Search found 271 matches
- Thu Oct 20, 2022 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The Steam Deck - can I force the game to use the right trackpad to act as the mouse by default?
- Replies: 3
- Views: 425
- Mon Sep 26, 2022 5:17 am
- Forum: Completed Games
- Topic: Roadwarden [Fantasy/RPG/Pixel Art]
- Replies: 5
- Views: 589
Re: Roadwarden [Fantasy/RPG/Pixel Art]
Thank you! : )) The negative reviews turned out to be a bit of a crazy house, but it feels great to see the game resonated with so many people. <3 It's been my dream to finish a project that could connect with someone the same way other RPGs connected with me.
- Sun Sep 18, 2022 11:46 pm
- Forum: Completed Games
- Topic: Roadwarden [Fantasy/RPG/Pixel Art]
- Replies: 5
- Views: 589
Re: Roadwarden [Fantasy/RPG/Pixel Art]
Hello, and I'm glad you enjoyed it! I believe Ren'Py was very good for this game, and the main issue is I'm not a programmer - anyone who sees the amount of questions I ask on this very forum can confirm that. I don't use fancy Python classes and other obvious tools that would take some codding, jus...
- Sat Sep 17, 2022 11:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: An interesting bug where the title screen game gives the player all Steam achievements
- Replies: 5
- Views: 330
Re: An interesting bug where the title screen game gives the player all Steam achievements
That makes a lot of sense and will help me avoid it in the future. Thank you!
- Sat Sep 17, 2022 1:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: An interesting bug where the title screen game gives the player all Steam achievements
- Replies: 5
- Views: 330
Re: An interesting bug where the title screen game gives the player all Steam achievements
It seems to be working - the game didn't achievements after ending from "return", so I assume it's fixed now.
I would love an explanation what my mistake was.
I would love an explanation what my mistake was.
- Sat Sep 17, 2022 12:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: An interesting bug where the title screen game gives the player all Steam achievements
- Replies: 5
- Views: 330
Re: An interesting bug where the title screen game gives the player all Steam achievements
: O Something more in this direction? if achievement_01 and not achievement.has("achievement_prologue"): timer 1.0 repeat False action [Function(achievement.grant, "achievement_prologue"), Function(achievement.register, "achievement_prologue"), Function(achievement.sync)] I tried to omit achievement...
- Fri Sep 16, 2022 11:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: An interesting bug where the title screen game gives the player all Steam achievements
- Replies: 5
- Views: 330
An interesting bug where the title screen game gives the player all Steam achievements
Hi there! This bug puzzles me extremely. In my game, achievements are not received in the script, but rather through a screen that examines if conditions to receive an achievement are met. So, for example, if achievement_01 and not achievement.has("achievement_prologue"): $achievement.grant("achieve...
- Thu Sep 15, 2022 11:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way to make a built game more friendly for G-Sync screens?
- Replies: 2
- Views: 347
Re: Any way to make a built game more friendly for G-Sync screens?
This is very interesting, thank you. I think I'll need to ask someone to test "RENPY_GL_VSYNC" on their end as I'm too afraid to blindly set it up for everyone, but that's definitely a start.
- Wed Sep 14, 2022 12:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way to make a built game more friendly for G-Sync screens?
- Replies: 2
- Views: 347
Any way to make a built game more friendly for G-Sync screens?
A few players reported that as they use advanced screens, the game tends to flicker or briefly turn into black screen unless the screen is manually set to turn off the G-Sync features. It also starts to lag severely, or losing track of the mouse. For some people, running the game in window mode help...
- Wed Sep 14, 2022 12:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The Steam Deck - can I force the game to use the right trackpad to act as the mouse by default?
- Replies: 3
- Views: 425
Re: The Steam Deck - can I force the game to use the right trackpad to act as the mouse by default?
Thank you. I believe the first link was already followed by the game's publisher when I found it two weeks ago. I took another look at it before I posted here and it doesn't say anything about "trackpads". You point at the second link, but I don't know what sort of commends am I looking for. When I ...
- Wed Sep 14, 2022 5:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to make a build of a game that would support M1 Macs?
- Replies: 2
- Views: 297
Re: Is there a way to make a build of a game that would support M1 Macs?
I appreciate your response, thank you. It helps.
- Wed Sep 14, 2022 1:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: The Steam Deck - can I force the game to use the right trackpad to act as the mouse by default?
- Replies: 3
- Views: 425
The Steam Deck - can I force the game to use the right trackpad to act as the mouse by default?
Pretty much the title. The players noted that they have an issue with selecting dialogue options or buttons with the default Steam Deck controls - it works most of the time, but sometimes acts weird. What seems to fix the issue is mapping the right trackpad as a mouse in the Stem Deck settings. Sinc...
- Tue Sep 13, 2022 11:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to make a build of a game that would support M1 Macs?
- Replies: 2
- Views: 297
Is there a way to make a build of a game that would support M1 Macs?
A few people asked me if I can do anything to make the game viable for their devices. Do I understand correctly that so far Ren'Py doesn't address these Macs? I assume it's somehow tied to a "64 bit version", as one player said it?
- Mon Sep 12, 2022 9:58 am
- Forum: Completed Games
- Topic: Roadwarden [Fantasy/RPG/Pixel Art]
- Replies: 5
- Views: 589
Roadwarden [Fantasy/RPG/Pixel Art]
Hello there! I used Ren’Py to work on Roadwarden for almost 4 years, and now it’s available on Steam ! It’s an illustrated text-based RPG in which you explore and change a hostile, grim realm. fv_RkRib63I Originally, I intended to make an NVL game with bits of adventure game systems, but as the time...
- Mon Sep 12, 2022 9:53 am
- Forum: Works in Progress
- Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
- Replies: 99
- Views: 27901
Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]
Roadwarden is officially released! : )
I'm so sorry! But I promise the game benefited from it greatly. : ))SupersizeMyHeart wrote: ↑Fri Sep 09, 2022 2:23 amNooooo! I was gonna play this after work tomorrow!