Search found 91 matches

by Zherot
Tue Aug 15, 2017 11:58 am
Forum: Ren'Py Questions and Announcements
Topic: Buttons in front of a video?
Replies: 5
Views: 371

Re: Buttons in front of a video?

Please...
by Zherot
Tue Aug 15, 2017 11:58 am
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

Its right there, in your screenshot. Movie() Inside the () you put any of those kwargs to suit your needs. The tutorial (not the documentation), included with renpy, even has multiple examples of where you use it and how. Use it like so: (excerpt from an abandoned game I started when I first began ...
by Zherot
Tue Aug 15, 2017 11:56 am
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

Can someone help me with this one?:

viewtopic.php?f=8&t=45339
by Zherot
Tue Aug 15, 2017 2:43 am
Forum: Ren'Py Questions and Announcements
Topic: Buttons in front of a video?
Replies: 5
Views: 371

Re: Buttons in front of a video?

Anyone?
by Zherot
Mon Aug 14, 2017 8:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

Google python lists read about them. No they are not necessary in your case you should not have these. Since you know basic now I suggest you slowly start working with this page https://www.renpy.org/doc/html/screen_actions.html read what each action does and use it to suit your needs. textbutton "...
by Zherot
Mon Aug 14, 2017 7:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Buttons in front of a video?
Replies: 5
Views: 371

Buttons in front of a video?

Hey, i have been messing around with videos and i made an example: The player goes to the livingroom and decides to watch tv, then a menu pops and it alows him to select between channel 1 and channel 2 or stop watching. Now, what i have works, the problem is that the video shows itself infront of th...
by Zherot
Mon Aug 14, 2017 7:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

Ok now i understand why it wasn't working.

About the [] what is the purpose of those?, couldn't it be just () ?
by Zherot
Mon Aug 14, 2017 5:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

Have you tried this? textbutton "Button button button button button" action Hide("moving_buttons"), [Jump("kitchen")] at button_move Why it doesn't work like this: textbutton "Button button button button button" action [Jump("kitchen")], Hide("moving_buttons") at button_move Which just ignores the ...
by Zherot
Mon Aug 14, 2017 4:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

I still can't figure out how to hide it, it just doesn't work... transform button_move: on hover: ease 1.0 xpos -0.05 on idle: ease 1.0 xpos 0.5 screen moving_buttons(): vbox: pos (0.80, 0.1) textbutton "Button button button button button" action [Jump("kitchen")] at button_move textbutton "Button b...
by Zherot
Mon Aug 14, 2017 2:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

So after messing around with the code i managed to solve my own question on how to do 1 button individually and removed the "for" statements this is what i got: transform button_move: on hover: ease 1.0 xpos -0.05 on idle: ease 1.0 xpos 0.5 screen moving_buttons(): vbox: pos (0.80, 0.1) textbutton "...
by Zherot
Mon Aug 14, 2017 1:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

Use on hover and on hide within a transform wrapping the buttons... transform button_move: on hover: ease 0.75 xpos -0.70 on idle: ease 1.5 xpos 0.0 screen moving_buttons(): vbox: # x,y,w,h area (0.975, 0.1, 0.1, 0.4) for k in range(4): textbutton "Button {0}".format(k) action [Jump("test")] pos (0...
by Zherot
Mon Aug 14, 2017 12:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

First off I noticed that you do not have "Indent Guides" aka vertical lines that keep your code in line so you dont have problems with lining the code the right way. They can be found in preference of Atom Google it. 1) default means define something after you run the game. So what you do is you de...
by Zherot
Sun Aug 13, 2017 1:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

Hey Nero i have studied the code and i understand it i only have some questions: 1) default t1 = Tooltip("") default t2 = Tooltip("") default tt = Tooltip("") What does Tooltip stand for?, i know that if you put something between the "" you will see a message, a "tooltip" just wondering why this par...
by Zherot
Sun Aug 13, 2017 2:34 am
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

A guide for coding the things that Renpy does? You mean besides the fact that they give you the actual code? You don't get a much better guide than someone handing you a piece of code that already works. What you're asking for? A step by step walkthrough of the structure of Renpy? As far as I know ...
by Zherot
Sat Aug 12, 2017 11:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Actual guides?
Replies: 58
Views: 4191

Re: Actual guides?

You should use tooltips for that here I made example for you is this what you wanted? Note: "bob.png" put any small test image to your game directory so you can see it running. I hope this helps screen image_to_display: add "bob.png" xalign 0.500 yalign 0.500 screen image_to_display2: add "bob.png"...