Search found 151 matches
- Wed Aug 01, 2018 8:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Evidence List, textbutton help [SOLVED]
- Replies: 11
- Views: 1881
Re: Evidence List, textbutton help [SOLVED]
Just popping back here for a sec. I realized later on that I need to update certain pieces of evidence. So the solution I thought of was to do this. #The gang finds a note, but don't know who wrote it. #Later on they figure out who wrote it, thus requiring an update to the entry. $ evidence_list -= ...
- Wed Aug 01, 2018 7:52 am
- Forum: Creative Commons
- Topic: Free Music/SFX Resource - Over 2000 Tracks
- Replies: 412
- Views: 107761
Re: Free Music/SFX Resource - Over 1500 Tracks
Thanks for checking out my work...I appreciate it! Tracks that are highly specific, like what you're describing, I generally do as custom work. Please know that I do charge for my time for custom tracks, but I try very hard to keep costs very low for indie developers and artists...most people are a...
- Thu Jul 26, 2018 10:22 pm
- Forum: Creative Commons
- Topic: Free Music/SFX Resource - Over 2000 Tracks
- Replies: 412
- Views: 107761
Re: Free Music/SFX Resource - Over 1500 Tracks
I'm currently looking for songs for court room trials. Like a song that plays during cross-examination (Introspective, yet tense), when the player exposes a contradiction in the facts (reflecting the player's feeling of "Heck yes, I'm smart!"), and when the culprit is finally cornered (Fast paced, v...
- Mon Jul 23, 2018 2:42 pm
- Forum: Asset Creation: Writing
- Topic: General Writing Help?
- Replies: 3
- Views: 1073
Re: General Writing Help?
One of the greatest things about writing is that everyone has their own style. Some visual novels love to describe things, and others like to show more than tell. I've always been bad at describing things in real life and in writing, so I use character's thoughts, reactions, and movements to describ...
- Mon Jul 16, 2018 1:48 pm
- Forum: Asset Creation: Writing
- Topic: Using Flashbacks Effectively
- Replies: 5
- Views: 829
Using Flashbacks Effectively
Today I want to discuss flashbacks. Basically a scene set earlier in the story. In my current project, the first few acts are broken down like this. -The a group of friends are taken prisoner. -They have a few hours until they are all killed. -They search for a way out to no avail -They slowly reali...
- Mon Jul 09, 2018 3:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rotate Textbutton for inventory (Design)
- Replies: 1
- Views: 269
Rotate Textbutton for inventory (Design)
So this post is purely about my gui layout design. This is my current GUI for my inventory screen. inventory.png As you can see it's not the most efficient. There's a chunk of empty space. So. I had an idea. I was thinking about moving the thumbnail and text box to the top row next to each other (An...
- Fri Jun 29, 2018 12:23 am
- Forum: Creative Commons
- Topic: 1080p wipes (image dissolve transitions)
- Replies: 51
- Views: 21007
Re: 1080p wipes (image dissolve transitions)
That was fast. Thanks you very much!
- Wed Jun 27, 2018 1:42 am
- Forum: Creative Commons
- Topic: 1080p wipes (image dissolve transitions)
- Replies: 51
- Views: 21007
- Wed Jun 27, 2018 12:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help Danganronpa Trial System
- Replies: 4
- Views: 1768
Re: Help Danganronpa Trial System
Rewrote some of the previous code to make it a bit easier to use and address point 1 and 2 of your previous post, for the panning I can't test it as I can't download the demo right now but it should be a matter of adding the show statements before the call screen, you may have to tinker a bit with ...
- Fri Jun 22, 2018 12:03 pm
- Forum: Asset Creation: Writing
- Topic: Sharing my work
- Replies: 4
- Views: 1472
Re: Sharing my work
When Katrina decides to go into the castle, you could (maybe you planned to do it ?) include a choice, for instance: b "Wait... I won't let her... Like this..." choice : "Tell her to wait for you" "Say good-bye to her" Of course if the player choose "Say good-bye to her", the main character would s...
- Wed Jun 20, 2018 6:06 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Picking the right music
- Replies: 1
- Views: 1626
Picking the right music
So I finished up my first draft and now proofreading. I'm curious about how you guys pick music for your games. Whether you make it yourself or get someone else, or use the creative commons assets. I'm on the latter end of the spectrum. I'm using CC assets (Which are amazing if you haven't looked ye...
- Tue Jun 12, 2018 1:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help Danganronpa Trial System
- Replies: 4
- Views: 1768
Re: Help Danganronpa Trial System
EDIT: Made a quick example (still doesn't take truth bullets into account) So far so good. Your example has helped me very much. There's a few things about the code I want to clarify and fix before trying to implement the truth bullets. 1. For each debate I have three labels. A is the beginning of ...
- Sun Jun 10, 2018 6:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help Danganronpa Trial System
- Replies: 4
- Views: 1768
Help Danganronpa Trial System
This is the biggest road block I've hit in my project. A trial system like in Danganronpa. If you're unfamiliar with the trials here is a short video showcasing the basic game play. from 4:30 to 5:00 https://youtu.be/wWlegT06gDo?t=4m30s These are my notes on how I want this to work. 1. Intro -a. Sho...
- Mon Jun 04, 2018 10:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Would you like to save?" Screen
- Replies: 3
- Views: 383
Re: "Would you like to save?" Screen
textbutton "No Thanks" Return("False") This part isn't working for me. Instead of the button immediately showing the save menu, have it return the choice, THEN trigger the save menu. If that part is figured out, then you can simply jump to the next chapter's label. I'm sorry, but I don't fully unde...
- Sun Jun 03, 2018 8:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Would you like to save?" Screen
- Replies: 3
- Views: 383
"Would you like to save?" Screen
The goal of this is to create a screen that asks the player if they'd like to save their game. (Hence the name.) If they say no, then they go to the next chapter without saving in an attempt to get that speed running achievement. (Or until they decide to save later.) If they say yes, then then the s...