible to use this and build a game for Android? It should be, yes! The engine was made with a custom displayable on a very recent version of Ren'py. So any version capable of producing an android build should be able to utilize it. Sorry if this is a dumb question, but how can i make a scr...
- Fri Feb 02, 2018 12:42 am
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 37
- Views: 29492
Re: RPG Overworld Engine
Is it possible to use this and build a game for Android?