Search found 151 matches
- Thu May 31, 2018 10:59 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Music Creation Tool For Beginners?
- Replies: 13
- Views: 3068
Music Creation Tool For Beginners?
Hi, I'm a complete amateur in music. I know music, I love music, I know what I like in music, but I know nothing about it. So I'd like to change that. The problem is, I don't know where to start. I would like to experiment with instruments and/or electronic sounds, but I'm totally lost. I'd like to ...
- Sun May 27, 2018 1:21 pm
- Forum: Creative Commons
- Topic: Free Music/SFX Resource - Over 2000 Tracks
- Replies: 412
- Views: 107761
nvm
nvm
- Sat May 26, 2018 2:26 pm
- Forum: Asset Creation: Writing
- Topic: How to make a socially awkward character...interesting??
- Replies: 13
- Views: 3092
Re: How to make a socially awkward character...interesting??
So he's socially awkward but already dating the MC. My immediate thought is that he's quiet and slightly uncomfortable in groups, but opens up and shines when with one person. It's probably why he and the MC are dating. Perhaps his story could be about him coming out of his shell. Or maybe he doesn'...
- Sat May 26, 2018 2:05 pm
- Forum: Creative Commons
- Topic: Free Character Sprite - Female Student #1
- Replies: 2
- Views: 1595
Re: Free Character Sprite - Female Student #1
Oh my gosh! That's amazing! I hope to see more in the future. Keep up the amazing work!
- Thu May 17, 2018 11:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Evidence List, textbutton help [SOLVED]
- Replies: 11
- Views: 1881
Full Inventory Code
Here's the final code for the inventory. Special thanks to kivik for helping me out. init python: class Item(object): def __init__(self, name, desc, pic): self.name = name self.desc = desc self.pic = pic define luggage = Item("Luggage", "It's a bag! You put stuff in it. It ain't rocket science dude....
- Thu May 17, 2018 11:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Evidence List, textbutton help [SOLVED]
- Replies: 11
- Views: 1881
Re: Evidence List, textbutton help
Thank you so much! It's working like a charm. There is one thing I'm confused about. stylel evidence_item_textbutton is textbutton: xysize (300, 25) I've taken the liberty of adding a style_prefix to your evidence item's frame as well so you can style it outside of your screen for ease I'm not compl...
- Wed May 16, 2018 6:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Evidence List, textbutton help [SOLVED]
- Replies: 11
- Views: 1881
Evidence List, textbutton help [SOLVED]
I'm trying to make an inventory system like in Ace Attorney and Danganronpa. Here are the steps involved. 1. The player brings up the evidence menu. The thumbnail (Top) and description (Bottom) boxes are empty. 2. Click on a piece of evidence on the list. (Currently only luggage and autopsy.) 3. Tha...
- Fri May 11, 2018 12:17 am
- Forum: Asset Creation: Writing
- Topic: Sharing my work
- Replies: 4
- Views: 1472
Sharing my work
I started looking over some of my older writing. (October 2017) Back then I wanted to write some kind of multi-path college-based dating sim with a very rich story. My main inspirations at the time were Higurashi and Metal Gear Solid. I stopped working on it due to losing passion for it and wanting ...
- Wed May 09, 2018 5:25 pm
- Forum: Ren'Py Cookbook
- Topic: Extras gallery with actual GUI
- Replies: 9
- Views: 6582
Re: Extras gallery with actual GUI
Awesome, I'll definitely be playing around with this when I get the chance.
- Tue May 08, 2018 11:51 pm
- Forum: Asset Creation: Writing
- Topic: Two Questions: MC's Thoughts & Cutting Away to Other Scenes?
- Replies: 11
- Views: 1959
Re: Two Questions: MC's Thoughts & Cutting Away to Other Scenes?
I use a different textbox when the player is speaking out loud versus thinking to themselves. That's really cool. Very stylistic. Though I think a different text color would help differentiate between thought and spoken words. The text boxes while different are similar enough that the player may me...
- Sun May 06, 2018 12:13 pm
- Forum: Creative Commons
- Topic: Free Character Sprites
- Replies: 21
- Views: 9766
- Sat May 05, 2018 2:03 pm
- Forum: Creative Commons
- Topic: Free sprites (CC-NC-SA)
- Replies: 6
- Views: 4432
Re: Free sprites (CC-NC-SA)
This is amazing. I hope to see more.
- Sat May 05, 2018 2:02 pm
- Forum: Creative Commons
- Topic: Free Character Sprites
- Replies: 21
- Views: 9766
Re: Free Character Sprites
Hey, quick question. Do you have any "shocked" or "surprised" expressions for these sprites?
- Mon Apr 30, 2018 5:37 pm
- Forum: Creative Commons
- Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
- Replies: 815
- Views: 481808
Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
Thank you very much. This will be very helpful. And yes I will have fun with it. 
- Sun Apr 29, 2018 10:20 pm
- Forum: Creative Commons
- Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
- Replies: 815
- Views: 481808
2D Panorama Grid
I saw your 360 panorama backgrounds and I was impressed with them. I immediately started working on making a grid that I can trace over. (It also doubles as a Holodeck like from Star Trek.) Then an hour later I realize that trying to make a grid with that method was kinda stupid. So I opted to try a...