Search found 271 matches

by Aureus
Wed Sep 07, 2022 4:29 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 27901

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Grave news! Roadwarden's new release date is September 12th!

I apologize to all of you who planned to play it this weekend. We need to polish a few small issues before you can start your adventure.

I'm deeply sorry, but it will be worth the wait!

Image
by Aureus
Sat Sep 03, 2022 7:10 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 27901

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

This is it. My last ScreenshotSaturday before Roadwarden's release . Can't wait to bring you the good news on Thursday! I estimate it's a 30+ hours campaign, but completionists will spend even more time completing the large, world-changing quests. And since all quests are optional and most of them c...
by Aureus
Sun Aug 21, 2022 8:29 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 27901

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

SupersizeMyHeart wrote:
Sat Aug 20, 2022 11:58 pm
Awwww yeaaaaahhh!! So excited for this
<3
by Aureus
Sat Aug 20, 2022 6:59 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 27901

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Only a few weeks left! Roadwarden will be available on Steam on September 8th! 
1.png
2.png
4.png
3.png
by Aureus
Wed Aug 10, 2022 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Skipping "text speed" display with LMB locks the mouse in LMB viewport
Replies: 3
Views: 284

Re: Skipping "text speed" display with LMB locks the mouse in LMB viewport

Fantastic, thank you! Simply removing mouseup_1 was too much of a price (it removed an option to speed up the display at all, or to skip Fade), but so far it looks like replacing it with mousedown_1 both remains its purpose, and doesn't collide with the scrollbar! I'll test the game thoroughly tomor...
by Aureus
Wed Aug 10, 2022 11:13 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py games and required Redists for Good Old Games
Replies: 2
Views: 239

Re: Ren'Py games and required Redists for Good Old Games

Thank you, that's very helpful!
Just in case I get any pushback from GOG - could you recommend me where could I look for a list of such software used by Ren'Py?
by Aureus
Wed Aug 10, 2022 8:55 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py games and required Redists for Good Old Games
Replies: 2
Views: 239

Ren'Py games and required Redists for Good Old Games

GOG is asking me a question I can't answer:
Clipboard02.png
Should I select any of these?
by Aureus
Tue Aug 09, 2022 3:32 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Skipping "text speed" display with LMB locks the mouse in LMB viewport
Replies: 3
Views: 284

[SOLVED] Skipping "text speed" display with LMB locks the mouse in LMB viewport

Greetings! I've got an issue with my game's very specific interaction: if the game's text speed isn't immediate, and the player uses LMB to speed up the display of the NVL text; -> hovering over any selectable options, buttons, or imagebuttons doesn't highlight them, pressing them doesn't make them ...
by Aureus
Sat Aug 06, 2022 7:21 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 27901

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Found some screenshots from 2019 Roadwarden demo and compared them to the ones I took this week... What a long journey!
sss1.png
sss2.png
sss3.png
sss4.png
sss5.png
sss6.png
sss7.png
sss8.png
by Aureus
Tue Aug 02, 2022 4:12 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 27901

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Seriously can't wait to play this. Congrats! Will definitely be among your first buyers. Wishing you all the best I'm grateful to have your support! <3 I keep finding bugs and addressing various issues with the game, but I must admit that it went quite the distance since its early demos, and even s...
by Aureus
Sat Jul 30, 2022 7:31 am
Forum: Works in Progress
Topic: Roadwarden [Fantasy/RPG Elements/Pixel Art] [RELEASED]
Replies: 99
Views: 27901

Re: Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Has this hit Steam yet? Would love to play it, totally my style Hi there, MyHeart! I apologize for the late response, the notifications sometimes come to my inbox, sometimes they don't. : ) And actually, it seems like there's a good chance the game will be ready this September! It's still in the wo...
by Aureus
Mon Jul 25, 2022 2:54 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] A bug I completely don't understand - "0134/250" in a corner
Replies: 4
Views: 269

Re: A bug I completely don't understand - "0134/250" in a corner

That screen shouldn't be possible to accidentally show. Do you perhaps also use _performance and maybe mixed the two up when trying to show it? The easiest way to check is to do a ctrl+F in all your script files and search for "_progress" You helped me find the issue. Or rather - you made me convin...
by Aureus
Mon Jul 25, 2022 12:17 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] A bug I completely don't understand - "0134/250" in a corner
Replies: 4
Views: 269

Re: A bug I completely don't understand - "0134/250" in a corner

Oh, Shift+I shows the list of screens. That's nice. So the culprit was the "screen _progress" which is hidden in the 00keymap.rpy file. I have no mentions of this screen in my game. I didn't know it exists, I never summoned it. Any ideas how it got displayed? For now I'll just replace the "[new] [se...