This is it. My last ScreenshotSaturday before Roadwarden's release . Can't wait to bring you the good news on Thursday! I estimate it's a 30+ hours campaign, but completionists will spend even more time completing the large, world-changing quests. And since all quests are optional and most of them c...
Fantastic, thank you! Simply removing mouseup_1 was too much of a price (it removed an option to speed up the display at all, or to skip Fade), but so far it looks like replacing it with mousedown_1 both remains its purpose, and doesn't collide with the scrollbar! I'll test the game thoroughly tomor...
Thank you, that's very helpful!
Just in case I get any pushback from GOG - could you recommend me where could I look for a list of such software used by Ren'Py?
Greetings! I've got an issue with my game's very specific interaction: if the game's text speed isn't immediate, and the player uses LMB to speed up the display of the NVL text; -> hovering over any selectable options, buttons, or imagebuttons doesn't highlight them, pressing them doesn't make them ...
Seriously can't wait to play this. Congrats! Will definitely be among your first buyers. Wishing you all the best I'm grateful to have your support! <3 I keep finding bugs and addressing various issues with the game, but I must admit that it went quite the distance since its early demos, and even s...
Has this hit Steam yet? Would love to play it, totally my style Hi there, MyHeart! I apologize for the late response, the notifications sometimes come to my inbox, sometimes they don't. : ) And actually, it seems like there's a good chance the game will be ready this September! It's still in the wo...
That screen shouldn't be possible to accidentally show. Do you perhaps also use _performance and maybe mixed the two up when trying to show it? The easiest way to check is to do a ctrl+F in all your script files and search for "_progress" You helped me find the issue. Or rather - you made me convin...
Oh, Shift+I shows the list of screens. That's nice. So the culprit was the "screen _progress" which is hidden in the 00keymap.rpy file. I have no mentions of this screen in my game. I didn't know it exists, I never summoned it. Any ideas how it got displayed? For now I'll just replace the "[new] [se...