Search found 53 matches

by ArcialIntegra
Mon Nov 13, 2017 4:42 am
Forum: Asset Creation: Writing
Topic: Writing process
Replies: 6
Views: 678

Re: Writing process

I like the idea of blending actions with speech. While it takes more work creating this, it can actually work pretty well if done correctly. The issue is the sheer amount of images you need. For instance, to indicate it is hot, you can have your characters sweat. You can have them fan themselves. Yo...
by ArcialIntegra
Mon Nov 13, 2017 4:01 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved/Explained) What Specifically is "Good Practice"?
Replies: 10
Views: 758

Re: What Specifically is "Good Practice"?

So, it's sort of a combination of efficiency on the programmer and efficiency for the player's computer? Are there any notable examples beyond the "screen_name()" example? or is it mostly common sense stuff like "Don't include too many redundancies where not needed.", "Don't have the game try to pro...
by ArcialIntegra
Mon Nov 13, 2017 3:51 am
Forum: Ren'Py Questions and Announcements
Topic: Game parsing code error
Replies: 22
Views: 2199

Re: Game parsing code error

Check your game has a "start" label well i will put here the entire file, plese check if something is wrong Wrong file. You need to look in your script.rpy (and other associated "gameplay files" that hold your texts and other labels) for "label start:". "label start:" should be the label that indic...
by ArcialIntegra
Mon Nov 13, 2017 3:42 am
Forum: Ren'Py Questions and Announcements
Topic: making an autoshop in my vn
Replies: 4
Views: 315

Re: making an autoshop in my vn

Might I comment on the redundancy of decreasing energy by 10 in one line then increasing it by 1 in the next? This may be a relatively minor point, but if you have a bunch of redundancies like this, it may make coding a tad exhausting. My recommendation would be to have the shop be its own label you...
by ArcialIntegra
Mon Nov 13, 2017 2:04 am
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Determining and Modifying Information Set In Variables
Replies: 4
Views: 366

Re: Determining and Modifying Information Set In Variables

A read on Python Strings should help take you towards the right direction. I see. That actually helps me out a lot, thanks! :) However, I seem not to be able to find anything on counting the number of symbols in a string, only on counting how many times a specific symbol appears in a string. Is the...
by ArcialIntegra
Mon Nov 13, 2017 1:44 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved/Explained) What Specifically is "Good Practice"?
Replies: 10
Views: 758

(Solved/Explained) What Specifically is "Good Practice"?

I feel like this should be an obvious thing that I just am not understanding, but this seems to be a variable condition established on game development. One such use of "Bad Practice" is declaring attributes in variables instead of using a Class or declaring variables before the game starts. I was w...
by ArcialIntegra
Mon Nov 13, 2017 1:03 am
Forum: Ren'Py Questions and Announcements
Topic: Credits Page - 00start.rpy?
Replies: 3
Views: 330

Re: Credits Page - 00start.rpy?

Um... I'm not sure if I'll be any help, but did you first take a look at the "About" screen's code and try modifying that to be a "Credits" screen? I don't really know anything about editing the 00start.rpy file, but I was able to create a Credits screen by manipulating the "About" screen. If that's...
by ArcialIntegra
Mon Nov 13, 2017 12:53 am
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Determining and Modifying Information Set In Variables
Replies: 4
Views: 366

(SOLVED) Determining and Modifying Information Set In Variables

So, this will be a bit of a strange question, but for a project I'm in, I'm trying to come up with a way of determining specific information found in variables. Let me explain what I mean. Let's say I have a variable: $ variable = "abcdefgabc" How can I determine how many instances of the letter "a"...