Search found 29 matches
- Fri Aug 12, 2022 9:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Best Way to Use Barks / Chirps (short audio clips) Repeatedly
- Replies: 3
- Views: 301
Re: Best Way to Use Barks / Chirps (short audio clips) Repeatedly
Great! Even just voice n_umm2 n frown2 "Ummm...?" is going to make things way more convenient. I may look into that second option but I have a lot of barks even just in my first batch of VO, so it may just be easier to use the first method and just give my files universal, simple filenames. Thanks s...
- Tue Aug 09, 2022 9:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Best Way to Use Barks / Chirps (short audio clips) Repeatedly
- Replies: 3
- Views: 301
Best Way to Use Barks / Chirps (short audio clips) Repeatedly
So I've gotten a batch of voiceover to use for my visual novel - some of it are voice lines, and I can incorporate those manually at the specific points they are used. However, the vast majority of voice clips I plan to use for this VN will be barks/chirps, quick, shorter noises just to give some pe...
- Sun Oct 24, 2021 2:04 pm
- Forum: Works in Progress
- Topic: [Kickstarter LIVE] I Just Want to be Single!! [GxG][Comedy][Romance] Playable Demo
- Replies: 3
- Views: 1259
Re: I Just Want to be Single!! [GxG][Comedy]
This looks very cute! Amusing premise and the art is stylized and pleasing to the eye. Good luck with your project!
- Tue Oct 19, 2021 11:46 am
- Forum: Works in Progress
- Topic: DownRight Fierce [Demo; GxG; Fantasy, Drama, Slice-of-Life]
- Replies: 0
- Views: 547
DownRight Fierce [Demo; GxG; Fantasy, Drama, Slice-of-Life]
drf banner.jpg "I take everything I am feeling, everything that matters to me... I push all of it...into my my fist. And I fight for it." ~ Sun Bak; Sense8 If you like Butterfly Soup and also Street Fighter or 'super academy' driven stories, this one might be for you. The elevator pitch is that thi...
- Tue Mar 30, 2021 6:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding 'aura' visual effects (emotion reaction sprites?)
- Replies: 9
- Views: 905
Re: Adding 'aura' visual effects (emotion reaction sprites?)
Now, the last thing I can imagine going wrong is that, if you copied my code and are using two different effect groups ("back" and "front"), you also need to keep track of two different hide statements. I actually wondered if that was the case, which means I could have 'hidefx' for the front and 'h...
- Tue Mar 30, 2021 10:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding 'aura' visual effects (emotion reaction sprites?)
- Replies: 9
- Views: 905
Re: Adding 'aura' visual effects (emotion reaction sprites?)
Awesome! This has helped me figure things out another step further, thank you so much. I was also able to figure out that if I want to use an effect where multiple images are animating simultaneously, I simply add them all under the same attribute. As an example, group fronteffects: attribute excite...
- Mon Mar 29, 2021 1:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding 'aura' visual effects (emotion reaction sprites?)
- Replies: 9
- Views: 905
Re: Adding 'aura' visual effects (emotion reaction sprites?)
All right! So, thanks to you pointing me in that direction, I can already tell that using layeredimage and groups is going to help immensely. That in and of itself has been totally worth me asking about this here. And I have been able to use your sample code to figure out how to animate images as sp...
- Wed Mar 24, 2021 11:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding 'aura' visual effects (emotion reaction sprites?)
- Replies: 9
- Views: 905
Re: Adding 'aura' visual effects (emotion reaction sprites?)
So! Thanks to your help, I've been able to get this to work, and even get multiple instances of the same sprite to animate simultaneously with variation on position, and I think timing, as well. I'm not at all familiar with the 'layered image' system, though. It would look best, I suppose, if the ef...
- Tue Mar 23, 2021 10:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding 'aura' visual effects (emotion reaction sprites?)
- Replies: 9
- Views: 905
Re: Adding 'aura' visual effects (emotion reaction sprites?)
Wow, this looks super helpful, thanks so much! I'll probably try and dig into this stuff today and report back. I actually have no idea about the LayeredImages stuff so it looks like I'll need to work that out, too. The way I'm currently going, I have my sprites as a character's body with no express...
- Mon Mar 22, 2021 5:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding 'aura' visual effects (emotion reaction sprites?)
- Replies: 9
- Views: 905
Adding 'aura' visual effects (emotion reaction sprites?)
Hello, apologies if this has been asked before but I'm having trouble finding anyone else asking about this. Basically, I'm trying to find a way to add a visual effect that pops up around a character, or I guess appears behind them or beside them, and emotes out of them. The way way I can think to e...
- Thu Mar 26, 2020 6:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable/Enable choices based on previous choices
- Replies: 3
- Views: 326
Re: Disable/Enable choices based on previous choices
Thanks for the help!
- Wed Mar 25, 2020 11:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable/Enable choices based on previous choices
- Replies: 3
- Views: 326
Disable/Enable choices based on previous choices
I've been trying to find info on how to do this but am getting a bit confused. I'm writing a VN where the protag has various stats that change based on choices the reader makes, and I want to be able to disable or enable choices based on those kinds of factors. Even if it's not possible to do with v...
- Thu Feb 06, 2020 7:18 am
- Forum: Works in Progress
- Topic: Life is Strange: All Wounds [Drama][Romance][Supernatural]
- Replies: 8
- Views: 2538
Re: Life is Strange: All Wounds [Drama][Romance][Supernatural]
Huh, link works for me. Might be something to do with the way this site is compressing the links? It doesn't seem to let the full URL show up.
https://destiny-smasher.itch.io/life-is ... all-wounds
Maybe try that? Or this?
https://destiny-smasher.itch.io/life-is ... all-wounds
Maybe try that? Or this?
- Thu Feb 06, 2020 7:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Save Data carrying over across games (Persistent data?)
- Replies: 2
- Views: 405
Re: Save Data carrying over across games (Persistent data?)
Ah, thanks! I will give that a look!
- Mon Feb 03, 2020 9:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Save Data carrying over across games (Persistent data?)
- Replies: 2
- Views: 405
Save Data carrying over across games (Persistent data?)
So the project I'm moving on is long, and I'm trying to release it in smaller chunks, episodically, but I'm unsure about how to carry choices over across the episodes. https://lemmasoft.renai.us/forums/posting.php?mode=post&f=8 It LOOKS like this is probably what I'm looking for, right? So would I c...