Search found 50 matches

by Braydxne
Wed Sep 20, 2017 6:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help With Imagebuttons
Replies: 10
Views: 1038

Re: Help With Imagebuttons

Imperf3kt wrote:
Wed Sep 20, 2017 12:07 am

Code: Select all

screen game_menu(title, scroll=None):

    style_prefix "game_menu"
These lines already exist in screens.rpy
If you use Editra, hold CTRL and press F
Start typing one of the lines, it will find it.

Now paste the rest below that.
Ahhh.. Okay! Thank you for clarifying!
by Braydxne
Tue Sep 19, 2017 11:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help With Imagebuttons
Replies: 10
Views: 1038

Re: Help With Imagebuttons

how would I go about changing it when the menu appears. I only care because if you pause while doing an investigation the cursor remains the big magnifying glass which is interesting to say the least. Thank you again for your help! screens.rpy screen game_menu(title, scroll=None): style_prefix "gam...
by Braydxne
Tue Sep 19, 2017 11:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help With Imagebuttons
Replies: 10
Views: 1038

Re: Help With Imagebuttons

how would I go about changing it when the menu appears. I only care because if you pause while doing an investigation the cursor remains the big magnifying glass which is interesting to say the least. Thank you again for your help! screens.rpy screen game_menu(title, scroll=None): style_prefix "gam...
by Braydxne
Tue Sep 19, 2017 7:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help With Imagebuttons
Replies: 10
Views: 1038

Re: Help With Imagebuttons

hovered SetField(config, "mouse", {"default": [(cursor, xoff, yoff)]}) # Where cursor is a path to an image, xoff and yoff offsets to place it correctly. unhovered SetField(config, "mouse", None) Thank you so much! That's perfect! ^^ I have one final question concerning the mouse cursor, how would ...
by Braydxne
Tue Sep 19, 2017 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help With Imagebuttons
Replies: 10
Views: 1038

Re: Help With Imagebuttons

While we're at it... how would I go about changing the mouse cursor when hovering over the imagebutton? I tried one method I found on the forums but it didn't work...
by Braydxne
Tue Sep 19, 2017 10:43 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help With Imagebuttons
Replies: 10
Views: 1038

Re: Help With Imagebuttons

Divona wrote:
Tue Sep 19, 2017 1:24 am
See Call Screen.

Code: Select all

    call screen interact1
Thank you again! It really helps ^^
by Braydxne
Tue Sep 19, 2017 1:16 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help With Imagebuttons
Replies: 10
Views: 1038

[SOLVED] Help With Imagebuttons

So I've decided to try and go for a more point n' click approach with my game, however the issue I'm having currently is this. label classexploration: $camera_move(0, 0, 0, 0, duration=0.35) $ change_cursor("1") hide window show screen interact1 screen interact1: if not checked_window: imagebutton: ...
by Braydxne
Mon Sep 18, 2017 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Sound Effect When Dialog Advances?
Replies: 2
Views: 729

Re: Sound Effect When Dialog Advances?

Thank you so much, you're amazing!
by Braydxne
Mon Sep 18, 2017 10:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Sound Effect When Dialog Advances?
Replies: 2
Views: 729

[SOLVED]Sound Effect When Dialog Advances?

What I want to do is have a simple sound effect play each time the dialog is advanced. (The player clicks/presses space and a little ' blip ' is heard. Like in Danganronpa. (and im sure many other vns)It seems pretty simple to explain but it seems no one else has asked about it. (I'm aware I could j...
by Braydxne
Mon Sep 18, 2017 10:29 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Showing Side Images Without Main Character Talking
Replies: 4
Views: 953

Re: Showing Side Images Without Main Character Talking

Is the problem still bothering you? Then I have found a great solution for it (from my view at least ^^) Here you go: ## Declare characters here define config.layers = [ 'master', 'transient','screens','character', 'overlay' ] #make a whole new layer for the char- screw side image(i never quite get...
by Braydxne
Thu Sep 14, 2017 6:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Showing Side Images Without Main Character Talking
Replies: 4
Views: 953

Re: Showing Side Images Without Main Character Talking

Black Cat 2412 wrote:
Thu Sep 14, 2017 8:13 am
I hope this help: viewtopic.php?f=8&t=45362&p=462883#p462883
This sort of worked, but now it shows both the side image AND the full body image. Thank you for trying to help though, and getting me somewhere! :)
by Braydxne
Wed Sep 13, 2017 9:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Showing Side Images Without Main Character Talking
Replies: 4
Views: 953

[SOLVED]Showing Side Images Without Main Character Talking

Sorry for the amount of questions I've been asking, but everyone here is very friendly and helpful! Anyways, what I wanna do is have the Side Image of my Main Character showing during times he isn't speaking. I tried using "show cohan smile", but instead of the side image showing up his regular full...
by Braydxne
Wed Sep 13, 2017 12:41 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Choice Menu
Replies: 3
Views: 561

Re: Choice Menu

Kia wrote:
Wed Sep 13, 2017 12:19 am
you can put a label before your choice and jump back to it whenever you want
as for variables problem, you can use persistent variables: https://www.renpy.org/doc/html/persistent.html
This worked like a charm. I can't believe the answer was so simple. Thank you very much!
by Braydxne
Tue Sep 12, 2017 11:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Choice Menu
Replies: 3
Views: 561

[SOLVED] Choice Menu

Sorry for the vague title, but I'm not sure what to call this. What I want is for the player to have to examine both of the options, and then the door choice will be available. label class1: $ checked_desk = False $ checked_window = False scene classroominteract menu classexplore: "What should I do?...
by Braydxne
Tue Sep 12, 2017 10:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Changing The Quick Menu Text
Replies: 2
Views: 302

Re: Changing The Quick Menu Text

Divona wrote:
Sun Sep 10, 2017 5:09 am
To change colour of quick menu text, what you're looking for is in "gui.rpy" under the following line:

Code: Select all

define gui.quick_button_text_idle_color = gui.idle_small_color
It take Hex colour value.
Thank you!