Search found 53 matches
- Tue Nov 14, 2017 5:18 am
- Forum: Creator Discussion
- Topic: What Do YOU Prefer When Playing a VN?
- Replies: 34
- Views: 3810
What Do YOU Prefer When Playing a VN?
There are 4 parts to this question: 1. Do you prefer if the setting is in Japan or the West (America, Italy, UK, etc.) 2. Do you prefer a Western art style, traditional anime art style, or a combination in between? 3. Do you prefer if the characters have normal names or do you not care (as long as t...
- Tue Nov 14, 2017 5:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved/Explained) What Specifically is "Good Practice"?
- Replies: 10
- Views: 1127
Re: (Solved/Explained) What Specifically is "Good Practice"?
trooper6, quick question about "default", do you put default in an init block or do you use it in the labels as you need it? Based on the word choice, I want to assume you toss defaults in an init block, but I want to make sure. Also, it would be this, right? init: default e = Character("Eileen") Y...
- Tue Nov 14, 2017 5:03 am
- Forum: Asset Creation: Writing
- Topic: Handling the typical bland protagonist
- Replies: 10
- Views: 1861
Re: Handling the typical bland protagonist
I mean, if you want to make a blank slate character who isn't dull... Simple: During the prologue, give them a backstory, friends, family, a lover. Then, give them amnesia. Throughout the game, depending on what event flags are raised, they can learn more about their past while also deciding how to...
- Mon Nov 13, 2017 5:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved/Explained) What Specifically is "Good Practice"?
- Replies: 10
- Views: 1127
Re: (Solved/Explained) What Specifically is "Good Practice"?
Okay, I think I understand. It makes it easier on you as a programmer, anybody who is proofreading your script for errors, and for RenPy to know what you're telling it to do in case the function is no longer supported in a future release. It makes sense. trooper6, quick question about "default", do ...
- Mon Nov 13, 2017 3:17 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: A Visual Novel Card Game [Sprite Artists]
- Replies: 9
- Views: 3319
Re: A Visual Novel Card Game [Sprite Artists]
Allegra Hughes, For the card game portion of your story, do you mind if I take a look at the rules and mechanics of the game as well as some sample cards? I want to help you ensure your game is well-balanced as that can be one of the most difficult aspects of game-development, despite seeming like o...
- Mon Nov 13, 2017 3:02 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: SONATA~ A Beat Of The Heart (18+) (Staff positions OPEN!)
- Replies: 7
- Views: 3345
Re: SONATA~ A Beat Of The Heart (18+) (Staff positions OPEN!)
Hello. I was curious if you are still looking for a writer. I just emailed you in regards to this as well. If you are interested, feel free to reply at any time.
- Mon Nov 13, 2017 2:14 pm
- Forum: We are offering Paid Work
- Topic: Looking to produce a VN. CLOSED
- Replies: 8
- Views: 1483
Re: Looking to produce a VN.
Hi, I see you need assistance with the writing. While my strengths play more into editing and proofreading, I can also write fairly well. If you give me an outline (or even just a quick description) of your story and desired characters, I can spin the wheat into gold for you. (I'll be sure to avoid ...
- Mon Nov 13, 2017 2:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hide Game Files?
- Replies: 1
- Views: 250
Re: Hide Game Files?
So, are you talking about making it so that people can't data mine your game? If so, I'm afraid that's nigh-impossible. Even professional, closed-source software can't completely protect the assets from data-miners. Your best bet is to just obfuscate the file directories with a complex system of fol...
- Mon Nov 13, 2017 1:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Determining and Modifying Information Set In Variables
- Replies: 4
- Views: 524
Re: Determining and Modifying Information Set In Variables
Oh! I'm so blind! I can't believe I missed that! Well, then... I guess my question is answered. Thank you. 
- Mon Nov 13, 2017 1:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved/Explained) What Specifically is "Good Practice"?
- Replies: 10
- Views: 1127
Re: What Specifically is "Good Practice"?
Okay, so it mostly amounts to common sense. I think I get it. Thanks for the help everybody. 
- Mon Nov 13, 2017 1:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Customizing Save Slot Info. HELP!
- Replies: 11
- Views: 1210
Re: Customizing Save Slot Info. HELP!
Okay, so what you'll want to do is use this bit of Code whenever you have a name you want for your save slot. $ save_name = "EPISODE 01: The Blah Blah." Here's an example of how you would use it. label start: $ save_name = "Episode 01: The Road to Germany" scene bg road.jpg ## other important stuff ...
- Mon Nov 13, 2017 1:33 pm
- Forum: Asset Creation: Writing
- Topic: The longest you've spent on a single scene
- Replies: 7
- Views: 1299
Re: The longest you've spent on a single scene
For me, the longest I had was a month when I was young and didn't care enough about my writing in the first place. Nowadays, I find blocks are more common when you have less of an idea of what to do. If you're having a block, look at the events that just occurred and think to yourself "what's the ne...
- Mon Nov 13, 2017 1:28 pm
- Forum: Asset Creation: Writing
- Topic: How do you avoid "convenient" or "coincidental" plotting?
- Replies: 17
- Views: 2688
Re: How do you avoid "convenient" or "coincidental" plotting?
Convenient plotting isn't inherently a bad thing. It's a matter of if it is too frequently convenient. What you listed is fine, but if it turned out that every time Mary tried to do something, something else plot related would happen to lead her on the right path? Then you'd need to rethink this. Th...
- Mon Nov 13, 2017 5:06 am
- Forum: Asset Creation: Writing
- Topic: How Important Is Movement/Action During Dialogue
- Replies: 10
- Views: 1352
Re: How Important Is Movement/Action During Dialogue
If you're able to, replace the character actions with sprites/animations. If you're unable to, leave the action narration in. If you think the pacing flows better without a given piece of narration, remove it, even if you don't have a sprite/animation to replace it with. If you think it flows better...
- Mon Nov 13, 2017 5:00 am
- Forum: Asset Creation: Writing
- Topic: Handling the typical bland protagonist
- Replies: 10
- Views: 1861
Re: Handling the typical bland protagonist
I mean, if you want to make a blank slate character who isn't dull... Simple: During the prologue, give them a backstory, friends, family, a lover. Then, give them amnesia. Throughout the game, depending on what event flags are raised, they can learn more about their past while also deciding how to ...