Search found 136 matches

by Mutive
Fri Dec 01, 2017 2:08 am
Forum: Demos & Beta Testing
Topic: Snowdrop [GxB] Demo [New and Improved 8/27/2018]
Replies: 8
Views: 1367

Re: Snowdrop [GxB] Demo -UPDATED LINK

This seemed very polished to me! Good job! :)

If I had a significant critique, it would be that Archer seems to sometimes turn up a bit too conveniently. (But I suppose that's almost required?)
by Mutive
Wed Nov 29, 2017 2:21 am
Forum: Completed Games
Topic: Find someone else [Modern/Drama/Sad/Dark/Free]
Replies: 1
Views: 1540

Re: Find someone else [Modern/Drama/Sad/Dark/Free]

I tried to open this file, but Norton went absolutely crazy, claiming that it was acting suspiciously. I'm guessing it's okay, but wanted to provide that feedback.
by Mutive
Sun Nov 26, 2017 9:26 pm
Forum: Demos & Beta Testing
Topic: Blooming Nightshade Demo [Yuri Game Jam 2017]
Replies: 6
Views: 949

Re: Blooming Nightshade Demo [Yuri Game Jam 2017]

I really do think that royalty free background music would help it pop. (And I'm fairly sure there's enough around that you could find something you liked. :)) And yeah, I get the phone vs. computer thing. It really does seem incredibly difficult to optimize for all formats! (And would wait on other...
by Mutive
Sun Nov 26, 2017 6:19 pm
Forum: Demos & Beta Testing
Topic: Aeterna [18+][B/B][B/G][G/G][SFW mode][VN][Surreal][Update v.0.9.5.5c]
Replies: 13
Views: 3206

Re: Aeterna [Furry][18+][Gay/Bi/Straight][NSFW/SFW mode][Surreal]

Am slowly playing my way through. A few initial thoughts! 1. I really think the opening is adorable. I LOVE the segue from D&D to the penthouse apartment. 2. A few of the lines read faintly stilted to me. This is a hard format to critique in, but if you have a script (or raw Ren'Py code), I'd be hap...
by Mutive
Sun Nov 26, 2017 4:04 pm
Forum: Demos & Beta Testing
Topic: Blooming Nightshade Demo [Yuri Game Jam 2017]
Replies: 6
Views: 949

Re: Blooming Nightshade Demo [Yuri Game Jam 2017]

A couple of thoughts! 1. I know you're working on character art! I think the game will be a LOT better with it! (Right now, the backgrounds are lovely, but definitely the lack of character art makes it less awesome than it could be!) 2. I think that any music and/or sound effects you could add would...
by Mutive
Fri Nov 24, 2017 7:50 pm
Forum: Asset Creation: Writing
Topic: Writing For A Mood
Replies: 4
Views: 584

Re: Writing For A Mood

I try to read other stories with a mood similar to the one I want to create. Then I pay attention to what gives it the mood - the word choices, sentence length, etc.
by Mutive
Wed Nov 22, 2017 11:02 pm
Forum: Creator Discussion
Topic: How to approach dev'ing VN with weird Story Mechanic
Replies: 7
Views: 562

Re: How to approach dev'ing VN with weird Story Mechanic

- Is this mechanic possible and how would you recommend this be set up? Yes. This is completely doable. Set up is probably along the lines of using a counter. (Where you set $ ending = 0 initially, but once it's reached, change it to 1. Add an if else statement to the beginning of your game where i...
by Mutive
Wed Nov 22, 2017 10:54 pm
Forum: Creator Discussion
Topic: Simple Combat Engine
Replies: 1
Views: 438

Simple Combat Engine

Anyway, I recently created a basic combat engine that I could slot into Ren'Py games. (Mostly to play a bit more with the engine, since hey! Why not?) It's not super sophisticated, but lets you choose your weapons, do damage (using a random number generator), take hits (same), then display different...
by Mutive
Wed Nov 22, 2017 12:10 pm
Forum: Creator Discussion
Topic: learning to program
Replies: 18
Views: 1208

Re: learning to program

I do the same thing. The colon is and always will be my nemesis. *sigh* (I just remind myself that the only bad thing that happens when I screw up is that I get an error message that usually even tells me where my error is. Oh, that and that I need to write little chunks, not big one, little, not bi...
by Mutive
Wed Nov 22, 2017 1:38 am
Forum: Creator Discussion
Topic: learning to program
Replies: 18
Views: 1208

Re: learning to program

Hah, for that I don't think you need a formal class. (Although classes do give discipline! But really, it's mostly the higher level stuff that seems to really require a bunch of formal training, which most game design really isn't! Of course, I say this as I bork out while trying to program a while ...
by Mutive
Tue Nov 21, 2017 1:19 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5097
Views: 1118551

Re: Guestbook

Mutive
Live in Seattle, Washington
No website
Enjoying this site so far!
by Mutive
Tue Nov 21, 2017 12:50 pm
Forum: Asset Creation: Writing
Topic: Transitioning from novel writing to vn writing?
Replies: 7
Views: 963

Re: Transitioning from novel writing to vn writing?

One thing I'd recommend as far as learning to write for VNs go is to program a bit. Not necessarily a lot but...even a little will give you a great idea as to what you can do in a visual novel that you *can't* even in a choose your own adventure novel. (One example that comes to mind is a counter. F...
by Mutive
Tue Nov 21, 2017 12:47 pm
Forum: Creator Discussion
Topic: learning to program
Replies: 18
Views: 1208

Re: learning to program

I definitely think it's possible to program without learning it in college. I mean, clearly you program and there are a lot of people earning good livings (who I know) who are self taught! What I will say (from having attended an engineering program) is that school gives structure. It's really, real...
by Mutive
Tue Nov 21, 2017 12:04 pm
Forum: We are a Free Project looking for Partners
Topic: Writer/Programmer Looking for Artist and/or Musician for Chinese Historical Visual Novel
Replies: 2
Views: 452

Writer/Programmer Looking for Artist and/or Musician for Chinese Historical Visual Novel

So...I've been writing for a while and have a few credits under my belt (Daily Science Fiction, Every Day Fiction, Penumbra, etc.). I've also been working on Python and started playing around with Ren'Py as a fun way to learn more about how to use the language and have created a couple of (very basi...