Search found 151 matches
- Wed Jan 10, 2018 10:48 am
- Forum: Asset Creation: Writing
- Topic: How to Create Compelling Antagonists/Villians in Otome Sims
- Replies: 17
- Views: 2998
Re: How to Create Compelling Antagonists/Villians in Otome Sims
One thing I try to do in my writing is not write the antagonist as a villain. Most antagonists don't think of themselves as villains. Everyone thinks they're the hero in their story. So think about how your antagonist justifies his actions. His actions don't have to be evil. His goals provide an obs...
- Thu Jan 04, 2018 1:40 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Voice Acting: Tools for an amateur
- Replies: 3
- Views: 1067
Voice Acting: Tools for an amateur
I'm a complete amateur at voice acting. I practice a little bit and I know the basics. I have no formal training, but I am passionate. Anyway, I'm interested in giving it a try as a hobby. I'm looking into buying the necessary equipment for voice acting. (Right now the best I have is a rock band mic...
- Mon Jan 01, 2018 3:28 pm
- Forum: Asset Creation: Writing
- Topic: Creating a Romance Visual Novel and have a few questions for you
- Replies: 3
- Views: 1192
Re: Creating a Romance Visual Novel and have a few questions for you
I love the idea of using a quiz for feedback. Mind if I use it?
- Sun Dec 24, 2017 11:07 am
- Forum: Asset Creation: Writing
- Topic: Naming Process
- Replies: 3
- Views: 843
Naming Process
This is something I've always been weak at, naming things. I'm the kind of person that takes hours to name my character in an MMO. I'm getting really tired of pausing in my draft for hours only to name something. And there's a lot of things to name in my project: People, places, an island, an organi...
- Wed Dec 06, 2017 4:21 pm
- Forum: Asset Creation: Writing
- Topic: Group Interactions
- Replies: 2
- Views: 752
Group Interactions
My current project takes inspirations from the usual school visual novel (Examples, Clannad, and Persona). MC spends time with heroines to get closer and learn their stories. The current plan is that there is an overarching plot that brings the characters together for a common goal. So there will be...
- Mon Dec 04, 2017 12:42 am
- Forum: Asset Creation: Writing
- Topic: Looking for ideas: Precrime Story Critique
- Replies: 10
- Views: 1297
Re: Looking for ideas: Precrime Story Critique
I did some thinking (that can't be good.) and one thing that kept coming up whenever I write the cases. The MC has premonitions, he sees a key moment of a crime and then goes to prevent the crime that happens in a few in game days (Usually less than a week.). The argument that kept popping up is 'wh...
- Mon Nov 27, 2017 4:56 pm
- Forum: Asset Creation: Writing
- Topic: Looking for ideas: Precrime Story Critique
- Replies: 10
- Views: 1297
Re: Looking for ideas: Precrime Story Critique
I appreciate everyone for their suggestions. I've been able to straighten out the plot. Most of the issues I ran into have been resolved. I am still trying to figure out how the player figures out WHEN the crimes happen. (As in day and time.) Each premonition could show a clock in the background or ...
- Sun Nov 19, 2017 1:36 am
- Forum: Asset Creation: Writing
- Topic: Looking for ideas: Precrime Story Critique
- Replies: 10
- Views: 1297
Looking for ideas: Precrime Story Critique
Right now, I'm working on a story about a college student preventing murders. The game is like a detective mystery game, but instead of investigating crimes that have already taken place, the player works to prevent crimes that WILL take place. During certain times, the player will get premonitions ...
- Thu Nov 02, 2017 7:13 pm
- Forum: Asset Creation: Writing
- Topic: Making Good Choices
- Replies: 5
- Views: 1172
Re: Making Good Choices
I think I have a better idea of how I want to build my story now. I just needed to think of it at another angle. The protagonist could be solving different cases that are all connected by one main mystery. Or something like that. Thanks for the ideas.
- Thu Nov 02, 2017 4:46 pm
- Forum: Asset Creation: Writing
- Topic: Making Good Choices
- Replies: 5
- Views: 1172
Making Good Choices
Choices are generally a big part in many VNs. I like to categorize these choices into the following categories. Love Route Choices, Response Choices, and Plot Choices. Love Route Choices: This choice involves choosing who to hang out with or who's story the player wants to see. I.E. choosing a waifu...
- Mon Oct 23, 2017 5:29 pm
- Forum: Asset Creation: Writing
- Topic: What makes a good Fighting/Action Scene?
- Replies: 6
- Views: 1195
What makes a good Fighting/Action Scene?
In my game, the MC is a mostly normal adult. The story is told from his perspective. He's analytical, his style of fighting reflects this. He doesn't fight randomly, he scouts his opponent for a weak spot and exploits it. He also doesn't drag out fights, he ends the fight as soon as possible. Here a...
- Mon Jun 19, 2017 11:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Return to after choice?
- Replies: 5
- Views: 595
Re: Return to after choice?
I see, that also makes more sense from an organizational standpoint. Thank you, I'll keep that in mind.
- Mon Jun 19, 2017 11:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Return to after choice?
- Replies: 5
- Views: 595
Re: Return to after choice?
Thank you.
One other thing. Could you elaborate on what exactly I am doing wrong with my indentation? Just wondering.
One other thing. Could you elaborate on what exactly I am doing wrong with my indentation? Just wondering.
- Mon Jun 19, 2017 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Syntax Error, Persona-like social link system
- Replies: 2
- Views: 612
Re: Syntax Error, Persona-like social link system
Thank you, I feel silly now.
- Mon Jun 19, 2017 11:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Return to after choice?
- Replies: 5
- Views: 595
Return to after choice?
I'll try to be specific with this. There are no errors. I want to give the player the choice to spend time alone, or at the library. If the player chooses library, the game checks the current rank of the library, and picks the scene based on the rank. After the scene, I want to return to script.rpy ...