Search found 151 matches
- Sun Apr 22, 2018 4:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game screen saver
- Replies: 2
- Views: 418
In-game screen saver
I had a silly idea. Is it possible to have an image appear after a certain amount of time without clicking? Like I leave the game running without clicking for like 10 minutes and then a picture of a derpy humpback whale appears and it stays onscreen until the player clicks. Why would I want to do th...
- Wed Apr 18, 2018 4:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory List, Show/Hide Item
- Replies: 2
- Views: 703
Re: Inventory List Help Please
I've posted some code in this question that might give you an idea how to show the images and description. https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=49216 I have textbuttons on the left and hovering shows "chapentry" on the right (in my case label, text, image). Ignore the many style de...
- Sun Apr 15, 2018 6:31 pm
- Forum: Creative Commons
- Topic: Free Music/SFX Resource - Over 2000 Tracks
- Replies: 412
- Views: 107761
Re: Free Music/SFX Resource - Over 1400 Tracks
Hey, I love your music, I've already downloaded a few to try out for my nonprofit project.
One question though. Could I edit the tracks? (Speed up/slow down). Of course I'd still give full credit.
One question though. Could I edit the tracks? (Speed up/slow down). Of course I'd still give full credit.
- Sun Apr 15, 2018 2:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory List, Show/Hide Item
- Replies: 2
- Views: 703
Inventory List, Show/Hide Item
I know this is a very common question, but whenever I look around for examples, they include additional things like money and stats that add to the complexity. So my goal is this. To make a list of items. The items consist of a name, an image, and a description. The items are added to the list at ce...
- Thu Apr 12, 2018 11:40 am
- Forum: Asset Creation: Writing
- Topic: Writing Courtroom Trials
- Replies: 5
- Views: 1167
Writing Courtroom Trials
I'm almost finished with my first game. It's a short story based on the Danganronpa series. Basically six people are trapped inside a school. The only way to escape is to kill one of the hostages without getting caught. Basically there are four phases. 1. Set up 2. Exploration (Exploring the school ...
- Thu Mar 29, 2018 11:42 pm
- Forum: Asset Creation: Art
- Topic: Looking for a specific art program
- Replies: 3
- Views: 1114
Looking for a specific art program
I'm looking for a program that allows me to do the following simply and without any hassle. Basically I don't want to have to master a program just to do something relatively simple. 1. Add and edit 3D shapes 1a. I want to make a circular room 2. Add my own textures to those shapes 3. Move the camer...
- Wed Mar 28, 2018 12:53 am
- Forum: Asset Creation: Art
- Topic: Panorama Backgrounds. Designing a Circular Room Help?
- Replies: 2
- Views: 1220
Panorama Backgrounds. Designing a Circular Room Help?
I would like to clarify a few things. I am not an artist. The only experience I have with art programs is a single graphic design course I took two years before starting college. (That was 6 years ago...). I have experience designing websites, but mostly on a functional level. I can make a website t...
- Tue Mar 27, 2018 10:14 am
- Forum: Asset Creation: Writing
- Topic: Two Questions: MC's Thoughts & Cutting Away to Other Scenes?
- Replies: 11
- Views: 1959
Re: Two Questions: MC's Thoughts & Cutting Away to Other Scenes?
Italics can work, but I personally don't think they're effective enough. If I have to stop reading and think to myself "Are they saying this out loud or are they thinking this?" then you're doing it wrong. (I will admit, I personally have a hard time noticing italics...) Using italics in combination...
- Mon Mar 19, 2018 7:06 pm
- Forum: Asset Creation: Writing
- Topic: Minimum Viable Product and Repeated Scenes
- Replies: 3
- Views: 867
Re: Minimum Viable Product and Repeated Scenes
Maybe you could have the scenes that play rotate. Like instead of writing 18 scenes, you write a third of that. After one of the scenes play. Think of it like a revolver. The scenes are the bullets. After one scene is fired the next scene fires until all the scenes have been played. Then it reloads ...
- Thu Mar 15, 2018 11:02 pm
- Forum: Creative Commons
- Topic: ((FEMALE SPRITE WITH 15 EXPRESSIONS- FOR FREE!!))
- Replies: 4
- Views: 4299
Re: ((FEMALE SPRITE WITH 15 EXPRESSIONS- FOR FREE!!))
Pretty good. I like the colors.
- Thu Mar 15, 2018 1:24 pm
- Forum: Creative Commons
- Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
- Replies: 815
- Views: 481808
Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Large stage - Check Empty Seating - Check (also it's a pain to render) Various views - Check Now Ehem (clears throat) these backgrounds are a bit "rougher" that your normal Uncle Mugen backgrounds because (1) I rendered them using a Laptop and (2) I need to be somewhere tonight so that leaves me ab...
- Wed Mar 14, 2018 6:44 pm
- Forum: Creative Commons
- Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
- Replies: 815
- Views: 481808
Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
I have a few requests should you decide to accept them. Main (and super unreasonable) request A 360 degree classroom in the evening. In my current non-commercial project there is a scene where different characters debate. They form a circle in the center of the room. The camera then pans over to the...
- Sun Mar 11, 2018 1:01 pm
- Forum: Asset Creation: Writing
- Topic: Text Speed Discussion
- Replies: 4
- Views: 1281
Text Speed Discussion
One thing that I've always wondered about is text speed in games. Most mainstream games utilize scrolling text. (The text appears from left to right.) You can see this in Zelda, Mario, Ace Attorney, Danganronpa, etc. The biggest problem with this is when the text is too slow. (Many Zelda games are a...
- Sat Mar 10, 2018 4:40 pm
- Forum: Creative Commons
- Topic: Visual Novel Audio Pack (Pieces, Songs, Jingles and SFX!)
- Replies: 6
- Views: 12048
Re: Visual Novel Audio Pack (Pieces, Songs, Jingles and SFX!)
Who should I attribute these to?
- Sun Mar 04, 2018 8:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to pan background and characters together?
- Replies: 8
- Views: 2856
Re: [SOLVED] How to pan background and characters together?
Thanks for the code. I played around with it for a few days and finally got it to work. it looks so good. Though getting the X positions is a bit of a headache, but it works.