Search found 284 matches

by RicharDann
Fri Nov 17, 2017 9:39 am
Forum: Ren'Py Questions and Announcements
Topic: Has anyone developed, or know of, a weather engine for Ren'Py?
Replies: 6
Views: 997

Re: Has anyone developed, or know of, a weather engine for Ren'Py?

I did look into this some time ago since I wanted to have a weather system simmilar to the one found in Persona 4, where daily activities are affected by weather. While I didn't find anything regarding specifically the weather, if you're going to use months and days to control the flow of time in yo...
by RicharDann
Thu Nov 16, 2017 4:54 pm
Forum: Ren'Py Questions and Announcements
Topic: one character with multiple poses and clothes to wear
Replies: 4
Views: 617

Re: one character with multiple poses and clothes to wear

It would be better if you formatted your code by putting it between [code] and [/code] mantaining identation so it's easier to read. Anyway the problem seems to be that you're not changing the value in the script. One thing to note is that kim_cloth_code variable should be defined using default inst...
by RicharDann
Thu Nov 16, 2017 1:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Platform specific build settings
Replies: 2
Views: 433

Re: Platform specific build settings

There are Platform detection functions to check what platform is currently being used.

Also you might want to look into Screen Variants.
by RicharDann
Thu Nov 16, 2017 12:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] renpy.notify() not working inside called function?
Replies: 4
Views: 960

Re: renpy.notify() not working inside called function?

I just tested your code and it seems to work fine, shows the notify screen with textmessage and pauses for 5 seconds (or until I click). So the problem doesn't seem to be in this code. Have you modified your notify screen?Or perhaps are you showing another image or screen above the area where the no...
by RicharDann
Thu Nov 16, 2017 9:56 am
Forum: Ren'Py Questions and Announcements
Topic: Showing disabled menu item
Replies: 1
Views: 294

Re: Showing disabled menu item

This post might be of help:
viewtopic.php?f=8&t=46294
by RicharDann
Thu Nov 16, 2017 9:45 am
Forum: Ren'Py Questions and Announcements
Topic: [Bug] python function as imagebutton action, firing multiple times
Replies: 4
Views: 1306

Re: [Bug] python function as imagebutton action, firing multiple times

This happened to me before, and I think it's because functions from screens need to be called using Function screen action. So something like this:

Code: Select all

imagebutton auto "my_button_%s.jpg" action Function(fMoveTo, "home yourbedroom")
by RicharDann
Mon Nov 13, 2017 10:42 am
Forum: Ren'Py Questions and Announcements
Topic: Self-Balancing Stats Method isn't working :(
Replies: 3
Views: 437

Re: Self-Balancing Stats Method isn't working :(

I think it's because the result of this line:

Code: Select all

self.average = (self.up / (self.up + self.down))
Is being returned as an interger, instead of as 0.x float.

So maybe change self.up and self.down, into floats (e.g. 1.0) so the division result is more accurate.
by RicharDann
Tue Nov 07, 2017 5:19 pm
Forum: Ren'Py Questions and Announcements
Topic: menu problem and point system problem
Replies: 6
Views: 603

Re: menu problem and point system problem

This is only a guess but I think it's because the empty space before the filename, unless the image file in your project is really called that way, judging from the other image names, instead of: ground " computerclass1r-ground.jpg" It should be: ground "computerclass1r-ground.jpg"
by RicharDann
Mon Nov 06, 2017 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Characters as objects and names
Replies: 7
Views: 3396

Re: Characters as objects and names

Your code seems okay, so I'm guessing the issue is the init python block, you need to define it like this: init -1 python: class NPC(object): # the rest of the code python block is used for writing and running code directly inside screens or in the script, while init python is typically used for cod...
by RicharDann
Mon Nov 06, 2017 3:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Characters as objects and names
Replies: 7
Views: 3396

Re: Characters as objects and names

Since I don't want to mess with built-in Character object, the way I've been doing this is by having two objects for each character, one is the Character object that Ren'Py comes with, wich I use only for dialogue related stuff, and a different Player object, created by myself, were I store pretty m...
by RicharDann
Mon Nov 06, 2017 2:34 pm
Forum: Ren'Py Questions and Announcements
Topic: SetScreenVariable not setting screen variable
Replies: 2
Views: 339

Re: SetScreenVariable not setting screen variable

I think the problem is that you're not declaring the variable with default statement. screen stats(char = None): #What you pass here is an argument to the screen, it doesn't count as a screen variable default selected_character = char #Here you declare the screen variable, and set it to the argument...
by RicharDann
Fri Nov 03, 2017 8:55 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to show alignment points after choices ?
Replies: 8
Views: 638

Re: How to show alignment points after choices ?

To initialize variables, you have to put them outside of a label, before label start is fine, and with default statement. Like this: default love_points = 0 screen test_screen(): vbox: if love_points >= 0: text "love points " + str(love_points) color "#00FF00" #Green (the really basic one) else: tex...
by RicharDann
Thu Nov 02, 2017 10:54 am
Forum: Ren'Py Questions and Announcements
Topic: Variables Referenced Before Assignment?
Replies: 7
Views: 812

Re: Variables Referenced Before Assignment?

This whole expression: all(Koinu_Happy == x for x in (Koinu_Love, Koinu_Excited, Koinu_Brave)) Means something like: "Check If Koinu_Happy is equal to x, and for each of the values in tuple (Koinu_Love, Koinu_Excited, Koinu_Brave), check if they are equal to x, if they are, then Koinu_Happy and all ...
by RicharDann
Wed Nov 01, 2017 2:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Variables Referenced Before Assignment?
Replies: 7
Views: 812

Re: Variables Referenced Before Assignment?

Ah, I'm late, I came up with a way to use all() function so you just had to adjust your code a little instead of having to struggle with all those ands, I don't know if you'll be able to use it for this case but here it goes: if all(Koinu_Happy == x for x in (Koinu_Love, Koinu_Excited, Koinu_Brave))...